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Author Topic: Insurrection | The Resistance  (Read 8416 times)

Jilladilla

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Re: Insurrection | The Resistance
« Reply #60 on: January 12, 2018, 08:12:59 pm »

No, RAM the lost Cyborgs and Intel Swaps is correct, we swapped those out for the Provocateurs... (Also, Cyborgs are crap, we have Killdozers and memes for our heavy hitting.)

Hmm... Here's my proposed switch, we could probably do something more efficient, but eh, here it is:

Drop:
3 Resistance Fighter
2 Brawler
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
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RAM

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Re: Insurrection | The Resistance
« Reply #61 on: January 12, 2018, 08:18:27 pm »

As they are they are a 4-cost 5/5 with only one coloured mana required. That is great cost efficiency and great mana cost in a two-colour deck. They can act as a perfectly functional threat-based defender, keeping anything large and valuable from wanting to attack and get traded against a cheaper card. They can't be removed by the enemy champion alone, which makes them a flat necessity as things currently stand(They are the ONLY creature we have that can't be shut down by 3 direct damage.). 5 damage is a big deal, even if we do have to recast it, I am far more worried about it dying than getting sent to hand by a 0/1 token. No, it is not a miracle of beat-down that will blast a 5-damage hole in their defences every turn with impunity, but it is the only thing that can stand between us and their champion picking us apart piece by piece. Getting chump-blocked still costs them a creature, requires that they actually have a spare chump to block with, and is, quite frankly, not a bad price for nibbling at their chumps while simultaneously telling them that if they send over a 5 toughness critter we can take it down, and that we can soak 4 points of trample without feeling it.

But all that needs to be said is that it is the only creature in our deck that can stand up to Aki. The literal only one. We have no choice here.

Not to mention Combo potential. It'd be pretty easy to whip up a red card with "Target creature gainst +4+0 and trample but is destroyed at end of turn."...
« Last Edit: January 12, 2018, 08:22:56 pm by RAM »
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Happerry

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Re: Insurrection | The Resistance
« Reply #62 on: January 12, 2018, 08:55:52 pm »

I'd prefer not to loose the Brawlers because I'd like to revise them to a '2/2 - When this creature is blocked or blocks, gain +1/+1 for each creature blocking or being blocked by Brawler'. Maybe swap out the Freelance Agents instead? Other then that Jilladilla's plan has my vote.
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Doomblade187

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Re: Insurrection | The Resistance
« Reply #63 on: January 12, 2018, 09:13:36 pm »

I agree with RAM, let's add the cyborgs back in. They're worth it.

Swap Brawler 2, Freelance Agent 2 for Cobbled Cyborg
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Happerry

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Re: Insurrection | The Resistance
« Reply #64 on: January 12, 2018, 09:41:51 pm »

Based on Jilladilla's Plan, but copy pasted and edited with permission after discussion in the discord. Main change is dropping the Freelance Agents, because they're more expensive then the Police Snipers they trade with, instead of the Brawlers and adding the Cyborgs back in because even if they can't fight, they've got the statline to not be casually killed by the enemy hero and then pilot our vehicles, which lets them stay out of combat and therefor stay in play.

Drop:
3 Resistance Fighter
5 Freelance Agent
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
3 Cobbled Cyborg

Quote from: Deck Shift Vote
Happerry's Plan : (1) Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Doomblade187

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Re: Insurrection | The Resistance
« Reply #65 on: January 12, 2018, 10:24:35 pm »

Quote from: Happerry
Drop:
3 Resistance Fighter
5 Freelance Agent
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
3 Cobbled Cyborg

Quote from: Deck Shift Vote
Happerry's Plan : (2) Happerry Doomblade
« Last Edit: January 12, 2018, 10:36:02 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jilladilla

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Re: Insurrection | The Resistance
« Reply #66 on: January 13, 2018, 01:13:22 pm »

I'm content with this plan, I suppose.. (Slight bias against the Cyborgs, but I suppose they're useful blockers, crewers, and to pound them if they leave themselves open.)
Quote from: Deck Shift Vote
Happerry's Plan : (3) Happerry Doomblade, Jilladilla
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Draignean

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Re: Insurrection | The Resistance
« Reply #67 on: January 13, 2018, 09:46:50 pm »



[INVALID DUE TO A POORLY DONE EDIT]

For posterity, the original hand was:
Res. Fight.
Cobb. Cyborg.
Hous Sprawl
Hack Sys.
Bus Center
Res. Provoc.
Rap. Purs.
« Last Edit: January 14, 2018, 12:33:51 pm by Draignean »
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Shadowclaw777

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Re: Insurrection | The Resistance
« Reply #68 on: January 13, 2018, 10:08:17 pm »

Quote from: Vote for Mulligan
Mulligan: (1) SC
Don't Mulligan:
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Jilladilla

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Re: Insurrection | The Resistance
« Reply #69 on: January 13, 2018, 10:30:41 pm »

While technically workable, I'd rather not have this hand, not while we still have the free Mulligan.

Quote from: Vote for Mulligan
Mulligan: (2) SC, Jilladilla
Don't Mulligan:
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RAM

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Re: Insurrection | The Resistance
« Reply #70 on: January 13, 2018, 10:42:03 pm »

What is wrong with it? We have two colours of mana, a 1-to-cast, a 1-to-cast buff that could give us a pretty scary start if we are impatient, and a provocateur which could, potentially, be very good later. The hand seems very workable for a starter, and Cade can be used for more drawing... What are we missing that is worth taking the chance for?
Quote from: Vote for Mulligan
Mulligan: (2) SC, Jilladilla
Don't Mulligan: 1: RAM
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Happerry

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Re: Insurrection | The Resistance
« Reply #71 on: January 14, 2018, 01:30:05 am »

Personally I'd prefer not to Mulligan, but I'd prefer not to get into a three day long tie even more.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Draignean

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Re: Insurrection | The Resistance
« Reply #72 on: January 14, 2018, 12:33:11 pm »




Starting Hand
Spoiler (click to show/hide)

You may vote to mulligan. Your next hand will contain only 6 cards.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Doomblade187

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Re: Insurrection | The Resistance
« Reply #73 on: January 14, 2018, 12:56:53 pm »

Quote
No Mulligan: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jilladilla

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Re: Insurrection | The Resistance
« Reply #74 on: January 14, 2018, 01:11:36 pm »

Content with this hand. Little going for it right out of the gate, but we do have an Information Processing and the mana to use it, so if things go south we can design a card and then immediately fetch it into our hand.
Quote
Mulligan
No Mulligan: (2) Doomblade, Jilladilla
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If you see a 'Nemonole' on the internet elsewhere, it's probably me
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