Turn 3It is day in Sednelar and Northstop and night in Carklock and Vilyrian.
The
table has been updated to reflect that Tachyon has spent two Memetic actions. And yes, Tachyon, your ship thing represents local shard creation. I’ve already showed you the interior, so I can’t reverse that now. You said something about sending energy to it, that’s literally the definition of a shard creation.
I really don’t know what you have to complain about, you can just blow up the ship next turn.
I got bored and skimmed the rules
Fine
Use the Continental Shard. For the most populated continent on Datum, first give them a magical aura of greed, as in they have are easily succumb to their pleasures, and don’t do what’s morally right but rather what they personally want, this may mean that the law-abiding individuals will break laws and the mad scientists will do even more screwed-up things to their fellow eggplants. This will make the entire population of eggplant even more greedy, which will make cutthroat tactics more common to daily live, maybe slavery will start now?...
The second part of the act, create magical monstrous “creatures”, that look like shadow decay elementals! They are the Psycholoids (again!), except this time they are actually psychologists and not a swarm of mind-destroying creatures! They still have that mind control + live in the realm of the mind thing, except that they are really good therapists... for changing your mind in the way they want you to think, not focused on rehabilitation. More like Sigmund scare-Tactics therapy. Place them in whatever the capital is, and have them infiltrate the Da’s “politicians” or “leaders”. Full control over the Da is a must, and have these shadow agents (which are monstrous elementals), begins their method of dominating Da society and politik control
You have no continental shard. It was destroyed by Kseowhat’s device.
Create memetic shard controlling light. Then, team up with Darkwarlock to make a super powerful attack that hopefully breaks whatever shield he was talking about. With my remaining action, flood the world by melting the icecaps with fire and making them covered in ash so that they absorb more energy from the sun.
First act is (General). After which you have no energy to donate to assisting. Second act is (Fire|Ash|Specific) as you may have guessed.
If I wasn’t clear, an action is Specific if it is on a grand scale and has wide effects but is unambiguously composed of a single element.
[2] - Failure
[2] - Failure
Neither of these happens.
Move the cicada ship to a safe landing on datum. If I can't, create a planetary shard there on Datum.
You’re just pushing stuff around; thus (General)
[2] - Failure
You exert divine force on the Cicadian ship!
Somehow, you miss!
another two ash storms, followed by fits of destructive behavior that lead to (pyromaniacs, construction teams, and terrorist, leaders, etc, are the targets of my Memetic Shard) and i create another Continental shard for a place other than the one where mine first one is located
First one is (Fire|Ash|Specific), second one is (Fire|Ash), while the last one is (General).
[4] - Success
[3] - Partial success
[5] - Epic success
Zil Tempest spreads another duel disaster of ash and fire over the continent of Carklock! Kseowhat sighs and orders the shields brought to full power again.
The ash piles up on the surface of the continent-sized shield, darkening the land below.
Zil Tempest also uses his Memetic Shard of Destruction to cause destructive behavior among those most capable of causing destruction. They are quickly restrained by law enforcement, although it causes an atmosphere of tension that causes the war to heighten somewhat.
Zil Tempest creates a Continental Shard over Vilyrian. This continent is bleak and cold, with powerful winds sweeping over its rocky and mountainous surface. It holds several major cities and has been colonized by the Gladian Union, however, and major innovations in business and industry are taking place there.
News:Tachyon has spent two actions to provide buffs to those that are at war.
Kseowhat fires a barrage of energy torpedoes at a random position in the wastelands of Carklock! Information about why he did this is in the following code:
gsv xfog lu gzxsblm
gzxsblm szh z tilfk lu izgsvi xlnkvgvmg ulooldvih
One of the missiles from the Cicadian ship impacts the five-pointed pyramid of the Temple-Ship! It explodes in a spherical wave of green fire pierced by brilliant white beams, and when the energy clears, the shields of the Temple-Ship have been totally burnt out while a significant part of its armor has been ablated. The Temple-Ship responds with stunning beams and energy rays.
Results of this evaluation:+2 Ash Disasters
-d10 to Rebuild Carklock!+2d4 to the attack power of both sides!+1 Continental Shard at Vilyrian for Zil Tempest!Actions spent:2 by Tachyon Memetic
1 by Grimmer Universal
1 by Grimmer Continental
1 by Gello Universal
2 by Zil Tempest Continental (yes, I know that this was only counted as 1 before, but I’m rebalancing the ash disasters a bit as they are way too powerful)
1 by Zil Tempest Memetic
1 by Zil Tempest Universal
Events list:Da portal: -6% (d19-2d2-d8) <complete at 100%>
Kseowhat charge: 20% (d20+d10) <complete at 100%>
Rebuild Carklock: 21% (3d10+d10 (Kseowhat)-d10) <end war effects at 50%> <complete at 100%>
WarIndustrialist: -3% (-d4)
Monarchy: -2% (-d4)
Industrialist attack: 2d6+2d4 (next turn)
Monarchy attack: 2d6+2d4 (next turn)