Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Sorcerers @ War - Game Thread [Turn 8]  (Read 6085 times)

Iituem

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #15 on: January 09, 2018, 07:01:57 am »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)

Changelog:  Scout view distance is being nerfed to 1 after being discovered to be rather OP.  Anyone who raised a scout this turn still got the one-off view distance bonus, but they will no longer provide the sight bonuses they did.

Terrain Combat Effects

Independent of fortification bonuses, rough terrain types now have properly implemented the combat effects they were always meant to have.  Combat on plains, desert, arctic and sea terrain is unaffected, but hills, mountains and forests now have unique effects.

Hills:  Hills provide a 10% bonus to defender artillery power, a 25% bonus to defender ranged attack and armour, a 20% bonus to defender trap strength, a -25% penalty to attacker charge power, a 10% bonus to defender skirmish power and a 5% bonus to defender melee attack and armour.

Mountains:  Moutnains provide a 25% bonus to defender artillery power and a -10% penalty to attacker artillery power, a -25% penalty to attacker ranged power and a 50% bonus to defender ranged attack and armour, a 20% bonus to defender trap strength, a -50% penalty to attacker charge power and a -25% penalty to defender charge power, a 10% bonus to defender skirmish power and a 5% bonus to defender melee attack and 10% bonus to defender melee armour.

Forests:  Forests provide a -25% penalty to attacker and defender aerial power (airstrikes, such as a hypothetical meteor spell), a -50% penalty to attacker and defender artillery power, a -25% penalty to attacker ranged power and a 10% bonus to defender ranged armour, a 50% bonus to defender trap strength, a -25% penalty to attacker and defender charge power, a 50% bonus to defender skirmish power, and a -50% penalty to attacker and defender buzzer power.

In brief, hills and mountains are best for defenders who employ artillery and ranged weapons, forests are best for defenders who employ traps and skirmishers and especially those who want to evade an aerial foe, while any sort of rough terrain is desirable for defending against cavalry.
« Last Edit: January 09, 2018, 02:50:41 pm by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #16 on: January 09, 2018, 07:52:37 am »

Spoiler: Heth Garand Turn 2 (click to show/hide)

Spoiler: Fluff (Public) (click to show/hide)
Logged
Long Live United Forenia!

Taricus

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #17 on: January 09, 2018, 08:57:58 am »

Spoiler: Varxsea Turn 2 (click to show/hide)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #18 on: January 09, 2018, 09:47:18 am »

« Last Edit: January 10, 2018, 01:12:39 am by 10ebbor10 »
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #19 on: January 09, 2018, 09:56:48 am »

Logged

frostgiant

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #20 on: January 09, 2018, 12:53:17 pm »

Empires of Fredek

Spoiler (click to show/hide)
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 2]
« Reply #21 on: January 09, 2018, 04:29:53 pm »

Spoiler: Kingdom of Trelia (click to show/hide)
« Last Edit: January 10, 2018, 12:00:23 am by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 2]
« Reply #22 on: January 09, 2018, 09:55:15 pm »

« Last Edit: January 10, 2018, 06:33:20 am by Criptfeind »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 2]
« Reply #23 on: January 10, 2018, 12:45:02 am »

Flavor below in another post so I can quicken the processing by posting my turn nao.
Also edited post because typo.
« Last Edit: January 10, 2018, 12:56:53 am by Tiruin »
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 2]
« Reply #24 on: January 21, 2018, 11:31:34 pm »

Turn 3 - Scouting Parties

Spoiler: Roosts of Aeriala (click to show/hide)
Spoiler: Kingdom of Heth Garand (click to show/hide)
Spoiler: Autarchy of Varxsea (click to show/hide)
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 2]
« Reply #25 on: January 21, 2018, 11:32:27 pm »

Spoiler: Empire of Fredek (click to show/hide)
Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
« Last Edit: January 24, 2018, 05:16:14 pm by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 3]
« Reply #26 on: January 21, 2018, 11:34:28 pm »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)

Additionally, here is a key for the player maps.

« Last Edit: January 22, 2018, 08:27:59 am by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

frostgiant

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 3]
« Reply #27 on: January 22, 2018, 12:29:42 am »

3rd turn of the Fredek Empire
Spoiler (click to show/hide)
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #28 on: January 22, 2018, 12:50:14 am »

Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Sorcerers @ War - Game Thread [Turn 3]
« Reply #29 on: January 22, 2018, 01:16:49 am »

Spoiler: Varxsea Turn 3 (click to show/hide)
« Last Edit: January 22, 2018, 01:30:00 am by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 [2] 3 4 ... 7