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Author Topic: capturing trap-immunes question  (Read 1077 times)

martinuzz

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capturing trap-immunes question
« on: January 04, 2018, 04:21:19 pm »

I am aware of webbing over traps being an option.

I seem to have forgotten however, whether it is possible to trap non-flying trap-immune creatures in cage traps by dropping them on the trap from 1z level above (stunning them on the trap)? Or was it 2 z-levels?
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PatrikLundell

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Re: capturing trap-immunes question
« Reply #1 on: January 04, 2018, 05:02:29 pm »

Creatures that are only trap avoid but can be stunned can be caught by causing a cave-in that drops them one level into cage traps (a gremlin trap has a lever for the compulsively lever pulling victim to pull to collapse the pillar and 8 cage traps surrounding the pillar at the level below [at least in the design I use]). Dangerous trap avoiders are also no-stun, however, so it's basically gremlins and kobolds you can trap that way.
Dropping can work but the fall has to be hard enough to knock the victim out without killing it, but cave-in dust works a lot better.
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IT 000

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Re: capturing trap-immunes question
« Reply #2 on: January 06, 2018, 09:33:48 pm »

Another option that works flawlessly is to capture a giant cave spider and tame it. Then set it up behind some fortifications. Webbed creatures are always stunned and this will trigger a cage trap.
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PatrikLundell

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Re: capturing trap-immunes question
« Reply #3 on: January 07, 2018, 01:49:28 am »

No. Webbing doesn't stun creatures, it webs them, which allows you to catch trap avoiders who are not web immune (where I think web immunity always comes with the web throwing ability, and no other way). However, martinuzz said that option was already known.
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buuface

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Re: capturing trap-immunes question
« Reply #4 on: January 09, 2018, 02:58:12 am »

The giant spider sound like a nice idea. Do you pen them in a 1x1 chamber from behind?
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martinuzz

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Re: capturing trap-immunes question
« Reply #5 on: January 09, 2018, 11:08:38 am »

Bit harder. It needs a bait animal at most 4 tiles away from the spider, and you need to fool the spider into thinking it is able to path to it, by using a locked, but pet-passable door in the spider pen. Since you don't want the bait animal to trigger the webbed over traps, you need to chain it. This creates 3x3 blocks of non-trappable space. It's a bit of a puzzle to make an effective setup. Raising bridges of 1 tile lenght are one solution
Code: [Select]
W..S.W     W - wall    F - fortification
WdFFFW     . - floor   S - GCS
..^^^.     d - door, locked but pet-passable
..^^^.     ^ - traps you want webbed
======     ===== - bridge, raises to north or south, raise it once the traps are webbed to leave a 2 wide trapped corridor and make the spider stop shooting
...v..     v -chain with bait animal
WWWWWW
I think that *should* work, although it's been a few versions since I toyed with GCS.

Now when you capture something in a webbed trap, you want to forbid the cage until your weavers have cleared the webs away, unless you want to cage your own dwarves.

Note that when facing building destroyers, you want the pet impassable door on the other side of the traps as the direction of enemy travel.

Another option that works flawlessly is to capture a giant cave spider and tame it. Then set it up behind some fortifications. Webbed creatures are always stunned and this will trigger a cage trap.

Also note that you do not want tamed GCS. You want tamed bait animals and wild GCS. Tamed GCS suck for silk purposes, if only because chaining a hostile is a PITA
« Last Edit: January 09, 2018, 11:20:30 am by martinuzz »
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buuface

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Re: capturing trap-immunes question
« Reply #6 on: January 09, 2018, 08:13:18 pm »

Nice thanks!
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martinuzz

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Re: capturing trap-immunes question
« Reply #7 on: January 09, 2018, 08:19:28 pm »

One small note, I am not 100% sure that the door needs to be locked yet pet passable. It could be the other way around, unlocked but pet-impassable. It's been too long forgot which of the two it is.
Another note, you get the wild GCS into the pen by building it's cage, linked to a lever to release it. Don't forget to forbid the mechanism and the cage once you released it.
« Last Edit: January 09, 2018, 08:21:22 pm by martinuzz »
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martinuzz

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Re: capturing trap-immunes question
« Reply #8 on: January 11, 2018, 07:48:23 pm »

So I was outdated on my GCS farm. What used to work a few versions ago doesn't work anymore.
You still need wild spiders, but tame bait won't work. You need dwarves, or invaders for the spider to start webbing.

It's not a big problem, wiki has good examples: http://dwarffortresswiki.org/index.php/DF2014:Silk_farming

Just tested it and I managed to web over the cage traps I wanted webbed. Now to put my 2 wild GCS in a pen and have them breed some offspring I can tame, and some spare wild ones. Not that I fear losing them of old age that much, I always mod my GCS to live nearly as long as dwarves instead of the 20-30 years vanilla gives them.
« Last Edit: January 11, 2018, 07:50:11 pm by martinuzz »
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Encrtia

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Re: capturing trap-immunes question
« Reply #9 on: January 11, 2018, 08:06:55 pm »

I was trying to re-create what you said to capture some forgotten beasts, but as you found out, it didn't work. Instead, my infiltrators mined directly next to the target, cleared out a (if possible) 3x5 room, filled it with cage traps & 1-3 tamed Giant Cave Spiders. Once set, I mined the final wall between the secret chamber & the forgotten beast, sending it into a rage of "FOOOOOD" only for it to get tied up the moment he entered the room. Though I'm sure Ushrir (our miner) isn't too happy about his predicament in the cage now... Will have to set up a silk farm though with a vampire later ... was stumped on that, but the wiki'll do.
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