Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 28

Author Topic: Bedroom Designs...  (Read 136580 times)

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Bedroom Designs...
« Reply #330 on: January 27, 2012, 11:41:57 am »

@donut:

Will that be private wells or a grate over the hole?
(I guess they can wash at a well, but not at grates/bars covering a hole.)
Logged
My images bucket for WIPs and such: link

Raven Corp

  • Escaped Lunatic
    • View Profile
Re: Bedroom Designs...
« Reply #331 on: January 27, 2012, 01:04:08 pm »

-snip-
Logged

Raven Corp

  • Escaped Lunatic
    • View Profile
Re: Bedroom Designs...
« Reply #332 on: January 27, 2012, 01:05:11 pm »



Bue stairs.
Red doors.

A snuggly 20 man batch for the shift square.
« Last Edit: January 27, 2012, 01:06:57 pm by Raven Corp »
Logged

Wastedlabor

  • Bay Watcher
    • View Profile
Re: Bedroom Designs...
« Reply #333 on: January 27, 2012, 01:09:39 pm »

Walls are overrated.

My last fort has 3x3 wall-less engraved rooms in a 3 stories common dormitory. Each room has 3 cabinets in the top row, bed in the center, racks and chest in the bottom. Very neat and walkable.
Logged
He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Bedroom Designs...
« Reply #334 on: January 27, 2012, 02:00:11 pm »

Without walls, don't they complain about the draft?
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Bedroom Designs...
« Reply #335 on: January 27, 2012, 02:12:17 pm »

Without walls, don't they complain about the draft?

They complain about the draft if they have no military skills

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Bedroom Designs...
« Reply #336 on: January 27, 2012, 02:14:43 pm »

Lol: I think they mean the draft into the military.

All my dwarves are in unit currently, so
My recent bedrooms are 4 2x2(expandable to 3x3) above and below a common barracks, which is surrounded by four extra rooms for the captain, his sarge, and office and armouries/stockrooms.

crossbowdwarves get several galleries of targets and appropriate stocks.

 
Logged
My images bucket for WIPs and such: link

Lmaoboat

  • Bay Watcher
    • View Profile
Re: Bedroom Designs...
« Reply #337 on: January 27, 2012, 09:48:50 pm »

Here is the bedroom layout I use for my non-noble dwarves, (i have around 20 nobles and this hosts pretty much the rest of my whole population). Yes, I use lots of stairs. It doesn't have much lag, although I do play on rather shallow (z < 35) worlds.

Spoiler (click to show/hide)

Excel: http://www.megaupload.com/?d=WV4VXM9O
Quickfort csv (start at 27 steps west, 27 steps north from the central point of central stairwell): http://www.megaupload.com/?d=DFC8MVD3
I really like this design because I wanted something that I could expand equally in every direction whenever I needed to add more rooms.
Logged

Doughnut189

  • Bay Watcher
  • Tomorrow, and tomorrow, and tomorrow.
    • View Profile
Re: Bedroom Designs...
« Reply #338 on: January 27, 2012, 10:47:55 pm »

@donut:

Will that be private wells or a grate over the hole?
(I guess they can wash at a well, but not at grates/bars covering a hole.)

Actually I hadn't thought of it actually serving any purpose... I was just going to pretend the dwarves had to use the bathroom and leave a hole in the floor.
I should put wells in bedrooms.
Logged
Imagine you're driving a car. Push the gas pedal to the floor. Close your eyes. Remain this way for ten minutes while turning the wheel at whim. This is Dwarf Fortress.
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Bedroom Designs...
« Reply #339 on: January 27, 2012, 11:14:55 pm »

I've never really seen the point in sacrificing logic (magical three-way doors? Really?) in exchange for compactness and/or walking distance. With a typical site size of at least 75 z-levels on a 4x4 embark, it's not like you're hurting for room, and travel times are pretty much meaningless--expecially as dwarves only sleep once a month anyway. I'm far more interested in comfort and realistic room layout.

XXXX     X = wall
XN X     N = cabinet
XB X     B = bed
XTCX     T = table
XXXX     C = chair

Open a doorway at any wall tile adjacent to either of the two open floor tiles (meaning you can flip the pattern any way you want and it's always reachable), and you have a perfectly valid room--none of this "I have to climb over the table and coffer every time I want to reach my bed" stuff. Obviously, this design is nothing new, but I felt the need to stand up for good old boxy dwarven architecture.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Bedroom Designs...
« Reply #340 on: January 27, 2012, 11:43:46 pm »

Large forts eats FPS. Spacious bedrooms are harder to be made sound-proof. And I like how many of your forts are even bigger then my 2x2 embarks.
Spoiler (click to show/hide)
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

HiEv

  • Bay Watcher
  • Denizen of Counter-Earth
    • View Profile
Re: Bedroom Designs...
« Reply #341 on: January 28, 2012, 12:37:55 am »

Well, I don't see it listed here, so here's my super-efficient and easy 3x1 room design:
Code: [Select]
    +---+---+
    |...|...|
+---+---D---+
|...|XXX|...|
+---D---+---+
|...|...|
+---+---+

+|- = Wall
. = Floor
X = Up/Down Stairs
D = Door
One "unit" = 6 rooms, 2 doors, 3 stairwells, fits within a 13x7 space (including walls), with an interior area = 39.

This takes advantage of the fact that a door on the corner of multiple rooms can open into each room.  So, one door per three rooms.  This means making 2/3rds less doors.  If you put the bed right next to the door, then any sleeping dwarf is only two steps away from heading up or down to their workshop.

These units can be stacked on top of each other, or they can be tiled like this:
Code: [Select]
                +---+---+
                |...|...|
    +---+---+---+---D---+
    |...|...|...|XXX|...|
+---+---D---+---D---+---+---+
|...|XXX|...|...|...|...|...|
+---D---+---+---+---+---D---+
|...|...|...|...|...|XXX|...|
+---+---+---D---+---D---+---+
    |...|XXX|...|...|...|
    +---D---+---+---+---+
    |...|...|
    +---+---+
The triple up/down stairs means less crowding on the stairs, but you could use one or two sets of stairs instead, possibly even rotating leaving one out if you're worried about falling dwarves.

This pattern can easily be achieved by marking a whole area to be dug out, then unmarking every other horizontal line and every fourth vertical line (or vice-versa), then just adding in the doors and stairs.

Place this directly above or below the workshops of the dwarves that will be residing in them, with enough Z-levels to avoid noise if you feel like it, and the residents can quickly get back and forth between working and sleeping.

All in all, it's easy for you to make, requires less materials, maximizes available space, and minimizes travel distance for the dwarves.

I did come up with a slightly more efficient design than that:
Code: [Select]
  +---+---+
  |...|...|
+-+-+-D---+
|...|X|...|
+---D-+-+-+
|...|...|
+---+---+
One "unit" = 6 rooms, 2 doors, 1 stairwell, fits within a 11x7 space (including walls), so the interior area = 37, a mere ~5% improvement, but with more crowded stairwells.  Also, harder to lay out and tile:
Code: [Select]
            +---+---+
            |...|...|
  +---+---+-+-+-D---+
  |...|...|...|X|...|
+-+-+-D---+---D-+-+-+-+---+
|...|X|...|...|...|...|...|
+---D-+-+-+-+-+-+-+-+-D---+
|...|...|...|...|...|X|...|
+---+-+-+-+-D---+---D-+-+-+
      |...|X|...|...|...|
      +---D-+-+-+---+---+
      |...|...|
      +---+---+
So, that's the most efficient bedroom design I can come up with, without putting stairwells or ramps into the bedrooms and with the privacy of a door.  I prefer the first design over this one though.
« Last Edit: January 28, 2012, 01:49:37 am by HiEv »
Logged
The difference between intelligence and stupidity is that intelligence has its limits.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Bedroom Designs...
« Reply #342 on: January 28, 2012, 01:30:17 am »

<font size="2" face="Verdana, Helvetica, sans-serif"><P>And for nobles:<P></font><BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><HR>

     ██┼██
     █Ω.Ω█
     █...█
     █Ω.Ω█
     █...█
     █Ω.Ω█
    ███┼███
█████Ω...Ω█████
█╥..█.....█...█
█╤╥.┼..╤..┼..θ█
█╥..█..╥..█...█
█████.....█████
    ███████
<HR></BLOCKQUOTE><font size="2" face="Verdana, Helvetica, sans-serif"><p>[ February 16, 2008: Message edited by: Officer Tom ]

The nobles live in a giant dick.  How fitting
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Bedroom Designs...
« Reply #343 on: January 28, 2012, 08:33:08 am »

Actually i think that is supposed to be a raised middle finger, which is a bit more fitting.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Bedroom Designs...
« Reply #344 on: January 29, 2012, 03:26:53 am »

Large forts eats FPS. Spacious bedrooms are harder to be made sound-proof.
As far as I can tell, the size of the fort is nearly irrelevant compared to the amount of loose rubbish lying around . . . and walls have zero effect on noise, at least in the curent version.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.
Pages: 1 ... 21 22 [23] 24 25 ... 28