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Author Topic: Sorcerers @ War - Game Thread [Turn 8]  (Read 6202 times)

Tiruin

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Re: Sorcerers @ War - Game Thread [Turn 5]
« Reply #60 on: February 04, 2018, 07:00:25 am »

Spoiler: Message to the Defiant (click to show/hide)
Spoiler: Message to the Slavers (click to show/hide)

« Last Edit: February 10, 2018, 09:39:14 am by Tiruin »
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Iituem

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Re: Sorcerers @ War - Game Thread [Turn 5]
« Reply #61 on: February 12, 2018, 04:10:09 pm »

Turn 6 - Early Researches

Spoiler: Roosts of Aeriala (click to show/hide)
Spoiler: Kingdom of Heth Garand (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #62 on: February 12, 2018, 04:10:41 pm »

Spoiler: Autarchy of Varxsea (click to show/hide)
Spoiler: Empire of Fredek (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #63 on: February 12, 2018, 04:11:06 pm »

Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
« Last Edit: February 12, 2018, 04:22:23 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #64 on: February 12, 2018, 04:13:03 pm »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)


Bugfix/Change Log

Quote
Rebalance T0 and T1 units and determine desired attack/armour ratio.  //DONE and then some!
Looting and ransoming option.   //PARTIAL!  Need to add a function to enslave or return.  But that needs slavery to be updated to allow for races!
Publish details on new stuff in tech tree (artisan buildings etc). //DONE
Tweak heroic item costs.         //DONE
Negative thralls in Valdivia?      //FIXED
(adjust new colony pop splits?)      [allow for racial preference in colonisation]   //DONE!  You can now pick a single race to colonise.
Add in a 'conditions' section to spell selection during battle to help avoid problems like necromancers summoning when they lose a fight.  //DONE
Spell-storing implements?  //DONE, at least in a basic form.
More pre-gen treasure items  //DONE, if you defeat wanderers or stationary NPCs
Book-keeping error - thieves' guild owning erroneous provinces.  //DONE
Update goods transfer & production.      //DONE - AT LONG FUCKING LAST, DONE.
Add build exclusions to AI building (just Mint at present).      //DONE - stops provinces building an excess of Mints
Rebalance heroic weapons to account for range disparity.   //DONE
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Shadowclaw777

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #65 on: February 12, 2018, 05:00:15 pm »

« Last Edit: February 15, 2018, 07:12:26 pm by Shadowclaw777 »
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Taricus

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #66 on: February 12, 2018, 05:31:56 pm »

Spoiler: Varxsea Turn 6 (click to show/hide)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #67 on: February 13, 2018, 10:24:00 am »

Spoiler: Depths of Valdivia T6 (click to show/hide)
« Last Edit: February 14, 2018, 01:44:13 am by 10ebbor10 »
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NUKE9.13

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #68 on: February 13, 2018, 12:29:41 pm »

Spoiler: Heth Garand Turn 6 (click to show/hide)
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Long Live United Forenia!

Terenos

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #69 on: February 13, 2018, 08:48:57 pm »

Spoiler: Trelia Turn 6 (click to show/hide)
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But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #70 on: February 15, 2018, 02:43:47 pm »

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frostgiant

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #71 on: February 15, 2018, 09:26:10 pm »

Spoiler: Empire of Fredek turn (click to show/hide)
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Tiruin

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Re: Sorcerers @ War - Game Thread [Turn 6]
« Reply #72 on: February 16, 2018, 08:58:31 am »

« Last Edit: February 19, 2018, 07:19:27 pm by Tiruin »
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Iituem

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #73 on: February 21, 2018, 08:02:26 pm »

Turn 7 - Renewed Faith

Spoiler: Roosts of Aeriala (click to show/hide)
Spoiler: Kingdom of Heth Garand (click to show/hide)
« Last Edit: February 21, 2018, 08:12:26 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 7]
« Reply #74 on: February 21, 2018, 08:02:59 pm »

Spoiler: Autarchy of Varxsea (click to show/hide)
Spoiler: Empire of Fredek (click to show/hide)
« Last Edit: February 21, 2018, 08:12:43 pm by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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