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Author Topic: Bedroom Designs...  (Read 136582 times)

Firnagzen

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Re: Bedroom Designs...
« Reply #210 on: December 09, 2009, 09:24:01 pm »

Note however that for DF physics, movement in the SE-NW and SW-NE directions is the same as in the N-W or W-E directions.

No. This is true of dwarf and other creature movement, but not for fluids
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Foa

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Re: Bedroom Designs...
« Reply #211 on: December 09, 2009, 10:31:03 pm »

Note however that for DF physics, movement in the SE-NW and SW-NE directions is the same as in the N-W or W-E directions.

No. This is true of dwarf and other creature movement, but not for fluids
Dwarves can move diagonally too. :U
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Firnagzen

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Re: Bedroom Designs...
« Reply #212 on: December 10, 2009, 01:03:14 am »

...That's what I said. Dwarfs and other creatures.
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Foa

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Re: Bedroom Designs...
« Reply #213 on: December 10, 2009, 01:05:00 am »

...That's what I said. Dwarfs and other creatures.
I am famous for misconstruing writen phrases.
Anyways, I just make a generic 3x3, with the basic needs of a dwarf, a bucket stockpile, and a well.
The very middle square, and one the squares not diagonal to it is clean of any furnishing, appliance, or buckets.
« Last Edit: December 10, 2009, 01:07:38 am by Foa »
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Lav

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Re: Bedroom Designs...
« Reply #214 on: December 10, 2009, 04:29:48 am »

Note however that for DF physics, movement in the SE-NW and SW-NE directions is the same as in the N-W or W-E directions.
No. This is true of dwarf and other creature movement, but not for fluids
This is perfectly true for water except when water pressure is concerned.

In the presented situation, it is planned to route an underground river onto the roof of the building. This has absolutely nothing to do with pressure rules you linked to.
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Foa

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Re: Bedroom Designs...
« Reply #215 on: December 10, 2009, 04:35:14 am »

Note however that for DF physics, movement in the SE-NW and SW-NE directions is the same as in the N-W or W-E directions.
No. This is true of dwarf and other creature movement, but not for fluids
This is perfectly true for water except when water pressure is concerned.

In the presented situation, it is planned to route an underground river onto the roof of the building. This has absolutely nothing to do with pressure rules you linked to.
Okay, okay, I'll lay it on the line.

Water flows in all 10 directions ( up, down, N, S, W, E, NE, NW, SE, SW ) .
BUT, AND ONLY BUT Water PRESSURE ( and gas ) only flows in 6 directions ( up, down, N, S, W, E ) , so if you want to depressurize water, make it flow diagonally, in the xy plane.
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Petra

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Re: Bedroom Designs...
« Reply #216 on: December 10, 2009, 07:30:05 am »

Quote
Okay, okay, I'll lay it on the line.

Water flows in all 10 directions ( up, down, N, S, W, E, NE, NW, SE, SW ) .
BUT, AND ONLY BUT Water PRESSURE ( and gas ) only flows in 6 directions ( up, down, N, S, W, E ) , so if you want to depressurize water, make it flow diagonally, in the xy plane.

HMmm...

Quote
Been playing Castle Wolfenstein, have we?

No.

Keep'em coming!
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HideousBeing

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Re: Bedroom Designs...
« Reply #217 on: December 10, 2009, 05:15:15 pm »

Water flows in all 10 directions ( up, down, N, S, W, E, NE, NW, SE, SW ) .

It doesn't flow up, but it does use pressure to go up like you said.
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sweitx

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Re: Bedroom Designs...
« Reply #218 on: December 10, 2009, 06:02:28 pm »

A modified design of the hexagonal.
Slightly more space (5 squares), allowing each dwarf for 1 bed, 1 chest, 1 coffer + 2 accessories (chair + table or "carpet").
Code: [Select]
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 #   X   # #+ + +# #   X   #                                                   
 ###+X+###   XXX   ###+X+###                                                   
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  #+ + +# #   X   # #+ + +#                                                     
    XXX   ###+X+###   XXX                                                       
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 #   X   # #+ + +# #   X   #                                                   
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 #   X   # #+ + +# #   X   #                                                   
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  #     #    ###    #     #
X are stair, + are doors, # are floors.
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The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

DorfDorfingdorf

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Re: Bedroom Designs...
« Reply #219 on: December 11, 2009, 07:31:15 am »

I'm glad someone bumped this thread, I always forget to beg for a response here:

In a portion of my fortress, I'm planning to build a sort of dorf apartment building.  The idea is that it will be a perfectly circular cylinder with an overhang of one tile. The idea here is that each room has a 2x1-tile balcony beneath this overhang such that when water is constantly poured onto the top of the building (via the underground river), the balconies willbe one tile away from a constant, uniform waterfall.

Short version: Does anybody have a perfectly circular series of bedrooms? Specifically one with an "odd" number of tiles in diameter so water dumped onto its center flows evenly in all directions?

Or.. does DF work like that?
Well, it's not quite easy to fit the requirements. I got a pretty-looking result after a bit of tinkering, with 28 2nd class rooms and 4 1st class rooms per floor (2nd class is 1x3 room with 1x2 balcony, 1st class is 2x2 room with 2 1x2 balconies). There's also a large space inside with roughly-rectangular shape, you can use it to fit additional 3rd class rooms, staircases or whatever.

Note however that for DF physics, movement in the SE-NW and SW-NE directions is the same as in the N-W or W-E directions. So to provide a truly uniform (statistically speaking) waterflow from all sides of your tower, the tower must be a square, not a circle. With a circle design rooms located in the NW, NE, SW and SE sections of the circle will get much more water and thus more mist.

Spoiler (click to show/hide)

Just wanted to say epic thanks here. Out of curiosity, will water pressure be a part of this equation? I will be dropping water from 2-3 z levels above the roof fixture.

Edit: Wait, square, or diamond?
« Last Edit: December 11, 2009, 08:00:58 am by DorfDorfingdorf »
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Nobbins

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Re: Bedroom Designs...
« Reply #220 on: January 08, 2010, 01:49:58 pm »



Basic design is in small clusters of 4x4 rooms. Probably more efficient ways to do it, but this one looks good. Here's an example of how to expand it:

The bottom-right-most room can be used as an office or noble housing. ( just take out the boundary wall )

EDIT: And to answer DorfDorfingDorfs question, square.
« Last Edit: January 08, 2010, 01:59:04 pm by Nobbins »
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tobias

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Re: Bedroom Designs...
« Reply #221 on: January 09, 2010, 01:44:45 am »

Worked on this for a few minutes. Not sure how it compares to the rest of the thread, but figured I'd contribute it.
EDIT: Seems some of the doors don't work, now that I try building it. I'll edit it later if I get it working.
EDIT2:
Works thanks to this:
You can place a door nekx to a constructed wall, then remove the wall, and the door will stay up.
« Last Edit: January 09, 2010, 04:06:49 am by tobias »
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KingKaol

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Re: Bedroom Designs...
« Reply #222 on: January 23, 2010, 05:44:06 am »

Here's one I made to use with a smaller fortress around a 3x3 central stair.
It looks kind of cool if you use a tile set with diagonal smoothed walls.

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ungulateman

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Re: Bedroom Designs...
« Reply #223 on: January 23, 2010, 07:57:38 am »

Since code confuses me, I'll just describe mine.

I have a central cross-shaped stairway, like a + sign. I do one Shift+space out from the center in each direction, and connect them all up. This gives me 16 3x3 rooms, or 4 larger rooms for nobles. If done on multiple floors, I occasionally give my legendary dwarves a personalised workshop on the floor above or below, with a staircase leading to it with a hatch cover.

And of course, it's all smoothed and engraved.
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Rotten

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Re: Bedroom Designs...
« Reply #224 on: January 23, 2010, 10:04:52 am »



It's not terribly efficient, but it was designed in mind for the waterfall that will soon be running through the central stairway. The large rooms can be modified as noble housings, or like I will and use them as mini dining rooms to relieve congestion. The 2X3 rooms can be used as noble housing again, or for favorite dwarves.
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Only in Dwarf Fortress...
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