Huh, I didn't know it was a requirement. Thought people were doing it because the people prior to them did. Now that I reread the OP...how did I miss that rule?Well, my total health should be equal to my body times 150, so...exactly enough. Exactly enough to knock me out. I...well, of course I want a second chance, but I shouldn't be asking for one.
...
...oh well.
Don't worry, heroes don't die they just get knocked out until there's a safe - Or dramatic! - moment to come back. And I've changed the OP to make that rule extremely obvious for anyone in the future.
Professional Name: Tachanka
Description: The mask has a lot of white fur surrounding it and miniaturized icicle outcroppings on the end that form weird icicle barb around the mask, beside that has a glorious red stripe down the frontal face and olive-green camo that surrounds the rest of the mask. It also has the Soviet Flag on the back
Gimmick; Is the human reincarnation of a Russian War Spirit that was based off a Polar Bear. (Level 3 Gimmick)
Weakness: Having the fur of energizing essence of a polar bear meant that Alexzandsr means that he is extremely flammable and will be ignited even with moderate amounts of friction caused to his skin. (Level 3 Weakness)
Signature: Through sheer willpower, can come back into the fight from a critically injured state or withstand any injury and even forcibly regenerate a limb or other missing appendage with that raw willpower and some help with powerful magix (Level 4 Signature)
Name: Alekzandr Tenaiev
Description: A muscular frame of a man, piercing hazel eyes and cropped brown hair. Bulging muscles everywhere, but likes to have mutton chops
Power: 5
Speed: 2
Intelligence: 1
Technique: 2
Teamwork: 2
Body: 5
HP: 720/750
Acclaim: 15
Inventory:
(Whoops, I quickly glanced over it and thought it stated 20)
"My plan was going to arm smash the target from the roof of the bullet train, but we're going in a tunnel as of the moment. I'll wait once we past the tunnel, before we do any top of the train shenanigans
Now rip both of the clamp arms off the robots body, and see if they would be a effective battering weapon after it has demolished the robot
Charge forwards and smash the aggressor, whatever it is!
Name: "Apoptosis"
Description: The mask is red and yellow, with the pattern of unhealthy-looking viscera covering it. It smells somewhat of meat. His skin is pale leathery scales over raw red veins, with a gritty, sandy texture. Usually wears an unbuttoned lab coat, which gets discarded when things get Real.
Gimmick: Fluid body(4): Piercing weapons are ineffective, as they pass right through and his body simply reforms. Blunt trauma stuns, but causes no lasting damage.
Weakness: Slashing or heat damage.
Signature: Nature's fist(1): When attacking, he can change his striking limb into any shape found in actual nature, such as a bear claw, squid tentacle, or platypus venom spur.
Name: Jared ODonnel
Description: A fellow with short, messy black hair and brown eyes. Wearing blue jeans and a t-shirt with a very stupid design on it.
Power: 2
Speed: 3
Intelligence: 5
Technique: 2
Teamwork: 2
Body: 3
"Also I think chainsaws are considered slashing weapons, might want to be more careful with your entry"
[6]
You plant your feet on the robot's arms and yank upward, tearing off its hands and a section of arm with it. You think they might make ok weapons, but not great ones. (+50 damage, 4 uses)
"Let our fire build into a crescendo of action!
Onwards!"
Bust through the roof of the passenger compartment!
Theme Aspects
Name: Threnody
Description: A dark mask, composed of shifting lines of darkness and music notes. Where the eyes should be there are glowing squiggles of red light.
Gimmick: As a singer for the dead, draws power when be sings near burial grounds. And he always sings.
Weakness: Threnody is more susceptible to Sonic and explosive damage.
Signature (2): Sings a piercing note that sounds beautiful to all that hear it except for the enemy, whose body is torn apart by the wail. ("Thre-no-DIE!")
Physical Stats.
Name: Flanders Connelly
Description: A tall, buff man with carefully coiffed short hair.
Power: 2
Speed: 3
Intelligence: 5
Technique: 5
Teamwork: 3
Body: 3
HP: 450
Acclaim: 2
Inventory:
[3]
You walk over to the next car, crouch down and with some effort sink your fingers into the aluminum skin of the train. You brace yourself and yank up on the roof, pulling with all your might. The roof tears open a bit, maybe 6 inches or so, but not enough for you to get through.
"Just a -gasp- short interlude"
Charge forwards and smash the aggressor, whatever it is!
Name: "Apoptosis"
Description: The mask is red and yellow, with the pattern of unhealthy-looking viscera covering it. It smells somewhat of meat. His skin is pale leathery scales over raw red veins, with a gritty, sandy texture. Usually wears an unbuttoned lab coat, which gets discarded when things get Real.
Gimmick: Fluid body(4): Piercing weapons are ineffective, as they pass right through and his body simply reforms. Blunt trauma stuns, but causes no lasting damage.
Weakness: Slashing or heat damage.
Signature: Nature's fist(1): When attacking, he can change his striking limb into any shape found in actual nature, such as a bear claw, squid tentacle, or platypus venom spur.
Name: Jared ODonnel
Description: A fellow with short, messy black hair and brown eyes. Wearing blue jeans and a t-shirt with a very stupid design on it.
Power: 2
Speed: 3
Intelligence: 5
Technique: 2
Teamwork: 2
Body: 3
"This looks like the pilot's compartment. Is this train going backward? But who's driving?
...
Screams! Innocents in danger!'"
Dash into the next compartment after my allies and look around for innocents being threatened. Dive between the threat and the innocent (even if the threat ends up being a teammate).
Description: a white mask, with black around the eyeholes and scowly eyebrows.
2 Gimmick: Son of the world famous Hero A Protagonist, Sr. He follows in his father's footsteps to win the title and Defend Against Evil
3 Weakness: Plot Twists, Cliffhangers, is compelled to step into the ring when his friends (or innocents) lives are at risk.
4 Signature: Reversal of Fortune. After having been struck by a move, Hero is able to learn from his opponent, and thereafter is able to counter or reflect that move onto his opponent, especially in times of high tension or at dramatic turning points in a battle.
Acclaim: 2
Name: Under the Mask, Hero A. Protagonist, Jr is mild mannered Junior "Hap" Protagonist.
Description: Light brown hair, standard brown eyes, full, pouty lips. Oval shaped head
3 Power
2 Speed
1 Intelligence
5 Technique
3 Teamwork
4 Body (HP 600/600)
Huh, I didn't know it was a requirement. Thought people were doing it because the people prior to them did. Now that I reread the OP...how did I miss that rule?Well, my total health should be equal to my body times 150, so...exactly enough. Exactly enough to knock me out. I...well, of course I want a second chance, but I shouldn't be asking for one.
...
...oh well.
oh boy. Now the enemy gets a power up as well. Don't worry too much Ocean, you are out of this fight, but you don't lose a level or anything, and you keep yor mask, so that's good, right?
...
Besides, we needed a comic sidekick to fall off the train at some point.
((power ups only happen when an enemy defeats a player, not the environment. ))
You throw the door open and step into the next room. The passenger compartment here mirrors those of airplanes almost exactly; there are two rows of 3 chairs each on either side, with an isle up the center. There are about 60 chairs in this compartment and small round windows along the walls for each row. On the left, near the end of this compartment, 4 robots are standing around a tight cluster of people. It looks like they've herded everyone into one corner and forced them to stand there. The robots are identical in design to the one from before except for their hands: One hands chainsaw hands, another has drills, the third has what look like blowtorches or flame throwers and the fourth's arms just end in long metal spikes. They notice you immediately and all four charge in.
[4] Apoptosis grabs the bot with the saw hands and throws it back into a section of empty seats, doing little damage but slowing it down (450/500 HP Saw bot)
3 Acclaim!
[5]
Hero dashes past the advancing bots, slipping through them with lithe grace, and then turns to face them after putting himself between them and the hostages.
5 Acclaim!
Drill Bot and Spike Bot turn to deal with Hero while Flame Bot continues towards Apoptosis.
[3][3]
The two bots work in perfect unison, stabbing at Hero like striking cobras, forcing him to dodge one way and then stabbing at where he's moving to. He manages to dodge through or deflect many of the blows, but he is compelled to remain in place, in front of the innocent passengers, so his options are limited. Several blows land, slicing and gouging, tearing his costume and staining it with blood. [-60 HP]
Apoptosis tries his best to deal with the Flame bot, moving fluidly about and hiding behind chairs as it sprays fire at him. Even acting defensively, he still catches the edge of several blasts and cries out in pain as his altered anatomy withers beneath one of its most potent weaknesses [-75 HP]