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Author Topic: (SG) [Based on Goblinoids (and Orcs) Mod] You are an Enlightened "Savage One"!  (Read 4227 times)

Asin

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READ THIS CAREFULLY.

(Based on this: http://www.bay12forums.com/smf/index.php?topic=164948.0)

"The Savage Ones".
"Greenskins"/"Grayskins".
"Horde-kin"

These are just a few terms that you, your race, and races related to them are known by.

You are sitting alone and thinking about various things. War, and other things that come naturally to one such as yourself. But as you think, an echoing and harsh voice calls to you in your mind.

"You... You shall lead."

The voice leaves, but then a river of divine knowledge flows through your mind.

The voice was that of Öla-Usp, an ancient deity of goblinoids and orcs alike. He has granted you divine power and you realize that you are the one destined to lead and unite the orcs and goblinoids into a glorious empire. You are the Messiah of Öla-Usp.

You feel a wave of excitement wash over you and you specifically decide to carve your name, race, age, and gender into a nearby rock in order to show the other "civilized" races just who is going to rule over them.

RACES:

Orc: A typical greenskin. As an orc, you already command respect among your fellow greenskins. However, making deals with the civilized races of humans, dwarves, and elves isn't much of an option considering your barbaric nature. In battle, you'll work best with two handed blunt weapons like mauls.

Goblin: Another typical greenskin. You don't tend to command much respect from other greenskins unless you've done something noteworthy. On the bright side, your "silver tongue" allows you to make deals with the civilized races  easily. In battle, you'll work best with one handed blades like short swords or daggers.

Mountain Goblin: A not so bright and rare grayskin. You're a bit more respected than a goblin, mainly to your natural iron teeth often hurting things pretty bad when you bite 'em. You can't make deals at all with the civilized races, as you can't think of fancy words to say that would help you out. In battle, you'll work best with one handed blunt weapons like a mace.

Pigface: A magically made pig-orc hybrid. You have a bit less respect than a normal orc, mainly due to your appearance. You're below average at making deals with the civilized races due to your butchery of the Common tongue (You speak like a Warhammer Orc). In battle, you'll work well with two handed sharp weapons like longswords and halberds.

Kåbu-Smusm: A natural orc-goblin hybrid. You aren't respected at all, as you are seen as the lowest of the low by most of the greenskin races (Mainly Orcs, Pigfaces, and Goblins). You can make deals with the civilized races kinda easily. In battle, you'll work well with spears and pikes, the major piercing weapons.

Orkin: A magically made man-orc hybrid. Your respect varies, as some greenskin races will see you as highly intelligent and beneficial to them (Goblins, Mountain Goblins, and Kåbu-Smusm), while others are not fond of the human part of you (Orcs and Pigfaces). You can make deals with Humans and Dwarves incredibly well as they see you as more human than orc, but Elves will not deal with you at all. In battle, you'll work best with swords.

Roboson

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Rargot Murkblood a male orkin who's seen 23 winters hears the words of Öla-Usp and carves his name into the rock.
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Asin

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Rargot Murkblood, a male orkin who's seen 23 winters, hears the words of Öla-Usp and carves his name into the rock.

(Anyone gonna add their own idea? Anyone gonna +1 this? Anything?)
« Last Edit: January 21, 2018, 11:03:59 pm by Asin »
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Maximum Spin

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The young goblin Kobold-Biter thought at first that he must have been chosen by mistake, having only attained twelve years of age, but he eventually concluded that Öla-Usp wanted him to start unifying the goblinoids early, and carved his name and biography into the rock.
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Chiefwaffles

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Just gonna add a +1 for Orc for cool army-gathering and whatnot. The name/age/gender I don't really care too much about, though.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Asin

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(Anyone else?)

VoidSlayer

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Rargot Murkblood a male orkin who's seen 23 winters hears the words of Öla-Usp and carves his name into the rock.

+1, we can make deals with the humans and dwarves and gather all the weak greenskins into a great empire.  Then murder all the elves.

King Zultan

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Rargot Murkblood a male orkin who's seen 23 winters hears the words of Öla-Usp and carves his name into the rock.

+1, we can make deals with the humans and dwarves and gather all the weak greenskins into a great empire.  Then murder all the elves.
+1 For murdering all of the elves.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Rargot Murkblood a male orkin who's seen 23 winters hears the words of Öla-Usp and carves his name into the rock.

+1, we can make deals with the humans and dwarves and gather all the weak greenskins into a great empire.  Then murder all the elves.
+1 For murdering all of the elves.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Asin

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(It seems Rargot Murkblood is the winner.)

"Rargot Murkblood, the Male Orkin of 23 winters." is what you carve into the rock.

As you finish carving the rock, you think a bit on who'll you'll convert back to the cause first. Your own people, you suspect, will be hardest to convert, so you decide to leave them for one of the weaker races. There are Goblins in the East, Kåbu-Smusm to the north, and Mountain Goblins to the west.

Who do you desire to turn into Öla-Usp's loyal followers?

A. Eastern Goblins
B. Northern Kåbu-Smusm
C. Western Mountain Goblins

King Zultan

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Greatness942

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C. Mountain Goblins aren't the brightest, so getting respect and soldiers should be easiest with them.
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Leonardo8

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C. Mountain Goblins aren't the brightest, so getting respect and soldiers should be easiest with them.
+1. Also they seem a bit stronger in battle.
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Roboson

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C. Mountain Goblins aren't the brightest, so getting respect and soldiers should be easiest with them.
+1. Also they seem a bit stronger in battle.
+1 for mountain hordes
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Asin

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You decide to go to the west, where the Mountain Goblins live. You're glad it happens to be relatively close by, but the terrain is a bit treacherous.

It takes you 5 hours, but you reach the Mountain Goblin stronghold. You admire the front of it, and you notice the stronghold's gate has ancient runes all over it. The script is Dwarven, yet the words are of Goblin-tongue.

A. Attempt to decipher it
B. Enter the fortress
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