Speaking of diagonal moving, I made this design with a fort that was dug into a cube from the top of a flat plateau kind of area; I dug a chasm around it as well; I made the fort with completely optimizing dwarf movement in mind, in order to have a large pop with low framerate. Once I'd hit about 140 dwarves I was getting about 20-30fps, which I'm pretty sure is pretty good. Of course all of the puppies were in cages, etc.
The fortress was about 60x60 squares in height/width, with a chasm dug around it; a bridge on each of the four sides with 4-wide floodgated gates; stairs in line with the entrances all the way across. I made some skybridges to the area outside of the main fortress area every 3 levels, within the chasm. It was fun to design, and I might use that model once the army arc kicks in and efficiency is more important for fielding larger armies. For now on my current fortress I'm focusing on defending against ambushes, and my current location's terrain isn't very suitable for the design I used on this one anyway.
This image is of one of the 4 quarters of the floor with the bedrooms. I'dve been able to fit all 190 of the non-noble dwarves in there, but version 38 came along and I'm itching to get ready for the army arc more than to play that fortress out.
Anyway, here's the image:
[ February 17, 2008: Message edited by: Old School Gamer ]
[ February 17, 2008: Message edited by: Old School Gamer ]