OceanSoul:
You sit down on the kitchen rug and decide to think things over. So much has happened these past weeks: You found out about that book. You got everyone together. There was the heist, and the desperate days afterwards as you figured out how it all worked. Then it all clicked, and the deal was done. As for escape routes and a new life, you've already got that covered. Each of you called in the anonymous tips 10 minutes ago, and here they are. A little target practice and you're off to a brand new start, courtesy of a power no mortal can comprehend. A pair of gunshots. The door bursts open, an officer lobs something onto the bed. Another pair of gunshots. Here we go.
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Kilojoule Proton:
You think the armchair might be heavy enough to do the trick. [2] Or maybe a little too heavy? You've got a little time, so you try it. You feel it shudder as you drag it slowly across the floor. It gets caught on the corner, and you struggle to pivot it around. Finally, the chair is in place. You turn to go to the closet, before remembering that it's sealed. As you look for a place to take cover, you hear a gunshot, and you drop to the floor. Another shot rings out and the window shatters. Someone at the back of the room collapses. Were they holding a grenade lau- The door blows open, and the armchair falls on top of you, pinning your legs to the floor. Something sails over your head, and gunshots fly past, one of them straight into the chair.
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Shadowclaw777:
You get behind the couch. The sirens turn off, and the waiting begins. Someone drags the armchair towards the door. You hope the guy in the bathroom gets his grenade launcher together - and fast. After a minute, you hear a loudspeaker. "You are surrounded. Come to the balcony and drop your weapons. Do not resist." How about they come and get them? The bathroom door opens, and its occupant - grenade launcher in hand - sets himself against the window, just as the other guy moves the armchair into place. You hold your breath to steady your aim, but a gunshot breaks your focus. A moment later, a louder shot shatters the window and sends the grenadier to the ground. The grenade launcher tumbles to the foot of the bed, but before you can even consider reaching it, the door slams open with a deafening crack, knocking over the chair, pinning your friend under it. Without a second thought, you aim for the head of the officer. [5] The bullet embeds itself into the doorframe as they duck and throw an something onto the bed. [6] Your second shot tears through the armchair, but the policeman has already dived out of sight.
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GigaGiant:
[9] You shut the door and turn your attention towards the grenade launcher once more. Slowly, steadily - nervously - you figure out what goes where and how. It takes a while. It feels like that, anyway. At some point, you think you hear a loud voice, and in the back of your head, you think it might even be the cops. Doesn't matter. You slide the barrel into place and load a grenade in the chamber. With silent satisfaction, you open the door, walk over to the window, and turn towards the entrance. Suddenly, you hear a gunshot. [4] Instinctively, you turn towards the source, just in time for a shotgun blast to propel a lethal dose of buckshot into your upper torso.
~~
It's a bright and cloudless day above New Newtropolis. Your soul drifts up towards the sky, and you feel the warmth of the sun. Then, you feel a tug like a chain, and you begin to fall down-down-down to the city below. You're coming back, but you have a choice: You examine your options - a scuffle in the darkness, a terrible yell; that old person smell, and someone at the door; an axe, a pickup truck... a violent criminal. Where will your new life begin?
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wertyzerty:
You get to work as the police cars approach the balcony. You line them up with their backs against the railing and duck down. A peek over the edge shows two cop cars blocking the street below. You duck back into cover, but no one shoots. After a brief silence, you hear a loud voice: "You are surrounded. Come to the balcony and drop your weapons. Do not resist." How futile. You see your friend look inside the apartment, and when you turn to see what he's looking at, you can't believe your eyes. The guy who holed himself up in the bathroom has a grenade launcher - a frickin' grenade launcher! How'd he get his hands on that? You don't have time to think it over - your friend looks down and fires his rifle at the police. The grenadier turns towards the window, and a shotgun blast sends him to the floor. Like the sound of a breaking bottle, the gunshot sets things in motion. You hear the lock break as the door to the apartment is forced open, and you see an object spin through the air before landing somewhere - probably on the bed. Gunshots fill the air.
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King Zultan:
You steady the rifle against the balcony as the six police cars slow down in the street below. Two of them turn to face you, while the other four keep driving. A long minute of silence ensues, while your friend takes cover behind a barricade of balcony chairs. Then, the loudspeaker atop one of the cars comes to life: "You are surrounded. Come to the balcony and drop your weapons. Do not resist." That's not happening. You hear a door open, and you turn to see that weirdo come out of the bathroom with... is that a grenade launcher? He walks over to the window and turns his back to the balcony. It's a grenade launcher. You see it; Your friend sees it; The cops see it. One of them opens the door and reaches for his shotgun. It all happens in a flash. [5] You take a shot at him, but it ricochets off the door. He fires a shotgun as the grenadier spins around, hitting him in the chest. Before you can reload, the entrance door slams open and someone outside tosses something into the room. You duck down as you hear the guns go off. Down below, the police officers - 2 in each vehicle - hold their guns at ready.