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Author Topic: How can I get plump helmet men to join my fortress?  (Read 1679 times)

tnuhnivad

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How can I get plump helmet men to join my fortress?
« on: January 14, 2018, 03:09:13 pm »

I found a large group of Plump Helmet men in my 3rd subterranean layer and can't seem to figure out how to get them to join my civ! I think this would be super cool! Can anyone tell me how I could achieve this?

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IndigoFenix

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Re: How can I get plump helmet men to join my fortress?
« Reply #1 on: January 14, 2018, 03:17:17 pm »

I don't think you can.  Intelligent wilderness creatures (Plump Helmet Men included) sometimes randomly join a civilization during worldgen but not during gameplay.  Tamable creatures like gremlins can be captured and tamed, at which point they will become semi-citizens, but PHM aren't tamable in this way.

I could be wrong though.  I haven't played fort mode in a while.

They Got Leader

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Re: How can I get plump helmet men to join my fortress?
« Reply #2 on: January 14, 2018, 03:45:14 pm »

Intelligent wilderness creatures (Plump Helmet Men included) sometimes randomly join a civilization during worldgen but not during gameplay.

...

I could be wrong though.  I haven't played fort mode in a while.

As far as I know, you are correct. Visitors must come to your locations. The wiki page on PHM says:
"Plump helmet men are similar to savage animal people in that they can join civilizations, normally being found in dwarven factions where they'll become full-fledged citizens."
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

PatrikLundell

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Re: How can I get plump helmet men to join my fortress?
« Reply #3 on: January 14, 2018, 03:59:01 pm »

As They Got Leader said, Plump Helmet Men can only join through arriving as petitioning visitors the same way animal people can only join through visiting and petitioning, so for the time being "wild" plump helmet men and animal people are "useless".

The forum says animal people (and I would assume plump helmet men) can be made to behave like gremlins when captured if they're modded to get the exotic pet tag. I don't know what effect that would have on visitor animal people.
Gremlins more or less require at least DFHack, as they'll start to work as haulers when they've petitioned to become citizens and have been accepted, but they then basically won't show up for retraining, and so eventually revert to wild status (while the trainers become hungry, thirsty, and drowsy due to missing pupils). Therefore, I set them to fully tame with DFHack when they've joined the civ. Gremlins can't have their labor controlled by DF, but all hauling labors are enabled when they become citizens. DT allows you to control their labors, however (but Dwarf Manipulator does not).
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They Got Leader

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Re: How can I get plump helmet men to join my fortress?
« Reply #4 on: January 15, 2018, 02:36:00 am »

The more you know!

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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.