The greatest game of dynastic e-peen waving, backstabs, inheritances, scandals and teamwork apparently.
DYNASTIC AND MEDIEVAL VASSALAGE POLITICS: THE GAME
You can be 2 things:
Grand House: one of 5 at start (later can be more). You start with 30 to 40 Power*. You gain 1 Power each Turn; if your Power ever falls under 20, you become a Minor House.
Minor House: infinite number of these. You start with 5 to 15 Power*.
*Starting Power of Grand and Minor Houses are picked via random.org by the GM upon your sheet's approval.
There are also 2 other things that you can become:
Senior: You are Senior of a Vassal. You gain 2 Power per Turn for having a Vassal. You CAN be a Vassal of a Senior, and also be a Senior of a Vassal.
Vassal: You are a Vassal to a Senior. You gain 1 Power per Turn for being a Vassal. Grand House can NEVER be a Vassal, nor a Vassal can have 2 Seniors.
---
CHARACTER SHEET!!
All you need is:
House/Dynasty/Whatever Name, of Land Name (User Name)
---
WHAT TO DO!?
Each Turn, you can either Increase Power, which gives you 1d6 Power, or you can do the POLITICS:
Arrange Marriage:
Cost: Amount of Marriages you currently have
Effect: You offer a Marriage to other House (the target can decline). Grand Houses can offer Marriages to fellow Grands as well as to Minor Houses. Minor Houses can only offer marriages to other Minor Houses. Houses in Marriage gain 1 Power each Turn.
Vassalization:
Cost: 5 Power per each Vassal you have
Effect: You vassalize a MINOR House with 5 or less Power. Vassals gain 1 Power each Turn, while Seniors gain 2 Power each Turn.
Inherit House:
Cost: 2 Power per each Marriage your House has
Effect: Targeted House you have Marriage with, has less than 30 Power AND has 'Disputed Succession' effect is removed from game. You gain 20+Power of inherited House.
Annex Vassal:
Cost: 5 Power
Effect: Targeted Vassal of yours with 10 or less Power is annexed and removed from game. You gain Vassal's Power.
Send an Insult:
Cost: 2 Power
Effect: Targeted House loses 1d6 Power, or 2d6 Power if it has 'Laughing Stock' modifier.
Revoke Priviledges:
Cost: 5 Power + 5 Power per each Vassal you have
Effect: Targeted Vassal has its Power HALVED.
Rise to Glory:
Cost: None; but you must have at least 30 Power to take this action!
Effect: You become a Grand House. If you were a Vassal up to this point, the vassalage deal is automatically broken.
Arrange a Feast:
Cost: nothing
Effect: You send invitations to X Houses to feast with you! All Houses that accept the invitation gain 2 Power; you gain 2 Power per each House that accepted the invitation.
Politics are resolved on 'first to post gets results first' basis!!
---
SUCCESSION WAR:
If two or more Houses decide to 'Inherit House' suffering from 'Disputed Succession', a Succession War occurs. During Succession War, normal actions are suspended for a while.
All Houses who decided to try and Inherit, must wager whatever amount of Power they want (but more than 0!) via Personal Message sent to the GM. GM then reveals the Power wagers.
If a House wagers 10 Power more than the others in one go, they automatically Inherit; otherwise, at this moment, the Houses involved can call Pass (they give up on the conflict) or Fight (they pursue the conflict).
All Houses that chose 'Fight' send another 'wager' to the GM. If at any point of Succession War a House wagers more than 50% of their total Power, they're 'bumped' off the War.
Succession War continues until only one House decides to Fight while other Pass; that one House is declared the Winner.
The participants of Succession War LOSE ALL POWER THEY WAGED DURING THE SUCCESSION WAR. The winner then gains Power according to 'Inherit House' rules, plus another 10 Power for winning the war.
---
RANDOM EVENTS OH GAWD!!
Each Turn, one Random Effect will fire for one random House. These Events are:
Scandal: Target House loses 5 Power and gains 'Laughing Stock' modifier for 1 Turn.
Fame&Glory: Target House gains 10 Power.
Heirless: Target House gains 'Disputed Succession' modifier for 1 Turn.
Divorce: Target House loses 1 Marriage with one random House.
---
ANYTHING LIKE A VICTORY CONDITION MAYBE!?
Either gather 200 Power, or be the only Grand House in existence, to win DaMVP: The Game!
---
LIST OF HOUSES:Grand Houses:1. House Nassilef of Ecnarf (Felissan), 39 Power
2. House Rulés of Tabehltopia (OceanSoul), 38 Power
3. House Lu of Lu (Roboson), 36 Power
4. House Yr of Mnar (Maximum Spin), 33 Power
5. House Koi of Yamato (Kashyyk), 34 Power
Minor Houses:
1. House Lenitsen of Veccia (Unlurking Sentinel), 14 Power
2. House Enberg of the Track (wertyzerty), 11 Power
3. House Aquavit of Grappa (DolosusDoleus), 11 Power
...