Turn 9: CALM DOWNTeach Marcy more Sea Cucumber magic.
[3] It goes okay, but she keeps interrupting your lessons with ranting about the end of the 'Age of Veils' and the rising of terrible new powers like a new moon that all tides must obey.
Both: +1 Sea Cucumber MagicTeach the princess sacrifice magic, with boring theory lessons.
[2] You fail to catch her interest, though you do pique her hunger. She doesn't learn anything, but does feel like sacrificing something soon.
Princess: Hankering"Free. Enoch is free. Now Enoch must continue his job. Princess must learn. Learn learn learn."
Must. Continue. Teaching. Dagon. Magic.
[6] You inundate the tower with a seething darkness, and within it glimpse the terrible majesty that is this land's true queen.
Also chitinous horns sound. They are very close!
Both: +2 Dagon Magic
Princess: Cuddly Tentacle Empress->Imminent Cuddly Tentacle Empress
You: THEY COME"Excellent, excellent!" Things were going swimmingly ever since he'd left the betentacled princess behind and focused on people who truly loved him. I mean, the goo problem and the several other minor mishaps that happened during his lessons had been temporary. As far as Nallihen cared he was winning big time.
Of course, there was still a little problem left. "I. Am. A. Dragon. Crabs do not have tails! I am a great black dragon! Of doom!"
More polymorphing classes for the suicidal volunteer.
[4] The classes continue to go great! He even starts calling you a Northern Dragon Crab. This is not ideal but at least progress is being made.
Both: +1 PolymorphingThese stoopid dice.
Cio, extremely demoralized, has too little time to even write any kind of narrative or whatever because this is extremely annoying. This was her thought process as she bothered with prophecy to look at the oncoming events--those dice were bugged, in the 'filled with spores' kind of way, inasmuch as she somehow lacked all her other materials due to them being misplaced for some reason.
For some reason, this was still the case after a few weeks since.
Illusion: Prepare for better consoling by aiding the princess' traits, via persuasion.
[6] At long last, something works! Unfortunately it works a little
too well, rendering the princess a sobbing wreck as she considers her current predicament through the lens of humanity. At least she should be more open to persuasion now...?
Both: +2 Illusion Magic
Princess: Crying WreckTeach the princess some mycomancy.
[6] Perhaps because of her current state, she seems to take well to mycomancy, and begins tearfully ranting about how mushrooms want to help and are her friends. So... that's a thing.
Both: +2 Mycomancy
Princess: Mushroom Sultana"Excellent progress, Sally."
Install a parasitic dreamwasp in Sally's mind. One that parasites spiders, and is under my control
[6] You plant a spider-eating parasitic wasp in Sally's mind. It shows a surprising amount of initiative, hunting down the council's spider lackeys to increase its own numbers and power. In fact, so much initiative that it explains this operation requires someone with proper...
vision.It then terminates the link.
Sally and You: +2 Psychoarthropody
Sally: Citadel PossessedNinjas:Force GM to improve ninja dice results. With knives diplomancy: (2) Egan, Glass
Take over Cabal with NINJA MIND TRICKS: (4) Doomblade, Dolosus, ZBridges, AC
[2] The Cabal is far too strong-willed to fall for your petty tricks, and mind controls a few of your ninjas in response.
Cabal: Ninja ShellsFire makes everything better!
[6] OH SHIT SALLY'S REALIZED FIRE MAKES EVERYTHING BETTER
+2 Fire Magic
Flamewalker->FirelordResolve these internal disputes!
[6] The Cabal attempts to resolve its internal disputes, and ends up cracking cleanly in half as a result. Well... that happens sometimes.
Leadership Dispute->Deep SchismDeal with that meddler
[4] The Citadel begins with an assault on an actor they know will cause trouble in the near future: Maxime. They landscape her mind a bit to make it more difficult for her to traverse the dreamworld.
Maxime: Landscaped MindPREY IS NEAR
[5] They emerge like phantoms from the mist, surrounding their quarry with practiced ease. Hulking insectile terrors, warped far beyond their intended purpose by constant exposure to Dagonry and fear. Casually hefting crude weapons of unspeakable make, they offer an ultimatum:
"The Prey will run or fight, or we will dismantle it piece by piece."Enoch considers how much Dagonry he could get off in the interim, and doesn't like the answer one bit.
Princess Marcille
SKREEEEEE
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+2 Apprentice Dagon Priest (5/8)
+1 Novice Sea Cucumber Mage (1/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Consoler (0/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
+0 Dabbling Sea Cucumber Carer (0/2)
+0 Dabbling Illusionist (0/2)
+0 Dabbling Mycomancer (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-
Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Imminent Cuddly Tentacle Empress: Princess Marcille will lead the awakening of a new age, an age shaped by her will and her will alone. None may stand against the inevitable, but her precious dollies will be well cared for. That day is rapidly approaching, as such pathetic sacks of goo bound by time must understand things.
Fear of the Dark: The Princess gets nervous when she can't see things, such as in the dark or behind a veil of illusion.
Patient Cucumber Princess: Little Marcy insists she's a sea cucumber whenever somebody tries to drag her out of the sea cucumber tank to force her to learn eldritch magic. She also claims the day of the Boned Ones is drawing to a close.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Faint Terror Vents: Faintly covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Gentle Caress: The princess knows the things between worlds have plans for her. They have assured her all will be as it should be.
Cute Puppy!: Who's a good boy? Who's a good boy who S E E S A L L ?
Hankering: Really could do with a good ol' fashioned sacrifice...
Crying Wreck: The princess is having a breakdown on account of regaining her humanity while all these terrible things are happening. Maybe this is the first step to getting better?
Mushroom Sultana: Mushrooms are the future! Mushrooms are your friends! Mushrooms haven't done anything particularly terrible lately as far as she knows!
Nallihen Talandr (Caellath)
Healthy and Goo-Free!
-
+3 Adept Polymorpher (6/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Suicidal Volunteer
Apparently An Expert On Obscure Crab Genera
-
+1 Novice Polymorpher (2/4)
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Maxime Pfeiffer (NJW)
Healthy
-
+3 Adept Psychoarthropodist (6/16)
+2 Apprentice Subterfugist (1/8)
+2 Apprentice Gemcrafter (0/8)
-
Overlouse: Seems to have some kind of cultural or spiritual significance to the dream lice now infesting the tower, and who will occasionally leave her strange offerings or... maybe just garbage for her to take out? She's not really sure.
Sally: Pet merchant's daughter, highly sought after by deadly ninja.
Nightmare Lice: Tiny, cute little scuttlies that crawl into victims ears and give them horrible nightmares of the things living in the deep. Hopefully persuades people to stop summoning things dwelling in the deep.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Id Plan: You think you know how to get Marcille to manifest an arthropodic aspect of herself...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Landscaped Mind: Your mind has been sabotaged to make it more difficult to affect the dreaming world.
Sally
Feelin' Fine!
-
+1 Novice Fire Mage (1/4)
+1 Novice Accountant (0/4)
+0 Dabbling Researcher (0/2)
+0 Dabbling Medic (0/2)
+0 Dabbling Psychoarthropodist (0/2)
-
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cabal Possessed: You're infested with nightmare lice, nightmare spiders, and their mysterious overlord. From their towering citadel within your own nightmares, they plot and scheme for ever greater power...
Citadel Possessed: You're infested with nightmare parasitic wasps. From their mighty citadel, they plot their dominion over all things, and of infinite fields of spiders to consume...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Firelord: SETTING THINGS ON FIRE SOLVES EVERYTHING!
The Cabal
Fine/Fine
-
Deep Schism: The entity known as The Cabal is actually two rival factions with similar methods and goals. While they are not above working together, they are similarly not above directly opposing each other's aims.
Ninja Shells: The Cabal controls a few ninja fools who attempted to mindrape their betters.
The Citadel
Ascending
Nji (Secheral)
Healthy
-
+3 Adept Mycomancer (5/16)
+2 Apprentice Life Mage (0/8)
+2 Apprentice Dagon Priest (5/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
Nagging Feeling: You feel like you're being watched all the time. Presumably by your all-seeing puppy whose gaze knows barriers of neither stone nor time.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Enoch (randomgenericusername)
THEY COME
-
+3 Adept Dagon Priest (8/16)
+2 Apprentice Archarus Priest (0/8)
+2 Apprentice Hag Magic (0/8)
-
Starsucker: Has a knack for sucking nightmarish abominations into the world. Does not have a knack for controlling nightmarish abominations.
Moderate Terror Vents: Absolutely covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
Chitinous Hunt: Humanoid bugs are hunting you in your dreams, including the waking ones you have all the time due to the link-thingy. That makes your day very exciting!
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Dennis the Mage (enemy post)
Healthy
-
+3 Adept Sea Cucumber Mage (7/16)
+2 Apprentice Sea Cucumber Caretaker (2/8)
+2 Apprentice Chef (0/8)
+0 Dabbling Medic (0/2)
-
Cucumber Lord: Has a deep affinity with sea cucumbers. This might not sounds useful or remarkable to the untrained ear, but lots of things sound different to mages than to normal people.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Archeux "Archie" Venison (OceanSoul)
Healthy
-
+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
-1 Incompetent Sealer (1/2)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Best Idea: There's a Sealing Mage you could summon from beyond, if you had the right components. Dark, ruinous components, not needed save for the vilest of sorceries... and this, which would turn out great!
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (2/4)
+1 Novice Consoler (0/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Mordred (Nirur)
Healthy
-
+3 Adept Public Speaker (5/16)
+2 Apprentice Poll Mage (4/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Rabble Guard
Healthy By Mob Standards
-
+2 Apprentice Pitchforkers (0/8)
-
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.