Worry not, I am
acutely aware that I have not updated this in
literally months.
Turn 3It is day in Sednelar and Northstop and night in Carklock and Vilyrian.
Create a continental shard in Datum, again
[2] - Failure
Wonk wonk wonk…
Turn the burrier against the cicadas.
In the absence of any method I’ll just assume you mess with his mind. You have only a Universal shard, which can only form a Shard this turn! I’ll just assume you whisper at him to bury the ship.
BURIER: “
Hm! Perhaps that will be a good thing to BURY!”
The great Titan of Death raises his shovel above his head and whacks the Cicadian ship a new one. The side of the huge shovel smashes into the ship, ripping off one of its wings and drive nacelles. Explosions chain through the rear segment of the ship, and machinery and people are blown screaming out to vacuum!
After a long period of self-searching, Grall rediscovers himself in a thrilling horseception the world has never before seen and likely never will again. There was fire, there were horses, there were tiny horses climbing over, out and inside other, bigger horses, there were half-horse half-horse abominations spewing fire everywhere while everything was on fire. There was more, but Grall forgot. He forgets things now, because he knows the importance of having no idea what is or had happened in his presence at any given time. Which is why he'll be tagging along with someone who probably knows what's happening. Kisar-Winding-Path, his best and only priest in this world. He will do so by desceding in the form of an above-average-sized two-handed four-pincered crimson Aissh with a long beard-shaped formation of detachable scales descending from his face that should double as a shield.
"Now. We scuttle! To save your sister from a grisly fate! Also, would you mind explaining what went on for the past, umm, ever since I last contacted you? That'd be nice."
Going to ask for more confirmation that you want to Descend, cause a Continental shard is a pretty big thing to lose and you can communicate with your worshippers just fine as-is.
Kisar: (
shaping a piece of crystal glass) “My awareness of the hypocritical injustices conducted in the name of law continue, lord of Arson… every day is filled with more and more atrocities caused by the servants of Kseowhat. But the rest of my people remain willfully blind to this. Who should I attempt to convert first?
- My friend, Teman-ArisingWays. He has recently dropped hints of questioning Kseowhat, but is unlikely to be of much influence in the wider world.
- My sister, Mirian-WindingPath. She has no love for her husband-to-be but feels constrained to it by the laws of Kseowhat.
- My potential brother-in-law, Carlos-YawningBridges. It’s obvious he’s smitten with my sister, and doesn’t have very much respect for Kseowhat’s law.
- The local preacher of Kseowhat, Eurid-FordingMountain. Though dedicated to Kseowhat, he clearly cares about the people and refuses to have his help hindered by red tape.
- The son of the preacher, Lancey-FordingMountain. He rebels against Kseowhat… but also everything, he’s just edgy.
lets cause the builders who are rebuilding get pyromania and start destroying their hard work
This AGAIN? Fine. That’s Fire|Ash.
[5] - Epic Success
…
A man looks out at the destruction wrecked by the two disasters of fire and ash.
Along the streets of the cities of Carklock stand burnt trees, stripped of their foliage, blackened limbs jutting out like stunted arms. Houses are blackened and collapsed, cracked like eggshells.
He turns to the ship of Kseowhat. One of the mighty Temple-Craft stationed around the third moon of the planet, it stands shining with blue metal, a stark contrast to the bleak darkness of the dust around it. Men are unloading crates marked with the seal of the god of law, rations to help Carklock on its road to recovery.
Burn it.The man wonders what the voice was.
Burn it all.But that’s such a strange thing to think. Kseowhat has been only helpful-
Burn the ship. Burn the rations. Burn it all.Why would he-
You have a welding torch. Set it to full power. You know where it’s flammable. Burn it all.The man wondered if it was his own subconscious or something more sinister. He wondered if he was turning insane.
Trust me. Burn them all.“Hey,” said the other worker, rolling a large green barrel down from the ship. “Quit staring into space. We gotta help these people. This fuel isn’t going to burn itself.”
Burn.“I’m sorry, did I say burn?” the other man said. “I meant move.”
He meant burn.“I’m really not sure why I just said that, ha ha.”
Blue switch on. Safety off.“But the green ones are gasoline. Those will explode the best.”
The man clicks off the safety on his welding torch. Kseowhat has knowledge of electricity and metallurgy, and was perfectly happy to let the Raedan Kingdom borrow some of it.
Pull the trigger!“Why?”
Pull the trigger. All you have to do is move your finger.“What are you doing?” asks the other man.
You know what you're doing says the voice. A vision of flames and fire, smoke and ash, ripples through the man's mind.
The man’s finger moves twitching to the trigger of the torch.
“What do you think you’re doing?” the other man asks again, before unscrewing the cap of one of the gas tanks and saying, “It won’t combust without air.”
Pull it! Burn! Burn!“Hey…” says the man, voice shaking. He turns to his coworker. “Do you hear voices inside your head?”
The other man looks confused. “Voices?”
“Because-”
BURN!“Because you’ve been acting strange, and I…”
“Voices?” asks the other man again. “Telling you to-”
BURN! BURN IT ALL!The other man looks quizzically at the first one.
Realization dawns upon his face.
“Wait,” he says. “Wait, who is talking to-”
The man’s finger twitches.
Electricity and heat surge down the length of the welding torch. The gasoline in the air ignites, and then they don’t really care anymore, do they.
The pressure of memetic influence reaches its peak. Thousands of fingers twitch as one.
Red balls of fire explode all over Carklock. Buildings, wagons, stores of food… even a Temple-Ship is destroyed as blasts chain through it. Crimson flowers of blazing light rise into the air and unfold in unison, almost hypnotically.
Then the burning begins.
-d20 to “Rebuild Carklock” for next two turns. Clause added: If “Rebuild Carklock” reaches zero, an enthalpy is gained.Make an artifact following the specifications of my agreement with the scum, including the disappearance if Varalin is not returned, to me, unharmed in 48 hours, and the added specification that it can not read my thoughts.
You only have the Universal shard, which can only create shards this turn. Should have sharded earlier…
Because some things have gone on on the Discord, I’ll summarize here: Kseowhat descended Varalin. A group of mortals known as the Scum claim they’ve captured her and demand payment for her safe return to the godly plane.
"More frustration with these gods and the incompetence of Kesowhat has left me with no choice."
<snippy snip>
<ranty rant>
Going to assume that you’re going to use your memetic shard to broadcast this. Talking is a free action, anyway.
Tachyon pours substantial effort into broadcasting a message to every being that knows what war is - which, despite (or because of?) Kseowhat’s efforts, is still a lot.
He denounces Kseowhat and calls upon the people to reject him as well as challenging everyone to come forth and destroy the Burier to win his favor.
And the people listen.
The people stop literally midstep, in fact, gazing up at the sky as they listen to the mysterious voice with its promises of glory. Even the bloody battles on the streets of Carklock pause for a second.
Before beginning again, of course, with renewed vigour.
The Industrialist rebels of Carklock vow allegiance to Tachyon, being more open-minded sort, while the nobility stays staunchly by the side of Kseowhat. The other peoples of the world also react, and small rebellions against Kseowhat erupt on all inhabited continents.
And almost as an afterthought? Kseowhat torpedoes the Burier. He goes down in a few seconds.
New War systemSo because we’re going into a world war now, and I’ve found my previous attempts at simulating mortal conflict too unwieldy, I’m using a system that prioritizes specific interactions and conflicts over abstracted units or power.
At the beginning of every turn, a few War Foci will spawn and be announced to all gods. These are points over which the sides conflict that are important to the overall outcome of the war - major battles, critical resources, strategic positions. Each comes with a list of possible outcomes. At the end of each turn, an outcome is chosen at random for each of them.
The interference of gods and other parties can only add outcomes, not remove them. For example, sending troops to save the day adds a possible outcome “Foreign troops save the day” but doesn’t change the existing options. Thus there is a bit of diminishing returns as the chance of the opponent winning is always there.
The balance of victories to losses on Foci decides the war. A side wins when it wins all the Foci on a particular turn and a majority of them on either the next turn or the previous one. So win majority, then all, or win all, then majority. It has to be MAJORITY, not tie, so if there’s only two then that means perfect twice in a row. You gain a point of Enthalpy every time someone wins all the Foci on a day to represent changing dominance in war and individual results may also include percent chances of earning Enthalpy. You may wish to draw out the war further in order to extract more enthalpy.
Foci won’t drop this turn, I’ll make a few next turn.
Results of this evaluation:-1 Cicadian ship
+1 decision for Grall
-d20 to Rebuild Carklock+1 potential enthalpy+1 revealed dealing with the Scum
+1 world war
-1 Burier
Actions spent:1 by X’Arilyg Universal
1 by Zil Tempest memetic
Events list:Da portal: -6% (d19-2d2-d8) <complete at 100%>
Kseowhat charge: 20% (d20+d10) <complete at 100%>
Rebuild Carklock: 21% (3d10+d10 (Kseowhat)-d10(next turn only)-d20(next 2 turns only)) <add enthalpy at zero> <end war effects at 50%> <complete at 100%>
WarWar system still under construction.
!!!DANGER!!!!!!IMPORTANT!!!A massive impact will occur next turn! The Burier has knocked the Planetoid of Cavefriend out of orbit and it will impact a random continent on the next turn if nothing is done!
I'll turn change soon. Check if you still have actions.[/list]