Turn 15: SideshowReset time to before the Princess arrived at the tower (1) [1] Glass [Tiruin]
Actually rescue Sally and bring her to her father. If he's dead, that's another reason for her to fight the princess. (1) RGU
Because mages can totally vote with who are these ninjas I never met ninjas
Regretting never having learned WARDING which was my secondary choice, Cio was distraught as she had people to defend.
Use Illusion to persuade the stone-headed people who won't evacuate at all, to turn into defending their homes in an organized manner; time to do logistics, persuasion, cooperation, and include myself in the community to protect it and work with harmful magics to alleviate the worst!
Also if Nirur's mage fellow is with me, get his help on this! Tell Nallihan about our problem (and probably my choice to stick around here)
[2] They laugh at you and point out the capital folks are fine. You point out they're in the eye of a reality-warping storm and only then because the princess' terrible dreamform choked trying to swallow the entire city whole. They guffaw and say something disparaging about fancy city folk.
Good. Now teach her interpretive dancing to help her expel excess stress and negative emotions.
[2] She finds your efforts unamusing.
We will conquer and colonize this cave!
Use my knowledge of Dagonry to create some anti-Dagon memetics.
[6] Good news: You succeed! Dagonry can't get in here! Bad news: You succeed! Dagonry now crinkles reality like parchment rather than washing over it in here.
+2 Dagonry"I'm the one who's taught you everything you know, of course I'm capable of teaching the other peasants."
More Polymorphing lessons!
[6] It works! It finally works! You are now the proud overlord of some Novice Polymorphers.
Of course, they've renamed themselves The Cult of the Crab and favor hideous chimaeric transformations, and also your obviously reptilian lieutenant has declared himself The Demicrab which really just demolishes any hope of them not calling you The Archcrab.
sorry for delaying so much
Initiate the training montage
[5] Duh nuh nuuuuuuuuuh, duh nuh nuuuuuuuuuuuuh... you work out your heinous beating and look good doing it. You're back and ready to roll!
+2 Wrestling
Savaged->Ready To RollReset time to before the Princess arrived at the tower (3) Glass, Tiruin, ZBridges
Actually rescue Sally and bring her to her father. If he's dead, that's another reason for her to fight the princess. (1) RGU
FUCK SHIT FUCK (3) Egan Fluffe9911 Dolosus
Enmity didn't work, can we try true love now?: (1) Maximum Spin
[4] Sally undergoes a slight rippling as her souls rebel against her in a clean split between blind panic and attempting time magic. This accomplishes very little.
Castle
[2] The Empress' great dream-coils scrape and slide over the growth on her back, but covers herself in spores and little else.
Good news everyone! There's now a map in the second post. Pick a spot to run to.
Princess Marcille
ASCENDED
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+2 Apprentice Dagon Priest (7/8)
+1 Novice Consoler (2/4)
+1 Novice Sea Cucumber Mage (1/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Mycomancer (1/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
+0 Dabbling Sea Cucumber Carer (0/2)
+0 Dabbling Illusionist (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-1 Incompetent Prophet (1/2)
-1 Incompetent Embroiderer (1/2)
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Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Fear of the Dark: The Princess gets nervous when she can't see things, such as in the dark or behind a veil of illusion.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Nightmare Channel: You are connected to deep pathways that cannot exist, yet do. Are there voices within, or merely the echoes of your own fraying mind?
Gentle Caress: The princess knows the things between worlds have plans for her. They have assured her all will be as it should be.
Cute Puppy!: Who's a good boy? Who's a good boy who S E E S A L L ?
Hankering: Really could do with a good ol' fashioned sacrifice...
Calm Before The Storm: Time is an illusion. There is no need to rush, no need to fret. All will be as it always has been.
Doubtful Hope: The Princess isn't entirely convinced all is beyond salvation. Also she'd rather not be a world-shattering terror, all else being equal.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Trifold Empress Ascendant: Lo! Behold your Empress, The Ever-Dreamer Ascendant, bound not by rules of the material! Lo! Behold your Salvation, The Writhing In The Dark, bound not by shackles of form. Lo! Behold your Ruin, The Weaver Of Fate, bound not by doubts of humanity.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Whispers In The Dark: The Princess hears the silent chatter of a thousand thousand writhing secrets.
Nallihen Talandr (Caellath)
Not An Archcrab! Very Obviously Not An Archcrab!
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+3 Adept Polymorpher (9/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
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The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Demicrab
Hulking and Healthy
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+2 Apprentice Polymorpher (3/8)
Superior Being: Others are beneath you. Let them know fear.
Crab High Priests
Incompetent
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+1 Novice Polymorphers (1/4)
Fear of The Great One: Not so sure about the giant crocodile ranting about how they're all chaff that must be... DISCARDED!
Sally
POWER OVERWHELMING
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+2 Apprentice Fire Mage (0/8)
+1 Novice Accountant (0/4)
+0 Dabbling Researcher (0/2)
+0 Dabbling Medic (0/2)
+0 Dabbling Psychoarthropodist (0/2)
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Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cabal Possessed: You're infested with nightmare lice, nightmare spiders, and their mysterious overlord. From their towering citadel within your own nightmares, they plot and scheme for ever greater power...
Citadel Possessed: You're infested with nightmare parasitic wasps. From their mighty citadel, they plot their dominion over all things, and of infinite fields of spiders to consume...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Immolated Firelord: Sally is Flame and Shadow inarnate, a walking testament to power at any price.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Paladin of Fire: Sally is a valiant crusder of justice and righteousness! Which is to say she gets to roast the hell out of anything that sneaks into the tower, like non-pyromaniac ninjas!
The Cabal
Fine/Fine
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Deep Schism: The entity known as The Cabal is actually two rival factions with similar methods and goals. While they are not above working together, they are similarly not above directly opposing each other's aims.
Ninja Shells: The Cabal controls a few ninja fools who attempted to mindrape their betters.
The Citadel
Stifled!
Nji (Secheral)
grrr imma castle
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+3 Adept Mycomancer (7/16)
+2 Apprentice Dagon Priest (7/8)
+2 Apprentice Life Mage (0/8)
-1 Incompetent Embroiderer (1/2)
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Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
Nagging Feeling: You feel like you're being watched all the time. Presumably by your all-seeing puppy whose gaze knows barriers of neither stone nor time.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Archeux "Archie" Venison (OceanSoul)
!!On Fire!!
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+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
+0 Dabbling Sealer (0/2)
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Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Best Idea: There's a Sealing Mage you could summon from beyond, if you had the right components. Dark, ruinous components, not needed save for the vilest of sorceries... and this, which would turn out great!
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Cio Cioae (Tiruin)
Healthy
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+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (3/4)
+1 Novice Consoler (2/4)
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Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Mordred (Nirur)
Slightly Crinkled But Undagoned
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+3 Adept Public Speaker (8/16)
+2 Apprentice Poll Mage (4/8)
+1 Novice Sacrificer (1/4)
+1 Novice Tactician (0/4)
+1 Novice Dagon Priest (0/4)
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Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Pyro Debt: You owe Sally something. Hopefully something you can provide or she'll probably light you on fire.
Kilnsticker Guard
Zealous and Reasonable
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+3 Apprentice Pitchforkers (0/8)
+0 Dabbling Fire Mages (0/2)
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Doughy Hatred: You refuse to let these treacherous maggots infest your kingdom any longer. Let all who wield a rolling pin or wear an apron beware!
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Fiery Reclaimers: The secrets of Fire must be retaken from the vile Bakers who have hoarded them for themselves!
El'Liger (PaPaj)
Back... For Revenge!
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+3 Adept Wrestler (2/16)
+2 Apprentice Lumomancer (0/8)
+2 Apprentice Alchemist (2/8)
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Lucha: Despite not wearing a mask, you possess the superhuman strength and asinine common sense of the mystic demons known as Lucha.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Ready To Roll: You've been savagely beaten in the ring, and are here for payback!