Hey guys. Been awhile since I’ve posted an update, just wanted to let you know progress is still going well.
Here is a rough summary of how much I’ve completed.
Dwarfs: 80% complete.
Domestic Animals: 99% complete. (Need to improve color palettes)
Aboveground animals/creatures: 50% complete.
Animal People: 50% complete. (Included potential for visible equipment.)
Megabeasts/Semi Megabeasts: 95% complete. (Some minor edits needed)
Goblins/Elves/Kobolds/Humans: 30% complete (Framework for modular assembly is complete)
Subterranean creatures: 95% complete. (Just a lot of minor edits left to do)
Aquatic: 20% complete.
Items/furniture/objects: 25% complete.
Terrain: 20% complete.
Randomly Generated creatures: 0% (Waiting on information)
I have the modular design for dwarfs working great so far with the large amount of testing I’ve done.
Getting all the skin and hair combos to contrast well was surprisingly the most problematic issue to solve while remaining true to the colors. All the layering stuff was actually pretty simple with my current layer setup. I just need to maintain some rules with pixel real estate, but at almost no cost to quality and variety.
I managed to extract a bit more uniqueness between all the variations by altering the nose via the moustache types. I think I have over twenty nose shapes for the male dwarfs. This helps distinguish dwarfs much further which really helps due to dwarf skin and hair tones usually being the same if from the same civ due to how dwarf genetics work. For example I just looked at my test fort and all my dwarfs have dark tan hair and peach skin.
I have been sizing everything to be a better representation of their true sizes as much as a I can within a self-imposed 64x64 max. I may draw some of the largest creatures within a 96x96 but I think it looks a little odd using 9 tile spaces versus 4 on my mockups. I may post some pictures in the future to get feedback on this though.
I would appreciate some feedback on a few things that I am currently working on.
1. What do you think Rutherers should look like? I added my version to the pic, but I am not happy with it. Pictures would help even if they are super simple sketches.
2. What about Dralthas? I posted this one as well. I was thinking a mix between a giant sloth and a giraffe considering they feed on tall tower caps.
3. I need ideas for how elves should look. I was originally thinking similar to D&D/Tolkien styles, but that doesn’t seem to fit for DF elves.
4. I need inspiration for the armor and clothing designs especially helmets and hats as they are the most visible pieces on my sprites. I would like ideas for all the races. Dwarf, Goblin, Elf, Kobold, and Human. There are almost too many directions I could go with this stuff so I would like to stick with a general theme for each race.
5. Do you think it’s important to have a unique sprite for Animated or would a recolor work? If yes for animated I was thinking a skeleton. Thoughts? I haven’t played in animated biomes, but I am guessing they are pretty popular?
6. I was thinking of just using skulls for corpses. Thoughts?
7. For the tile set terrain I want simple and easy to read. Do you have any suggestions of pixel art tile set styles that you like that accomplish this?
If anyone has any of Tarn and Zach’s crayon art that isn’t easily found with a google search that would be ideal.
Feel free to give me any other feedback or ideas you have as well.
The hair color is Mahogany on most of the dwarfs, but all of the skin tones are present. These are all assembled from the procedural generation without additional alteration.