You have arrived. After a journey from the hamlethomes into the FORBIDDING wilderness byond,
your harsh trek has finally ended. your party of seven is to make an outpost for the glory of all of Mong Lonel, "The Nation Of Meals" and for the souls of now exstinct and separated Dwarves.
There are almost no supplies left, but with stout labor comes sustence. Whether by bolt, plow, or hook, provide for your humans (and possibly incoming dwarven migrants).
You are expecting a supply caravan (or not for WHATEVER hell is lose out there) just before winter entombs you, but it is spring now. Enough time to delve secure lodgings, ere the coincidense lions get hungry.
A new chapter of Dwarven Human history begins here at this place, Sipkatlomoth, "Stucktomb" STRIKE THE EARTH FOR THE RESURRECTION OF ARMOK AND THE DWARVES!
hello and welcome to my first community game! (or Community Fortress to be exact) in this its basically your standard community fortress dorfings, ruler turns, and etc, but with a little twist to it. in this it will not only it will have a dorfing list, and ruler turn list, but also a Adventurer turn list, because I really feel like adventurer mode hasn't been getting enough attention, especially community games, so the reason why i added that is because I purely just want to have fun with the DF community, and purely just mess with the history on this world and see the interesting stories people in the community can come up with, so yeah just why i created now lets get with the lore, story, rules, mods, and utilities for this community game and what i used to create the world.
Welcome To "The Destined Realms"
In this realm it is almost UNSAFE to live in this world. Armok has unfortunately faded away from lack of worship, the dwarves became exstinct and only dwarven separatists remain, new species have been discovered and have overtaken the world! and so your story begins here, a ruler or adventurer to try to hopefully live in this strange world, will YOU live on before the end times? or start it yourself.
Game Rules1. ALWAYS make a log, don't for get to make one once your done, also screenshots, videos, and links linking to videos and images for your log on showing whats happening are allowed.
2. Every turn lasts 1 ingame year, no matter if your a ruler or adventurer it will be still 1 ingame year i might change it to 2 ingame years or 10 real days if this game goes well.
3. DFHack is allowed! do whatever you want with the world! because this is ANARCHY!!!!
4. don't kill all the everyone in the fort, doing that would cause a disappointing end to the game, or would lead to your version of the save to be a alternative ending to the fort, i don't want this fort to end too early, anyways no matter what why you want to do it DON'T DO IT!
5. if you want to be on one of the turn lists, PM me i will respond whenever i have time, because some stuff i have in my way (aka school and other shit.), so be patient.
6. keep everyone alive as possible, remember you are allowed to execute SOME people living in the fortress, this round of the game is all about keeping the fortress alive as long as you can to change history in the world! until invaders, night creatures, flooding, or HFS lead to the fortress's end.
7. HAVE FUN!! basically do whatever you want to the world, for adventurers do whatever you want, just don't go fast traveling to the fortress stucktomb and go murdering everyone living in it, for rulers do whatever you want exploits, cheating, experiments/special projects, and other chaos, as long it don't lead to you trying to kill everyone.
8. almost forgot the save uses the default ASCII graphics, you are allowed to use your preferred tileset/graphicset as long as you know how to properly uninstall your graphicset/tileset and reinstall the default ASCII graphics for DF. if you don't know how to. then you have to play the save without them.
9. Always share your version of the save after your done with your turn so that i can update the download to the save on dffd to the latest save, if i'm not online just wait patiently, and do some other stuff like watch a video, play DF, or play a different game, just don't mess with the save, share it on the thread even when i'm not here, just keep the game going.
10. all turns will begin with the Ruler turns, then switch to the Adventurer turns, the last person on the Ruler turn list must ALWAYS retire the fort, so that players on the Adventurer list can start playing, Adventurers must always retire they're adventurers after they're turn is over, in order to allow the next person on the adventurer list to start playing.
11. the Host role is a role for the host(me), In which no one is to join this role, The Host is to observe on how the world's been doing, he is NOT to unpause the game in fort mode, he is to unretire the fort for the Rulers to go back to their chaotic ruling over the fort, he is to check the history of the world to see how its been doing.
Thread Rules1. Artwork, Illustrations, and Fanart, are allowed on to be shared on the thread, share whatever you want to the thread, as long as its sfw (aka safe for work.)
2. you are allowed to roleplay on the thread, as long as its related to the game. but if you want to talk about OOC, let people know your OOC or for short use OOC:
Utilites Used- Random Raw Creator
- Knight Otu's Random Raw Scripts
Mods Used- Fortress Defence
- Extra Engravings
- Decorational Workshops
- And Other Stuff From Meph's Tileset Launcher
Note: Evan though i use Meph's Tileset Launcher i changed the graphics in DF back to the Default Graphics of the game, why i use the launcher is the question, its because i like to use it to make some interesting randomly generated worlds.
Required Object FilesHereHostRulersAdventurersWorld MapHereDorfing ListSave 1