My current bedroom pattern is more like a fortress pattern. Top layer is farming, underground pasture, and underground trees. I also keep hives here for my modded in silkworms, pearlworms, and for the honeybees that I modded to provide better mead and more of it per hive. This also houses a stockpile for seeds and a stockpile for potash when I finally get that industry up and running. Above this layer is the above ground fortress, including barracks for military, the Depot, open tiles for the hives in the farming layer, a wall matching the outer pattern, and a drawbridge system with watchtowers for my alert-blue-peacocks.
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My next two levels are basic stockpile layers. Wood, furniture, finished goods, etc. sit here. Refuse stockpiles are here. Any stockpiles duplicated on one layer take from the other layer, taking wood down towards my workshops, and tradable goods going up toward the surface. Stockpiles on these levels go on the outer "wings" of the fortress, except for refuse stockpiles, which are based in the center rooms.
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The next level is always planned out to support a fortress wide waterfall system to be implemented after vital things like defenses and stability are complete. However, what portion of it isn't used as the plumbing for the waterfalls is a basic workshop stockpile level, plus bedrooms on the outer rings. Tall pumpstacks, driven by water reactors off to the side feed water to the four central hatches, which are open almost always.
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Most of the remaining levels are based on this one, which I have a convenient macro written for. Bedrooms on the outer ring, stockpiles or workshops right outside the doors, some walking room, and a ring of statues around the 3 by 3 open space where my waterfalls constantly wash mist over everything. These levels can be converted into dining rooms by lining the statues with tables and chairs, leaving room for a lot of prepared food and drink storage where the workshops usually go. Hospitals can appropriate the bedrooms for nice hospital rooms, leaving more than enough space for the coffers and traction benches. Statue gardens are an obvious possibility on any floor considering statues line the inner column of empty space. The bedrooms can be combined, or built out from for nobles needing larger space. Minor administrators such as the mayor or the captain of the guard get small two level room systems, with an entrance only using two rooms of one level. Barons and greater nobles get a set of four rooms converted on one floor for their entryway, with two to three levels of rooms outside of the basic pattern.
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At the bottom of all these is a simple water reservoir that feeds the waterfall pump stacks. If desired, magma plumbing could be easily provided to the bottom most level, providing everything you need.
The pattern is 15 tiles from side to side, excluding bedrooms, and when the last pattern is stacked 16 levels high it will give you enough room for 256 dwarves. This leaves enough extra bedrooms to accommodate prison chains, hospitals, and noble quarters. It gives a huge amount of room for workshops and stockpiles of any sort, and if there's room below, there's more than enough room for tombs and crypts. At 16 by 15 by 15, pathing is extremely efficient, dwarves tend to walk almost directly to where they need to go, though you have to be careful not to wall a bedroom in with workshops like the jewelers shop.
Considering the waterfall in the center that every dwarf enjoys nearly constantly, as well as the ubiquitous statues on almost every floor, my dwarves are rarely unhappy once I have this all set up correctly. Combined with replacing lower quality furniture with masterwork every now and then, you can keep a fortress so happy that what noise there is from being right next to industry is insignificant.