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Author Topic: Insurrection | The Resistance  (Read 8976 times)

Draignean

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Re: Insurrection | The Resistance
« Reply #45 on: January 11, 2018, 04:27:38 pm »

Does this also come with a rename to make Cade into Cain?
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Jilladilla

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Re: Insurrection | The Resistance
« Reply #46 on: January 11, 2018, 04:31:47 pm »

No, RAM I derped on the name in my half-asleepness and RAM went along with it.

Quote
Shroud to Cain (1): RAM
Hostage (1): RAM
Resistance Fighter Edit (1): Jilladilla
Mass Riot (1): Jilladilla
« Last Edit: January 11, 2018, 04:41:05 pm by Jilladilla »
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Happerry

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Re: Insurrection | The Resistance
« Reply #47 on: January 11, 2018, 06:10:22 pm »

Quote
Shroud to Cade (2): RAM, Happerry
Hostage (1): RAM
Resistance Fighter Edit (2): Jilladilla, Happerry
Mass Riot (1): Jilladilla
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Shadowclaw777

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Re: Insurrection | The Resistance
« Reply #48 on: January 11, 2018, 08:01:32 pm »

Quote
"Shared Innovation"
Color: Blue
Effect: Each player may put an artifact from his or her hand onto the battlefield
Flavor Text: "Innovation often cost at a price, however sharing the burden means that it is much more feasible"

This card is designed to allow us to put our big artifact creatures into play!

Quote
Shroud to Cade (2): RAM, Happerry
Hostage (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
« Last Edit: January 11, 2018, 08:44:47 pm by Shadowclaw777 »
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Happerry

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Re: Insurrection | The Resistance
« Reply #49 on: January 12, 2018, 04:28:37 am »

After thinking about this for a bit, I'm changing my vote. Cade is a 4drop, we aren't going to be able to drop him on the first turn so we don't actually need to revise him yet (and give the other side free advanced notice about that Shroud), and since he's our commander we don't have to worry about him actually being available. As such, I'm switching from voting for adding Shroud to voting to add Resistance Provocateur to our deck, because the sooner they're in our deck, the sooner we can draw some. To be precise, adding them now allows for them to actually show up in our starting hand...

Quote
Shroud to Cade (1): RAM
Hostage (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
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RAM

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Re: Insurrection | The Resistance
« Reply #50 on: January 12, 2018, 05:11:31 am »

Can we remove cards from our deck?
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Happerry

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Re: Insurrection | The Resistance
« Reply #51 on: January 12, 2018, 05:22:48 am »

Only by swapping them out for other cards.
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Draignean

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Re: Insurrection | The Resistance
« Reply #52 on: January 12, 2018, 09:49:11 am »

Can we remove cards from our deck?

Your deck must stay at 100 cards, no more, no less. For every card you remove, you must add something back in.
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Jilladilla

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Re: Insurrection | The Resistance
« Reply #53 on: January 12, 2018, 10:06:25 am »

Also, I don't think that reformating our deck uses up one of our precious few actions. It's just a thing we do after we're done with this phase, but before the game actually starts, right?
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Draignean

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Re: Insurrection | The Resistance
« Reply #54 on: January 12, 2018, 12:42:55 pm »

The Authorities have come to a consensus. You've got some time, but I'll roll a d5 by the end of the day if you don't winnow your second pick.
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Jilladilla

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Re: Insurrection | The Resistance
« Reply #55 on: January 12, 2018, 02:20:11 pm »

Alright alright, I'll go for this. That said, we should go heavier on the artifacts if we're going to stick with this.
Quote
Shroud to Cade (1): RAM
Hostage (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot:
Shared Innovation: (2) Shadowclaw, Jilladilla
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
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Draignean

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Re: Insurrection | The Resistance
« Reply #56 on: January 12, 2018, 07:30:47 pm »

Revise Resistance Fighter
Efficacy: 6
Spoiler: card (click to show/hide)


Shared Innovation
Efficacy: 5
Spoiler: card (click to show/hide)

(You are obscenely lucky.)

Now, before I start dealing hands, there will be a brief phase for you to set up your deck with these two cards and to finalize changes. I will start dealing tomorrow, so you've probably got ~10-12 hours.

Currently, your deck is... (Maybe, if I missed a change, this is your chance to fix it)



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RAM

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Re: Insurrection | The Resistance
« Reply #57 on: January 12, 2018, 07:48:28 pm »

We also have three Cobbled Cyborgs and two more Intel swaps. We probably want to put the cyborgs back in, they hit hard and don't cost much... They are rare afterall...
But these are the cards we have on hand, note that the resistance provocatuers are already in...
Robotic Skyscraper
Roll: 5
Spoiler: As Described (click to show/hide)
Spoiler: Alt-Art (click to show/hide)

Resistance Provocateur
Roll: 4
Spoiler: Card (click to show/hide)
Information Processing
Efficacy: 3
Spoiler: Card (click to show/hide)

Killdozer
Efficacy: 3
Spoiler: Card (click to show/hide)

Final design round.
Revise Resistance Fighter
Efficacy: 6
Spoiler: card (click to show/hide)


Shared Innovation
Efficacy: 5
Spoiler: card (click to show/hide)

(You are obscenely lucky.)

Now, before I start dealing hands, there will be a brief phase for you to set up your deck with these two cards and to finalize changes. I will start dealing tomorrow, so you've probably got ~10-12 hours.

Currently, your deck is... (Maybe, if I missed a change, this is your chance to fix it)

I am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...
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Draignean

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Re: Insurrection | The Resistance
« Reply #58 on: January 12, 2018, 07:50:58 pm »

I am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...

Quote
Black is common (10 card cap), silver is uncommon (5 card cap), gold is rare (3 card cap), and metallic red-gold is ultra-rare (1 card cap). Your commander is denoted with a purple rarity symbol to show that they are non-deck card.
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Happerry

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Re: Insurrection | The Resistance
« Reply #59 on: January 12, 2018, 07:58:07 pm »

We also have three Cobbled Cyborgs and two more Intel swaps. We probably want to put the cyborgs back in, they hit hard and don't cost much... They are rare afterall...
The Cobbled Cyborgs are crap as they are. Until the 'return to hand as soon as they do anything' ruletext gets edited, we don't want them in our deck. Maybe replace it with Defender and then (Pay Some Amount of Red Mana) - Remove Defender until the end of turn. Or something like that? But we can't afford to pay four mana every other turn to keep bringing them back into the field when they can just be chump blocked.

Personally I'd suggest replacing the Intel Swaps with Information Processing and a Killdozer and a Robotic Skyscraper, and then add in Shared Innovation next turnish so we can start trying to tutor them out while we hold the line with tokens, Resistance Warriors, and maybe a Brawler or two.
« Last Edit: January 12, 2018, 08:01:55 pm by Happerry »
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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