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Author Topic: Sorcerers @ War - Game Thread [Turn 8]  (Read 6203 times)

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #75 on: February 21, 2018, 08:03:28 pm »

Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
« Last Edit: February 26, 2018, 09:10:56 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #76 on: February 21, 2018, 08:05:35 pm »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)



Changelog:

You can now designate one of three 'mundane' hero types for £75 instead of £50 for luck of the draw: 'Martial', 'Stealth' or 'Admin'.  This will guarantee that your chosen hero will be of a desirable type.

Factions have alternate revenue streams to keep them relevant.  Nobles and the military faction gain a fraction of unit upkeep and recruitment, burghers take 10% of construction costs when you construct buildings, clergy and arcanists take 50% of the upkeep for their related buildings.

Autonomy increase has been buffed as well - larger populations have more positive autonomy change, because it's currently too easy to keep autonomy low.

Edit:  There's a bug, fixed for next turn, making every army generate Crime instead of suppressing it.  Can't change it on this turn, but should fix for next time.
« Last Edit: February 21, 2018, 08:22:24 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Shadowclaw777

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #77 on: February 21, 2018, 11:24:09 pm »

« Last Edit: February 28, 2018, 08:08:42 am by Shadowclaw777 »
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10ebbor10

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #78 on: February 22, 2018, 04:33:02 am »

Spoiler: T7 Depths of Valdivia (click to show/hide)
« Last Edit: February 28, 2018, 10:31:48 am by 10ebbor10 »
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NUKE9.13

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #79 on: February 22, 2018, 03:48:03 pm »

Spoiler: Heth Garand Turn 7 (click to show/hide)
« Last Edit: February 28, 2018, 10:29:07 am by NUKE9.13 »
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Long Live United Forenia!

Terenos

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #80 on: February 23, 2018, 10:53:46 pm »

Spoiler: Trelia Turn 7 (click to show/hide)
« Last Edit: February 28, 2018, 08:28:53 am by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Tiruin

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #81 on: February 24, 2018, 12:21:23 am »

« Last Edit: February 28, 2018, 10:00:11 am by Tiruin »
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Taricus

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #82 on: February 24, 2018, 03:15:39 pm »

Spoiler: Varxsea Turn 7 (click to show/hide)
« Last Edit: February 26, 2018, 01:10:46 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

frostgiant

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #83 on: February 25, 2018, 06:55:45 pm »

Spoiler: Emipre of fredek (click to show/hide)
« Last Edit: February 25, 2018, 08:22:31 pm by frostgiant »
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Criptfeind

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #84 on: February 27, 2018, 10:31:12 pm »

« Last Edit: February 28, 2018, 11:21:26 am by Criptfeind »
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Iituem

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #85 on: March 02, 2018, 05:23:03 pm »

Turn 8 - Wandering Monsters

Spoiler: Roosts of Aeriala (click to show/hide)

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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 8]
« Reply #86 on: March 02, 2018, 05:23:35 pm »

Spoiler: Kingdom of Heth Garand (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 8]
« Reply #87 on: March 02, 2018, 05:24:04 pm »

Spoiler: Autarchy of Varxsea (click to show/hide)
Spoiler: Empire of Fredek (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 8]
« Reply #88 on: March 02, 2018, 05:24:29 pm »

Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 8]
« Reply #89 on: March 02, 2018, 05:25:02 pm »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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