Turn 6: DeeperNji idly scratches his ear and alternates between staring at the princess and staring at the newly-shroomed basement. Then stops for some time and stares at the door that leads outside. Then the windows. And the princess again. Then the basement again. Finally, with an air of determination, he runs into the Basement I once more and barricades himself inside via mycomancy.
[3] You promptly wall off the upward stairs with sturdy but flexible mushrooms. This may make it feasible to wriggle your way through, but highly difficult otherwise.
+1 MycomancyRun downstairs and save Enoch and Marcy by vomiting my intestines down the horror's throat until it suffocates.
[6] You vomit innards into the horror until it bursts. Each shred continues working in tandem. Also the basement is now strewn with human intestines.
You are uncertain whether to declare victory or what.
Marcy+Enoch: Screaming In Terror->Writhing In Terror
+2 Sea Cucumber MagicContinue with the lessons of the priestly Dagon Magic in basement. Use monster as target for a Dagon magic demonstration.
[6] You scream at Marcy about the wonders of nature, or nature-beyond-nature, and the deepening of the eternal wells that result from shards of nightmare becoming
rents in the veil leading to more nightmares.
Marcy learns a lot! Also things are coming through the wall. Of reality, you mean.
Both: Writhing In Terror->Terror Vents
Both: +2 Dagon MagicRun downstairs and save Enoch and Marcy by vomiting my intestines down the horror's throat until it suffocates.
Use Polling Magic. Gather the power from the collective viewpoints of our sagely sect, and focus that on Dennis the Mage to improve his combat power.
To clarify, non-waitlisters are allowed to vote on ninja actions. Also running vote tallies are helpful!
Hey, I fall into the allowed group!
Ninjas: Offer free high-stakes applied bladed weaponry study time.
[5] You channel the consensus that Marcy should be saved, along with a dash of murdering Enoch for his crimes, into Dennis' gut capacity. As a result, he ULTRA-explodes that thing, and more of the bits get on Enoch than the Princess!
+2 Polling Magic
Enoch: Terror Vents->Heavy Terror Vents
Princess: Terror Vents->Light Terror Vents[5] You manage to persuade her to keep her dollies safe, meaning care and nurture her subjects rather than bring vengeance and the cruel yoke of fate upon them. She's still bitter, but at least she's now channeling it by giving others what she was denied rather than bringing them down to her level.
You and the princess retroactively learn a lot about Consoling people.
Princess: Tentacle Empress->Cuddly Tentacle Empress
Both: +4 Consoling
((Yeeeeess, late exp, get! And yay nice things!
...Why didn't anyone do anything about the tentacl-))
Cio browsed the end reports of the week, and furrowed her brow over some insights. Most of which confirmed and explained the reason why last Saturday had the Princess all tentacle-y.
"Why didn't anyone do anything about the tentacles? Also our organization levels have been quite awry, who is handling our logistics and inventory? We have many items that I firmly believe are not what I have seen a day or hour ago, like this rainbow colored lamp I thoroughly am loving."
She flipped through several reports while eyeing the strangely awesome lamp. She did not love those bland things as much as she did, nowadays. She sent a message to Enoch as he was the only one without his report, probably busied off somewhere.
Enoch! Please get back into the wizard tower, stop practicing Dagon magic on the Princess, and please help out with other things over here. She is a human. She is averse to such esoteric arts until she can master at least ONE novitiate school!
"Someone please take care of our inventories, and these specimen jars! Especially these specimen jars!" she said, whipping up some air magic to cleanse the stains and scrub some rags over them, to rinse and dry in the sun outside.
Life Magic time, time to heal up her body while not letting the tentacles parasite-off her anymore. Get darn support from others if need be.
Ninja action: make the mages even more grumbled by pissing in their cornflakes.
Oh and locate our quarry if we have some spare time.
I am going to illusionarily piss in your cornflakes D:<
But seriously:
Ninja Action +1:
> Take care of the Princess' health!
[2] Marcy seems to take Life Magic poorly... possibly because she's not quite... alive in exactly the same way as everyone else? It's not that she's dead or anything, but the magic flows in weird ways you're not expecting.
Princess: Betrayed By Vitamancy->Scorn For Life MagicsNallihen couldn't fathom why things were suddenly disappearing then reappearing or suddenly changing color, shape or address. He was used to such phenomena only happening within the tower's grounds, what with the rampant abuse of magical power that was the realm of mages. Those events might even have gone mostly unnoticed were it not for his soap being replaced with a blue hedgehog during shower. That was an unpleasant experience for both parties involved. The dragon-hybrid needed some bandages but freed the unharmed hedgehog afterwards.
His brilliant mind arrived at the natural conclusion that the whole thing was a consequence of his awesome powers bleeding out as he worked up an intellectual sweat teaching those dirt-poor peasants how to be proper cultists. Or maybe it was the piss-poor peasants accidentally creating a field of magical instability due to their newly-awakened powers. He'd research the actual source of the disturbances later if they continued.
And Nallihen was quite satisfied with his suicidal volunteer! He hadn't even turned into a spellblade hermit crab yet. "I shall keep teaching you about UNLIMITED POWER! Now, remember I am not a crab and you really shouldn't be trying to turn into one. Specially a screaming crab. Specially a screaming face crab."
Nallihen keeps teaching the suicidal volunteer some more Polymorphing.
[1] Nope, he bursts. You knew he was gonna burst, it was only a matter of time. Now there's moaning cultist-goo everywhere and it keeps coagulating but can't quite get itself back together and AUGH THESE WERE YOUR GOOD ROBES.
Suicidal Volunteer->Suicidal Volunteer Goo
Self: COVERED IN GOOMaxime takes stock. The original ruiners of Marcille's life seem to be mostly insane or gone, leaving very few mages both present and compos mentis. A new idea forms and sharpens, filling the forefront of her mind.
"I planned to dissuade Enoch without subjecting his body to unspeakable horror, but this may be sufficient also. The changes made to the Princess, they may be irreversible by this point... but further changes are not impossible. I must speak to Nallihen."
Marcille must be very mentally powerful to still be alive, right? What with all the visions and all? Try and work out a technique by which she could use her steel force of will to project a mental insect aspect: assuming the soft glow of a dragonfly, and perhaps wings later. Don't try and teach her, just ponder whether if it could be done.
[4] You think you figure out a way for Marcille to mantle herself in some kind of arthropodic id manifestation. Of course, practice and theory are two different things...
+1 Psychoarthropody
Self: Id Plan(4) Rescue Sally: Radio, ziizo, Egan, Dustan Hache
(1) Kill Enoch: Glass
(0) Teach Princess Ninja Arts:
(5) Spread Hallucinogenic mushrooms around the tower: Questorhank, ZBridges, Doomblade, Atomic Chicken, DolosusDoleus
[4] You carefully and with the utmost subtlety grab some of that one insane mage's stuff and place it elsewhere within the tower. The mages should now have an excuse for their behavior.
All Mages: Lightly Melting Walls...read a book...?
[1] Sally finally takes some initiative and immediately regrets it. Why there's a human skin-bound tome of antidiluvian evil between two cookbooks is a question for another time.
Sally: Lightly PossessedI'll have to insist that ninjas vote only by vote block now; bolding actions makes it harder to tell how many mages I've got. >_>
Princess Marcille
SKREEEEEE
-
+2 Apprentice Dagon Priest (1/8)
+1 Novice Sea Cucumber Mage (0/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Consoler (0/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-1 Incompetent Sea Cucumber Carer (1/2)
-
Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Cuddly Tentacle Empress: Princess Marcille will lead the awakening of a new age, an age shaped by her will and her will alone. None may stand against the inevitable, but her precious dollies will be well cared for.
Basement Phobia: The princess doesn't like going down there.
Patient Cucumber Princess: Little Marcy insists she's a sea cucumber whenever somebody tries to drag her out of the sea cucumber tank to force her to learn eldritch magic. She also claims the day of the Boned Ones is drawing to a close.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Light Terror Vents: Lightly covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
Nallihen Talandr (Caellath)
COVERED IN GOO
-
+3 Adept Polymorpher (3/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Suicidal Volunteer Goo
EVERYWHERE
-
+0 Dabbling Polymorphers (1/2)
Maxime Pfeiffer (NJW)
Healthy
-
+3 Adept Psychoarthropodist (4/16)
+2 Apprentice Subterfugist (1/8)
+2 Apprentice Gemcrafter (0/8)
-
Overlouse: Seems to have some kind of cultural or spiritual significance to the dream lice now infesting the tower, and who will occasionally leave her strange offerings or... maybe just garbage for her to take out? She's not really sure.
Sally: Pet merchant's daughter, highly sought after by deadly ninja.
Nightmare Lice: Tiny, cute little scuttlies that crawl into victims ears and give them horrible nightmares of the things living in the deep. Hopefully persuades people to stop summoning things dwelling in the deep.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Id Plan: You think you know how to get Marcille to manifest an arthropodic aspect of herself...
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Sally
Healthy-Ish
-
+1 Novice Accountant (0/4)
-
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Lightly Possessed: You're infested with the protean dead or something? You don't know what that means, but it occasionally takes control of an arm to shank a mage or eat an especially large helping of cake.
Nji (Secheral)
Healthy
-
+3 Adept Mycomancer (3/16)
+2 Apprentice Life Mage (0/8)
+2 Apprentice Dagon Priest (2/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
That's Weird: Your ears itch. It's probably nothing.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Enoch (randomgenericusername)
EVERYTHING IS UNDER CONTROL
-
+3 Adept Dagon Priest (5/16)
+2 Apprentice Archarus Priest (0/8)
+2 Apprentice Hag Magic (0/8)
-
Starsucker: Has a knack for sucking nightmarish abominations into the world. Does not have a knack for controlling nightmarish abominations.
Heavy Terror Vents: Absolutely covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
That's Weird: Your ears itch. It's probably nothing.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Dennis the Mage (enemy post)
Healthy
-
+3 Adept Sea Cucumber Mage (6/16)
+2 Apprentice Sea Cucumber Caretaker (1/8)
+2 Apprentice Chef (0/8)
-
Cucumber Lord: Has a deep affinity with sea cucumbers. This might not sounds useful or remarkable to the untrained ear, but lots of things sound different to mages than to normal people.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Archeux "Archie" Venison (OceanSoul)
Healthy
-
+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (0/4)
+1 Novice Consoler (0/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Mordred (Nirur)
Healthy
-
+3 Adept Public Speaker (3/16)
+2 Apprentice Poll Mage (2/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.