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Author Topic: Any way to turn off cave adaptation?  (Read 1646 times)

Szkeptik

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Any way to turn off cave adaptation?
« on: January 03, 2018, 06:44:21 pm »

I don't really understand why this is even in the game, but is there a way to turn it off? I'm really sick of my dwarves vomiting everywhere as soon as they leave the fortress. Half the map is blueish green. What's the point of having a fortress if everyone gets sick from living in it?
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Quietust

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Re: Any way to turn off cave adaptation?
« Reply #1 on: January 03, 2018, 08:02:20 pm »

Edit "creature_standard.txt" in your world's raws (or in the global raws if you're generating a new world) and remove the "[CAVE_ADAPT]" token from the "[CREATURE:DWARF]" definition.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Skorpion

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Re: Any way to turn off cave adaptation?
« Reply #2 on: January 04, 2018, 11:47:13 am »

I don't really understand why this is even in the game, but is there a way to turn it off? I'm really sick of my dwarves vomiting everywhere as soon as they leave the fortress. Half the map is blueish green. What's the point of having a fortress if everyone gets sick from living in it?

Either roof over the goddamn sky, stop sending dorfs outside, or deal with it.
Yes, roofing over the sky is a solution. At the very least, you can roof over the areas you use the most.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.