Turn 2 partialChange: I'm making the turns 12 hours long. That means that I can also tell you that this turn is night in Sednelar and day in Carklock and Vilyrian.
Note that when Kseowhat can intervene and detects your acts that might be luck, or it might be another god telling him what your actions are. The level he can interfere is dependent on your precise roll - he might be able to bend a 3 into whatever he wants, but he can't touch a 5.
Create an Anchored Shard anchored to the Da. If possible, offer the Da the god-defying arts of the Cicadas in exchange for cooperation. (Clestesth is unlikely to actually have this knowledge, and it probably doesn't work in this universe, but whatever )
Action is (General).
[5] - Epic success
Clestesth anchors a Shard among the Da. He promises the knowledge of how to defy gods. Frustrated with Kseowhat, they turn to him wholeheartedly.
Utilizing a planetary shard
Create a magical aura around the eggplant 🍆 moon of Datum, it makes all of the mortals on the planetmoon the gift of a heightened sense of intelligence and increased desire to progress technology, there is a caveat to this beneficial boon. The aura makes the mortals, more prone to extreme measures... as in they have a sadistic pleasure in progressing scientific progression (human eggplant experimentation)
Action is (Air|Vacuum); you are (Decay|Salt)
[4] - Success
X’arilyg creates a field over the Da, driving them to scientific advancement at the cost of sadistic experimentation on their fellows!
Kseowhat sees this but is powerless to stop it. The most he can do is to inject a message of kinship into the field, appealing to the empathy of the Da and convincing them to not experiment on fellow members of their species.
The Da begin work on their Stargate project in earnest!
New Event: Da portal engineering. Begins at 0%, changes (d19-2d2) per turn. This can be modified by your actions.using the power of my Continental shard i have natural disasters of ash/fire happen across the land hopefully destroying the food supply they have, and have it do this twice, while i create Memetic shards to the idea of destruction in all forms
Action is (Fire|Ash) and you are (Fire|Ash).
Second is (General).
[5] - Epic Success
[5] - Epic Success
Tornadoes of fire and ash spread across the continent of Carklock! Many towns are hit by these and burned down and vast forest fires are started among Carklock’s beautiful forests!
And just when they think it can’t get worse, it happens again!
Zil Tempest makes a memetic shard to the idea of destruction. The ruined people of Carklock provide plenty of food for this one!
Using a planetary shard, swirl the upper atmosphere of Meridian into a massive storm.
Action is (Air|Lightning) and you are (Air|Vacuum)
[3] - Partial success
The atmosphere of Meridian is already a massive storm, but you manage to increase it a bit.
Try again. Create a planetary shard on the planet, hoping my skill at this has increased. Then melt the ice cap using fire, flooding the world.
You get one action a turn.
(General)
[5] - Epic success
Grimmer creates a planetary shard at the planet!
Create a Continental shard at what seems to be the least used continent of The planet.
Contemplate the creation of a new planet.
(General)
[5] - Epic success
Audditorius creates a continental shard on Sedlenar, the sparsely populated desert continent.
Using Continental Shard (of Subterranean Fires): First an foremost; the shard greatly enriches the mineral density of the underground of Vilyrian. After all, the Deeper Earth holds great riches, does it not? After this, he gets a plan, a great plan, but one that cannot be executed properly just yet.
So for now, this shard splits off a Biome sized Shard targeted to the land above its domain.
The main Shard of Cavefriend then, taking note of the normal surface dwelling mortal's inability to see in the dark, alters the fabric of the universe, causing crystals to glow, the purer and finer the crystal, the brighter.
First is a (Earth|Mineral) so you get a boost.
Second is a bit questionable as your Continental has no control over the surface. I’ll have it apply to shallow caves.
Third is big enough to be (Creation|Radiance|Specific) so no can do,
[5] - Epic success
[4] - Success
Cavefriend enriches the mineral resources of the lands deep under Vilyrian!
Cavefriend also places a shard in control over the small caves, ditches, and hollows of Vilyrian.
"Burn? Burn with fire, scythe and scepter. Fire cleanses. Fire lives. Fire hidden things reveals. Scorch this desert. Peer into resulting glass. See the hidden face of self. See the tyrant in the sky. Heed the call of life and ash. Tear the mask of lies asunder. And all shall be yours."
Grall imparts his revelation in a suitably cryptic manner to the lone Aissh.
And secretly anchors an Anchored shard inside him.
Usually shard creations are General, but since this is paired with a mortal conversation:
(Fire|Smoke) and you are same.
[4] - Success
The Aissh hears a voice speaking of fire and ruin.
He at first mistakes it for his own imagination, for it mirrors his own thoughts, but soon realizes that another power is speaking to him.
He gazes up at the blinding blue light of the Abode of Kseowhat. He wonders if he could be the tyrant in the sky mentioned.
He whispered to the silent desert air: “Who are you?”
The blue flecks of energy focusing lens around Kseowhat’s Abode begin to move, concentrating a form of light energy at the center. He seems to be charging it for something.
New Event: Kseowhat energy charge. Starts at 0% and increases by (d20) each turn. Can be affected by your actions.
Net results of turn:+1 Clestesth Anchored Shard
+1 Mad Science Field over Datum
+1 Natural Disaster at Carklock
+1 Memetic shard to Destruction for X’arilyg
+1 Storm at Meridian
+1 Grimmer Planetary shard at Planet
+1 Audditorius Continental shard at Sedlenar
Vilyrian minerals enriched
+1 Vilyrian Shallow Caves Biome shard for Cavefriend
+1 Anchored shard for Grall
Actions spent1 by Clestesth Universal
1 by X’arilyg Datum
1 by Zil Tempest Carklock
1 by Zil Tempest Universal
1 by Gello Meridian
1 by Grimmer Universal
2 by Cavefriend Vilyrian
EventsGiven as Name: Charge (Increase on next turn)Da portal: 0% (d19-2d2)
Kseowhat charge: 0% (d20)