Turn 003:Taking AimDetonating munitions have saturated the battle field, will soon make the entire area hazardous zone.
OmadaWOW I slept alot, I was just standing still on the turn 01 or got into a kind of auto-pilot?
--- danger overload of information---
stabilize in
3
2
1
"KILL TARGET002
Y/N?"
"Permission to rip granted, first, activating safe cutting protocols"
Activate mag harness to stun, then enter cutting range, give freedom to the ripper to use his blades, use freed CPU to analyze enemy battle tactics
Kashyyk
"Bavo 2.0, use me as a cover from [insert_number_free_furler] when achieving [prime_goal], request to focus fire on weapons of single side, Malk sci [desire_equivalent] to cut hull and board enemy vessel"
Activating the Magharness, you are flung towards Target 002. The Enemy. the Ship executes a deft manuver, barely scraping its hull with the Rippers blades, and causing you to get flung away, and it begins reoriintating while you scramble to commit to a second pass.
Magnetically accelerated slugs slide past by you one by one, as both targets begin to play a game of chicken.
A pair of slugs slam into your MOras weapon, ripping out the reloading mechanism and almost detonating its magazine.
The Magnetic Harness is firmly accelerating you towards them, and hte blades begin grinding through metal as the craft is caught in the jaws of saws.
Several moments later, the pilot ejects the craft as it gets ripped apart. Disenganging hte red hot saws, you back off and glance around. It seems the remaining craft are attempting to retreat to cover the Mother Ship. The shrapnel flying around from your destructive actions ping off your hull, and the metal shed is reveling.
CodeName: Malk Sci
K/D:1/0
FrameName:Light Mk2 "Shredder"
St. Battery
Extensive Thrusters (Cold-Gas)
St. Computer Network (Trans-Dimensional)
2 Ripper Blades (Cutting, Melee Range, Absurdly Deadly. Bloodied)
Mag-harness (Tractor beam, Magnetic.)
Side-Winder Anti-Fighter Missile x2
Moras Pounder Machine Gun x 1 (Light, Magnesium Propellant, Inert Munition, Disabled)
LOCATOR DETECT
TARGET 001: SW 1 AWAY
TARGET-PRIME 001 N 4 AWAY
MOTHERSHIP S 8 AWAY
Characteristics:
--Cog-in-Machine: You are thoroughly bland for an automated Battle-Frame. You get bonuses to squadron coordination, eg focus firing under orders of your leader.
--In a Ripper: You poor soul. You have been emplaced in a Ripper, a battle-crazed frame that seeks metal to blunt its blades. Like a dog with rabies, it might bite you, or it might rip the targets throat out.
Notable:N/A
Ranking: Cog
Player Notes: (Re-programmed from a AI stolen from ancient scientist vessel who got sterilized from it's organic masters, this drone has a focus on it's learning algorithm to find better ways to achieve its goals, given enough autonomy he will try to test and analyze anything, his current "curiosity" is the mental failures recurrent on organic specimens, it's modus operandus on organics are almost always lethal)
Starter: 001000110110000111
OCEAN SOULLaunch a Side-Winder at the grav-plate, to check its response. Also, while waiting for guns to cool, figure out the purpose of the nanobots. Are they intended for my personal use and control, or am I just supposed to transport them for the time being?
Approaching the Prime Ship, Shrapnel passes nearby as other Battle Frames continue their fights. You launch a single side-winder towards the Grav- Plate. It flies for a long while, before the gravitational plate forces the missile away, flying away in a useless manner. Just as you enter Three Range, Point defense beam lances begin rotating towards your direction and...
Miss entirely, as your craft executes a deft maneuver, bringing you closer. Close enough to fire off your main weapons without being swatted away by the Grav Plate.
Whatever the nanomachines are, you dont have direct access to them, only access to the box they are in, which si awkwardly welded onto your hull. You cound open the box using a built in command, but then the nano machines would be free, although hey wont be much of a problem if they haven't burrow into your ship yet. (assuming they are anti ship combat nanites, which they might not be.)
CodeName: Tanooki
K/D:0/0
FrameName:Iron-Bearer
St. Battery (Magnetic, Firehappy)
St. Thrusters (Cold-Gas)
St. Computer Network (Adv. Silicon)
Moras Pounder machine Gun x 3 [200][200][200] (Magnesium Propellant, High Explosive Munition, Overheats)
Side-Winder Anti-Fighter Missile x3 (Solid Rocket Motor, Tracking, Armor Piercing)
Freight Container (Nanorobots)
LOCATOR DETECT
TARGET 001?: E 5 AWAY
TARGET-PRIME 001 W 2 AWAY
MOTHERSHIP S 11 AWAY
Characteristics:
--Cog-in-Machine: You are thoroughly bland for an automated Battle-Frame. You get bonuses to squadron coordination, eg focus firing under orders of your leader.
Notable:N/A
Ranking: Cog
Player Notes: (Unusual interest in experiencing different shapes of a platform, which may distract it.However, it acknowledges that we are the ones able to provide it, and as such, will be particularly loyal.)
Starter: Quadrupedal
Kashyyk Because you have committed the first mission kill of the operation by technicality
Technically correct is the best kind of correct.
Deploy as General Mk-II "Talon". Schedule time to fix internal spellchecker. Full Speed towards Target Prime, acquiring target lock on all Free-Furlers en-route for ease of firing once Hardware Analysis is complete.
"Bravo 2.0 redoplying. Time to hunt for the big fish!"
The Talon you have been gifted with has been thoroughly used before you by a previously promoted Cog. Most of the bullet holes has been patched, and the Magnetic battery is only partially melted.
St. Battery (Magnetic, Partially melted)
Up. Thrusters/Maneuvering (Lit-Fusion, Barrel Roll)
St. Computer Network (Adv. Silicon)
Moras Pounder Machine Gunx2 [200][200] (Magnesium propellant, High Explosive Munition)
Side-Winder Anti-Fighter Missile x4 (Solid Rocket, Tracking, Armor Piercing.)
Driving by, the remaining two Free-Furlers come under target lock, you easily acquire targetting information for the machines.
K/D:2/1
FrameName: Mark 2 "Talon"
St. Battery (Magnetic, Partially melted)
Up. Thrusters/Maneuvering (Lit-Fusion, Barrel Roll)
St. Computer Network (Adv. Silicon)
Moras Pounder Machine Gunx2 [200][200] (Magnesium propellant, High Explosive Munition)
Side-Winder Anti-Fighter Missile x4 (Solid Rocket, Tracking, Armor Piercing.)
LOCATOR DETECT
Free-Furler 001: NE 3 AWAY( LOCKED
Free-Furler 006 W 3 AWAY (INBOUND! LOCKED)
TARGET PRIME 003 N 5 AWAY
MOTHERSHIP S 7 AWAY
Characteristics:
--Cog-in-Machine:You are thoroughly bland for a automated Battle-Frame. You get bonuses to squadron coordination, eg focus firing under orders of your leader.
Notable:Service Pin of Professionalism
Ranking: Cog
Player Notes: (You did it. You killed the enemy, you feel vaguely proud.)
Starter: Reactive
ROBOSONYour Animus has been processed and has been
Greenlighted for operations.
Your Battle Frame for right now is a Mark II General "Zeus", equipped with a Particle Cannon, in exchange for a heavier battery. Fire off to many shots in a single time may damage the battery, ( 3 is safe, 5 is dangerous, 7 is suicidal.)
CodeName: Bolts
K/D:0/0
FrameName:Mark III Zues
Lrg. Battery
St. Thrusters (Cold-Gas)
St. Computer Network (Adv. Siliconl)
Particle Cannon (Energy Weapon)
LOCATOR DETECT
TARGET 001: SE 1 AWAY
TARGET 001 W 3 AWAY
PRIME TARGET 001: N 4 1 AWAY
MOTHERSHIP S 6 AWAY
Characteristics:
--Cog-in-Machine: You are thoroughly bland for an automated Battle-Frame. You get bonuses to squadron coordination, eg focus firing under orders of your leader.
Notable:N/A
Ranking: Cog
Player Notes: (Write here. Whatever you want, just delete the text within this parenthesis)
Starter: Support
EDIT: SHit, sorry for not giving you a post Robson, rectified. Next post will be done on the 11th due to unforseen consequences.