Turn 5: Tentacle Supremacy
NINJA: Waitlisters may now vote on a single action to be taken each week by ninjas. You have been instructed to kill all of the mages and return Sally to your employer safely. As the mage's guild is a fearsome opponent, you will need to be patient and clever; simply attempting to kill them all in one go is liable to result in a repeat of the Watermelon Cascade. Nobody wants a repeat of the Watermelon Cascade.
((@_@ Why.
Also wow when ALL the actions are literally ninjas. Can't any of you RP to sweeten the imagination?! Humpf! ))
Cio went over the details once more as she addressed the other mages, in letter or in word. "I've managed to be with her and help her mindset. She is, understandably, extremely stressed, and has an ardour for ruling--pretty much a combination of all things we've not known, except now with tentacles. I only hope to improve it by working with her thinking, and the notice that what was done to her is somehow connected to otherworldly forces, not with that wording of course."
Say, on an aside, can my actions work to experience for something? Both the last action and this one sounds like it goes under illusion, whereas this presents the 'real thing' but in the mind of the receiver; not everything is light magic
> Continue humanely actively listening and guiding the Princess. Focus on her positive attributes while weaving away the negative ones. Do all this in a conducive, comfy, helpful environment.
Oh also if I can, life magic up us a garden! (Yes I can't...I want to imagine I'm tending to the grass though)
[5] You manage to persuade her to keep her dollies safe, meaning care and nurture her subjects rather than bring vengeance and the cruel yoke of fate upon them. She's still bitter, but at least she's now channeling it by giving others what she was denied rather than bringing them down to her level.
You and the princess retroactively learn a lot about Consoling people.
Princess: Tentacle Empress->Cuddly Tentacle Empress
Both: +4 ConsolingContinue the lessons of Dagon Magic but also try to summon horrors to serve and protect the princess (and then be killed by unexpected ninjas?)
"I would try to help the princess, but I feel that I would just worsen the problem. I will just continue with my lessons and pray that she doesn't grow extra tentacles. I have already lost hope of saving her soul."
[1] You're very surprised because this doesn't happen very often, but trying to summon horrors from the depths goes poorly!
Well, technically
summoning it goes remarkably well. It's the part where it protects the princess instead of dragging both of your screaming into the basement that goes a little awry.
Both: Screaming In TerrorNji twirls his hair in puzzlement while slowly moving down the stairs. "Um, I'll be in the basements doing something. No need to check up on me. Have a nice week."
Use Mycomancy to fill Basement I with a jungle of hallucination-inducing giant mushrooms.
[1] You get the mushroom part down, but then you don't. They start melting, the hallucinations they impart writhing in ways that make you question whether they're actually hallucinations. You stagger out, uncertain it's wise to go back down there.
Maxime plants the bedlice in the beds of Nji and Enoch, and waits for the screams to start. Super surreptitiously.
Is Sally going to learn anything from being in the library? If she's incapable of acting on her own initiative and thinks she's a fit companion for a mage-princess, Maxime's taking her back for the silk farmer, and damn good luck to 'em. She's a rebellious fifteen-year-old who thinks she can survive the mage's guild, she must have done something.
[3] You manage to get them into the beds, but people notice you in the room. Not near the beds specifically, but it'll be a good starting point when they start having horrific nightmares.
+1 Subterfuge
Enoch+Nji: That's WeirdPeople, remember the one action per week limit. I know most players are following the rule, but it's good to say it once more.
Of course the cult's priests had heed his words perfectly! He totally hadn't decided to use them as guinea pigs after becoming disillusioned with his teaching practices and almost slipping into depression. No, his escape from the mage's guild wasn't an attempt at running away from the tentacled reminder of his inability to be a proper (EEEEEVIL) tutor. Nonono, the fact the peasants who believed he was a giant arctic crab demon had been that quick to take to his teachings meant they were worthy vessels of his great knowledge!
He'd rather keep his distance from the eldritch-looking princess unless she was fixed or it came the day the mages were forced to put her down, just like that one time with the eldritch hermit crabs and their obsession with claiming each other's shells via spell-assisted gladiatorial combat. That had actually worked out fine until the battle-hardened survivors mistook the mages for giant, colorful shells and Nallihen ended up being glued to a crustacean's back for a whole day. He'd rather forget all about that.
"Now, who wants to learn further secrets from the Great Black Dragon of Doom?" It was a shame the peasants continued to insist he was The Briny One instead of the great dragon he so obviously was. Maybe some arcane knowledge would fix that worrying conviction, at least among the burgeoning priesthood of his cult.
Nallihen picks a (likely suicidal) volunteer from among the high priests and teaches them some more Polymorphing.
[3] He doesn't die! He even learns things! Like how unpleasant it is to become a screaming face crab!
You and Volunteer: +1 PolymorphingTry teaching Marcy the value of being peaceful like a sea cucumber, instead of cruel.
[3] You teach her to watch and wait. You teach her patience. You teach her inevitability.
Princess: Cucumber Princess->Patient Cucumber Princess
Both: +1 Sea Cucumber CareMordred sat on the roof, leaning up against a giant pink mushroom. In his hands, a small, barely used copy of Surviving The Revolution And You. He frowned at its pages, in a way he hoped was "thoughtfully." He reached down for his drink, but found it missing. He frowned first in annoyance at the small tentacle in his drink's expected location, then his frown shifted back to thoughtful. He popped it in his mouth and began chewing it as he stood and began the climb down towards the princess tank.
Learn to be a Dagon Priest. From the princess.
[6] You learn from the master. The disturbingly enthusiastic master, who lectures you on the depths of madness and evil one can truly ascend to.
Self->Cracked Mirror
Both: +2 Dagon MagicFaff Abou and Frame mages: Dustan, PajPaj, Radio, Dolosus, Doomblade
Kill Enoch: Glass, Egan, Shadowclaw
Kidnap Sally: Ziizo
[6] Things go missing. Things turn up. Things are slightly different, changing in size or color or position by just a little bit.
In fact, they do so a little too frequently. The mages notice and grumble a bit, but tend to assume rampaging experiments or the physical manifestation of their sins, rather than active malice.
All Mages: Mild GrumblesTo clarify, non-waitlisters are allowed to vote on ninja actions. Also running vote tallies are helpful!
Princess Marcille
SKREEEEEE
-
+1 Novice Dagon Priest (3/4)
+1 Novice Sea Cucumber Mage (0/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Consoler (0/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-1 Incompetent Sea Cucumber Carer (1/2)
-
Betrayed By Vitamancy: It was supposed to help her. IT WAS SUPPOSED TO BE HER FRIEND.
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Cuddly Tentacle Empress: Princess Marcille will lead the awakening of a new age, an age shaped by her will and her will alone. None may stand against the inevitable, but her precious dollies will be well cared for.
Basement Phobia: The princess doesn't like going down there.
Patient Cucumber Princess: Little Marcy insists she's a sea cucumber whenever somebody tries to drag her out of the sea cucumber tank to force her to learn eldritch magic. She also claims the day of the Boned Ones is drawing to a close.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Screaming In Terror: Has been dragged screaming into the nightmare lair of an unthinkable horror.
Nallihen Talandr (Caellath)
Healthy
-
+3 Adept Polymorpher (3/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Suicidal Volunteer
Incompetent and Doomed
-
+0 Dabbling Polymorphers (1/2)
Maxime Pfeiffer (NJW)
Healthy
-
+3 Adept Psychoarthropodist (3/16)
+2 Apprentice Subterfugist (1/8)
+2 Apprentice Gemcrafter (0/8)
-
Overlouse: Seems to have some kind of cultural or spiritual significance to the dream lice now infesting the tower, and who will occasionally leave her strange offerings or... maybe just garbage for her to take out? She's not really sure.
Sally: Pet merchant's daughter, highly sought after by deadly ninja.
Nightmare Lice: Tiny, cute little scuttlies that crawl into victims ears and give them horrible nightmares of the things living in the deep. Hopefully persuades people to stop summoning things dwelling in the deep.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Nji (Secheral)
Healthy
-
+3 Adept Mycomancer (2/16)
+2 Apprentice Life Mage (0/8)
+2 Apprentice Dagon Priest (2/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
That's Weird: Your ears itch. It's probably nothing.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Enoch (randomgenericusername)
EVERYTHING IS UNDER CONTROL
-
+3 Adept Dagon Priest (3/16)
+2 Apprentice Archarus Priest (0/8)
+2 Apprentice Hag Magic (0/8)
-
Starsucker: Has a knack for sucking nightmarish abominations into the world. Does not have a knack for controlling nightmarish abominations.
Screaming In Terror: Has been dragged screaming into the nightmare lair of an unthinkable horror.
That's Weird: Your ears itch. It's probably nothing.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dennis the Mage (enemy post)
Healthy
-
+3 Adept Sea Cucumber Mage (4/16)
+2 Apprentice Sea Cucumber Caretaker (1/8)
+2 Apprentice Chef (0/8)
-
Cucumber Lord: Has a deep affinity with sea cucumbers. This might not sounds useful or remarkable to the untrained ear, but lots of things sound different to mages than to normal people.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Archeux "Archie" Venison (OceanSoul)
Healthy
-
+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (0/4)
+1 Novice Consoler (0/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Mordred (Nirur)
Healthy
-
+3 Adept Public Speaker (3/16)
+2 Apprentice Poll Mage (0/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.