An extra submission has been skipped. I appreciate the enthusiasm, but let the others have their chance
Light: After long ages, the Generation Ship has finally reached its destination.
- Dark: The ship's ADI (Automated Djinn Intellect), quickly forces its living cargo to awaken and make landfall, harrying them forth, declaring that it could not ensure the ship's stability in these Dream-infested lands. The bleary-eyed occupants soon arrive on the shores of a dark and seemingly arid land with the ship no where in sight, though precious supply containers have luckily been deposited alongside them.
- Dark: Mysterious purple-skinned figures that roam in the night are discovered as inhabitants of this world, it seems a mutual equilibrium between the people are created and tensions between them have both led to avoidance. It seems the migrants, weren't the only one here like they hoped.
- Light: Curious members of the purple-fleshed race eventually make contact with the settlers and in time, a kind of mutually intelligible communication is set up between the two groups. It comes to past that the Augerines, as they called themselves, were people of the Dream like those Outside were people of the Essence. Both groups mostly leave each other alone, save for the curious.
Light: Renewed hope for escape unites the people, bringing them closer together than ever.
- Light: The possibility of leaving excites the people, and their newfound unity gives allows a few researchers to experiment with methods. To their shocked surprise, the honey of an oddly large and hostile breed of bee holds incredible power within. The goopy, strangely coloured fluid acts like a drug, granting those that ingest it mystic powers of many varieties. The honey does have withdrawal effects, and you must be careful in doses- but the boon to the populace is great, speeding manufacturing and pushing research forward. The honey, great as it is, finds incredible value near overnight, being used often in trading.
- Dark: A murder, an uprising, and a dark fiery god deep beneath the earth. A hero of flame and darkness must lead his people in casting off the yolk of oppression. They must flee, or be murdered by the corrupt champions of light.
Dark : The refugees fragment, forming new nations and loosing their unity as they spread across the new world.
Dark : A new ice age comes, the time of great civilizations is over.
- Light: The last mages come together to cast a magic ritual. They know their lives will be forfeit, and there's no guarantee of success. Their objective is worth it, though. The creation of an afterlife.
We've finished seeding our timeline with Periods and Events! Yay! Now we're ready to enter the main play loop. One player gets to be the Lens of each loop. The details are on p. 18, but the Lens is mostly responsible for declaring the Focus (usually a specific character or something like that). Starting with the Lens, players then create
one Period, Event, or Scene each. After all the players have added something, the Lens adds another Period, Event, or Scene (or two, if one of them nests in the other).
The last player to add something before the Lens' final addition then picks something from the current Focus to be a Legacy and creates either an Event or a Scene.
The first player other than the Lens to add something during the Focus is the new Lens. The book encourages some discussion (but not planning) about what transpired during the last Focus.
There is no old Focus. The new Focus is the
inventor of the afterlife-creation ritual (who may even be dead by now).
OK, now that that exposition's out of the way, as the current Lens, I'm going to create a Scene nested under one of the later Events so we don't fall into the chronological order rut.
Dark : A new ice age comes, the time of great civilizations is over.
- Light: The last mages come together to cast a magic ritual. They know their lives will be forfeit, and there's no guarantee of success. Their objective is worth it, though. The creation of an afterlife.
- KJP, don't forget to insert a scene blurb here
What value does an afterlife hold for the people given the terrible cost of the ritual?
We know from the Palette (and the Event about the discovery of magic) that magic is hard enough as it is, but something certainly sets this ritual apart from even that. It is a cold, windy night, and the last of the mages gather about a small fire in their billowing robes, making their final preparations for the ritual. Their friends and families are distraught, and some are begging them not to go through with it. The eldest of the mages looks sadly at those gathered together as the final ingredient needed for the ritual, a primordial honey crystal, is brought in.
I require a
grieving relation skeptical about the ritual and ban nobody in particular.
((
DIRECTIONS: Each player takes control of or creates an appropriate character for the Scene; required characters must be filled and banned characters must not be filled. Once the Question is answered, the Scene ends even if it's in the middle of some action. After that, we continue with the players creating Periods, Events, and Scenes.))