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Author Topic: Sorcerers @ War - Game Thread [Turn 8]  (Read 6079 times)

Iituem

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Sorcerers @ War - Game Thread [Turn 8]
« on: January 05, 2018, 05:31:32 am »

Sorcerers @ War


Welcome, poor souls, to Sorcerers @ War.  The full introduction and gameplay details can be found in the manual, but this represents the successor to the seven-years-dead original Fiefdoms @ War.  A heavy codebase backs this particular game, representing something of an ongoing commitment on the part of your humble GM.  Really, really do read the manual.

The OOC Thread is here.  Use it for asking questions about the game, posting to join the waitlist or posting fluff.  Please do not post here if you are not in the game.  Restrict use of this thread for gameplay.

A full list of technologies, units (except secret racial units) and buildings can be found in the OP of the OOC thread as a reference.  The rest of this and the next post will be reserved for future references.


The first turn is incoming.  Please do not post during a new turn until all eight faction turns have been delivered.  This may take several minutes, as turns regularly exceed the 40k character limit.  Players:  Do not read another nation's spoiler.  Observers: Read everything, share nothing where the players can see it.

« Last Edit: March 02, 2018, 05:23:29 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread
« Reply #1 on: January 05, 2018, 05:32:30 am »

[Reserved post.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread
« Reply #2 on: January 05, 2018, 05:37:18 am »

Turn 1 - One Year Later

Spoiler: Roosts of Aeriala (click to show/hide)
Spoiler: Kingdom of Heth Garand (click to show/hide)
Spoiler: Autarchy of Varxsea (click to show/hide)
« Last Edit: January 05, 2018, 02:16:48 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread
« Reply #3 on: January 05, 2018, 05:39:17 am »

Spoiler: Empire of Fredek (click to show/hide)
Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
« Last Edit: January 05, 2018, 02:27:03 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread
« Reply #4 on: January 05, 2018, 05:40:58 am »

Spoiler: Clans of Defiance (click to show/hide)
Spoiler: Depths of Valdivia (click to show/hide)

General OOC Comment:  Some of you may notice you have buildings such as Smiths creating demands that can be satisfied, but which are currently not.  This will automatically resolve on turn 2.
« Last Edit: January 05, 2018, 02:29:39 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

NUKE9.13

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #5 on: January 05, 2018, 06:56:36 am »

Spoiler: Heth Garand Turn 1 (click to show/hide)
« Last Edit: January 06, 2018, 04:07:35 am by NUKE9.13 »
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Long Live United Forenia!

Taricus

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #6 on: January 05, 2018, 07:46:15 am »

Spoiler: Varxsea Turn 1 (click to show/hide)
« Last Edit: January 06, 2018, 11:17:17 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #7 on: January 05, 2018, 08:35:34 am »

Spoiler: Depths of Valdivia (click to show/hide)
« Last Edit: January 05, 2018, 02:57:39 pm by 10ebbor10 »
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Shadowclaw777

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #8 on: January 05, 2018, 09:33:00 am »

« Last Edit: January 07, 2018, 12:44:50 am by Shadowclaw777 »
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Tiruin

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #9 on: January 05, 2018, 10:27:35 am »

I'm wondering if there could be a rule of no editing posts? :O (More for being more like 4X "Press the End Turn button", as we're all honorable folks anyway)
Anyway! :I
I'm betting everyone has flavor, so I'ma shove all the flavor I'm writing as thanks back to Iiteum, and writing about stuff in general (eg It isn't all human-centric/ego-centric GLORY GLORY)
Spoiler: Flavor (click to show/hide)

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Terenos

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #10 on: January 05, 2018, 12:44:25 pm »

Spoiler: Trelia (click to show/hide)
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But despite what you've been told, I once had a soul. Left somewhere behind...

frostgiant

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #11 on: January 05, 2018, 02:17:23 pm »


Empire of Fredek 1st turn
Spoiler (click to show/hide)
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Criptfeind

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #12 on: January 06, 2018, 03:15:49 am »

« Last Edit: January 06, 2018, 08:39:38 am by Criptfeind »
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Iituem

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Re: Sorcerers @ War - Game Thread
« Reply #13 on: January 09, 2018, 06:59:11 am »

Turn 2 - First Contact, First Blood

Spoiler: Roosts of Aeriala (click to show/hide)
Spoiler: Kingdom of Heth Garand (click to show/hide)
Spoiler: Autarchy of Varxsea (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - Game Thread [Turn 1]
« Reply #14 on: January 09, 2018, 07:00:28 am »

Spoiler: Empire of Fredek (click to show/hide)
Spoiler: Kingdom of Trelia (click to show/hide)
Spoiler: The Virtuous Lands (click to show/hide)
« Last Edit: January 09, 2018, 02:46:19 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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