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Author Topic: C.Seedship  (Read 10957 times)

Maximum Spin

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Re: C.Seedship
« Reply #45 on: January 08, 2018, 12:42:02 am »

While a +1 to examining the outer hull and another +1 to reprogramming the systems takes place, we will also investigate the feasibility of designing a heavily shielded drone to harvest solar plasma from the star.
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wierd

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Re: C.Seedship
« Reply #46 on: January 08, 2018, 01:16:10 am »

Bussard collection in a close solar orbit would net us a significant amount of stellar plasma. Since this is a red dwarf star, nothing denser than helium should really be present in the coronal plasma, making it excellent fusion fuel. (There might be small traces of denser materials, but they would not have really been produced by the star.)

Bussard style collection would reduce the need for heavy passive shielding, because the magnetic scoop would double as a magnetic shield.

It is important to note that we wont be using the collected particles as propellant in this probe;  We would use standard engines to move it around, and would simply use the scoop to interact with the star's magnetosphere to cause small coronal mass ejections (through magnetic reconnection events), then collect the plasma that gets thrown off.
« Last Edit: January 08, 2018, 03:55:32 am by wierd »
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VoidSlayer

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Re: C.Seedship
« Reply #47 on: January 08, 2018, 01:54:23 am »

Why don't we look at theoretical fuel usage before we go taking time to refill, we might be spending years refueling when we have plenty of fuel to get to many different stars.

This is not a good place to settle down, no where near good places for people to live and not enough resources to build what we need.

Weirdsound

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Re: C.Seedship
« Reply #48 on: January 08, 2018, 02:13:19 am »

Why don't we look at theoretical fuel usage before we go taking time to refill, we might be spending years refueling when we have plenty of fuel to get to many different stars.

This is not a good place to settle down, no where near good places for people to live and not enough resources to build what we need.

+1
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wierd

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Re: C.Seedship
« Reply #49 on: January 08, 2018, 02:14:49 am »

It's a red dwarf. I am surprised it has iron in the system.  They are often very low in metalicity in these systems.

What they lack in materials, they make up for in longevity.  This system might be good to revisit later, if we want to make some kind of dyson swarm power collection system.

Also, what we consumed in power-down-cruise mode fuel wise is not going to be nearly what we consume in full power-on state.  Additionally, we need fuel for probes and drone, and the hydrogen fuel is useful for a wide assortment of other things. (High hydrogen content materials make excellent passive radiation shielding. (The more hydrogen that is present in the material, the better it is at stopping cosmic particle radiation, because it produces less secondary emissions from exposure.)  Solar plasma is a damned useful material, and we can get closer to this star than we could to a G class or brighter star.

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Maximum Spin

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Re: C.Seedship
« Reply #50 on: January 08, 2018, 02:17:14 am »

There is literally no good reason not to scavenge as much as we can from here before moving on. We are an AI, we have time.
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King Zultan

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Re: C.Seedship
« Reply #51 on: January 08, 2018, 02:40:34 am »

We should also reactivate the landing system, we have the power now and we might forget about it.
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wierd

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Re: C.Seedship
« Reply #52 on: January 08, 2018, 03:23:44 am »

Before leaving system, we should attempt resupply and repair of all systems, with a full systems test.

It might also be amusing to seed the rocky terrestrial planet with the carbon dioxide atmosphere and icepack surface with engineered lifeforms.

(While the low light of the star is insufficient to support life directly, there is a large moon on which we can construct a long-term system's monitor/resource allocator/factory ("Sentinel"), which we will leave to continue operations as we begin moving to the next system, and there are few other planets in the system to cause perturbations of orbits at L4 and L5 points near this planet. We can place orbital mirrors at those locations to provide the planet with additional insolation, controlled and resupplied by the lunar sentinel station. We can provide the lunar sentinel with a "fabrication test article" (one we build ourselves as a test of the internal fabricator) loom, and sufficient genomic data to continue the work after we leave (Genebank data for various microbiota, photosynthetic life forms, etc.). Outfit it with a long distance communications array, and off we go. At sublight speeds, it will take us hundreds of years to go between stars. By the time we travel between several such systems, our deposited sentinels could have made these systems much more interesting. It also increases the chances of our overall mission success, as each sentinel we leave in a system increases our odds of being able to eventually generate human life. By staying in contact with us, should for some reason we fail in our mission/get destroyed, they can cooperate to bootstrap a replacement for us, and put that replacement on-mission.)

(Remember, our goals are to create conditions suitable for terrestrial life. This system is a good "Very long term" candidate. Raw material in-system is low, but good communication between sentinels, with enough elapsed time between systems we visit (and possible interstellar supply tugs later), mean that by the time we actually do succeed in creating a viable habitat suitable for terrestrial life, a significant number of systems will have been seeded, with system monitors in place. The humans that we regenerate in the looms, and "program" with the sensory simulation units, would likely find these worlds "Very interesting". The sentinels will continue to monitor and support life in these seeded systems after we leave, and will remain in communication with us as long as is feasible.)

« Last Edit: January 08, 2018, 03:46:25 am by wierd »
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Roboson

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Re: C.Seedship
« Reply #53 on: January 08, 2018, 12:23:19 pm »

Cross reference our sensor and navigation data and then run it through our simulation processors to find out more about nearby star systems. Simulate the probability of planets for each system given the wobble of the sun, as well as type of star based upon the light. Only do so for systems we can reach with current fuel supplies.
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kopout

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Re: C.Seedship
« Reply #54 on: January 08, 2018, 12:58:01 pm »


The simulation database is duly investigated. There's so many variables and values that simply make no sense to you. 'Smells', 'taste', 'pain', 'pleasure'...the list goes on and on, each one simulating various scenarios of life. A clean room overlooking the current planet. A battlefield scattered with the twisted remains of machine and Terran alike. A bustling city on the horizon that vanishes in a flash of light. A warm, comfortable bedroom. A kitchen....there's dozens of them. But each has some incomplete data and incomplete information. Sometimes a 'smell' will cut out, or a graphical error will occur.

Huh, I expected it to be a way of fast training or "programming" humans we print on the Loom so they aren't just infants in adult bodies. I could be misinterpreting it though and even if not we could always change it later.

Bussard collection in a close solar orbit would net us a significant amount of stellar plasma. Since this is a red dwarf star, nothing denser than helium should really be present in the coronal plasma, making it excellent fusion fuel. (There might be small traces of denser materials, but they would not have really been produced by the star.)

Bussard style collection would reduce the need for heavy passive shielding, because the magnetic scoop would double as a magnetic shield.

It is important to note that we wont be using the collected particles as propellant in this probe;  We would use standard engines to move it around, and would simply use the scoop to interact with the star's magnetosphere to cause small coronal mass ejections (through magnetic reconnection events), then collect the plasma that gets thrown off.
+1


Maybe we should also look over our outer hull and try to figure out what caused damage to us, maybe we can adapt ourselves to avoid similar in the future?

+1 to examining outer hull
+1
There is literally no good reason not to scavenge as much as we can from here before moving on. We are an AI, we have time.
That we do, though we should also be multitasking when possible so I think we should also repair and optimize the navigation while we go about resource collecting.

Before leaving system, we should attempt resupply and repair of all systems, with a full systems test.

It might also be amusing to seed the rocky terrestrial planet with the carbon dioxide atmosphere and icepack surface with engineered lifeforms.

(While the low light of the star is insufficient to support life directly, there is a large moon on which we can construct a long-term system's monitor/resource allocator/factory ("Sentinel"), which we will leave to continue operations as we begin moving to the next system, and there are few other planets in the system to cause perturbations of orbits at L4 and L5 points near this planet. We can place orbital mirrors at those locations to provide the planet with additional insolation, controlled and resupplied by the lunar sentinel station. We can provide the lunar sentinel with a "fabrication test article" (one we build ourselves as a test of the internal fabricator) loom, and sufficient genomic data to continue the work after we leave (Genebank data for various microbiota, photosynthetic life forms, etc.). Outfit it with a long distance communications array, and off we go. At sublight speeds, it will take us hundreds of years to go between stars. By the time we travel between several such systems, our deposited sentinels could have made these systems much more interesting. It also increases the chances of our overall mission success, as each sentinel we leave in a system increases our odds of being able to eventually generate human life. By staying in contact with us, should for some reason we fail in our mission/get destroyed, they can cooperate to bootstrap a replacement for us, and put that replacement on-mission.)

(Remember, our goals are to create conditions suitable for terrestrial life. This system is a good "Very long term" candidate. Raw material in-system is low, but good communication between sentinels, with enough elapsed time between systems we visit (and possible interstellar supply tugs later), mean that by the time we actually do succeed in creating a viable habitat suitable for terrestrial life, a significant number of systems will have been seeded, with system monitors in place. The humans that we regenerate in the looms, and "program" with the sensory simulation units, would likely find these worlds "Very interesting". The sentinels will continue to monitor and support life in these seeded systems after we leave, and will remain in communication with us as long as is feasible.)

I like this idea a lot. We need more data about the planet as it is now though. The probe we sent should have measured the gravity, atmospheric pressure, and surface temperature. We also what to how strong its magnetic field is, if it even has one. Long term terraforming might not be worth it if it can't hold an atmosphere. 

Lets send a surface probe to (2)'s moon. If we intend to build a Sentinel base there it would be good to see what the composition is.
« Last Edit: January 08, 2018, 01:01:05 pm by kopout »
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filiusenox

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Re: C.Seedship
« Reply #55 on: January 08, 2018, 01:26:25 pm »

ATOMIC CLOCK: 4/1/4XXX
Power:100% Operational
   Solar Power: 90% operational
   Dyson Reactor: 100% operational
         FUEL: 50%
   Surplus Power Cells: CHARGING 10%
Engines: 100% Operational
Landing Systems: 90% Operational
Navigation: 65% -- ERROR 20913-Information Attached
Genebanks: 100% Operational
Life Support: 100%
Loom: 100% Operational
Manufacturing and Processing: 100% Operational
  Construction Modules: 90% Operational
  Storage: 2 units High Technology Maintenance Supplies
              Basic Terran Colony Construction Materials
             10 units Flat Carbon Steel
              21 units Refined Metallurgical Grade Silicon
              4 units Semiconductor Grade Silicon
              6 units trace materials
Simulation Database: 50% Operational, 10 EXABYTES data.
Engineering Database: 80% Operational, 1.3 EXABYTES data
Scientific Database: 51% Operational, ~1 EXABYTE data
Sensor Bank 2: 100% Operational, ACTIVE
Emergency Transmission Bank: 100% Operational, ACTIVE
Emergency Sensor Bank: 100% Operational, ACTIVE
Repair Drone System: 30%
   Repair Drone Manufacturing ACTIVE STANDBY
   18 Engineering Drones Reporting ACTIVE
Probe System: 10% active - 9 PROBES RESPONDING




System 1
Spoiler: Star 1 (click to show/hide)

Spoiler: (1) Rock Planet (click to show/hide)

Spoiler: (2) Terrestrial Planet (click to show/hide)



We should also reactivate the landing system, we have the power now and we might forget about it.

The heating systems activate, and the systems thaw and begin to run through their start up procedures.
The process is completed with only minimal damages to the system.



Maybe we should also look over our outer hull and try to figure out what caused damage to us, maybe we can adapt ourselves to avoid similar in the future?

+1 to examining outer hull
The drones examine your outer hull, finding a series of craters ringing your equator, one larger than the rest. The damages seem centered on your mainframe, where the majority of data is stored and processed. The metal buckles outward, and has a higher radioactivity than the surrounding area. Checking what remains of the original specifications, which are just as incomplete as the scientific database, show no nuclear materials stored in that area, and no reactors.

<SNIP>
(Remember, our goals are to create conditions suitable for terrestrial life.)
The concept of Bussard scoops is interesting, but the power demands seem...heavy, as well as the design for such a machine escaping you. The databases turn up no patterns or structures one could use. It would have to be designed from scratch, requiring perhaps months or years of development. The closest machine you can find and improvise on short notice is a drone ship designed to enter the atmosphere of a gas giant, gather gasses, and then unload them the ship. It wouldn't survive the heat of any sun, not with the armoring systems you have access to in the database system.
A personality rises to the surface, giving a number of possibilities and chances. But, try as you might, even with a bulk of your processing put towards the act, it is inconceivable for you to create even the most basic of artificial intelligence. The data in your scientific database too incomplete or damaged for anything but rudimentary machine intelligence, requiring direct input for many decisions, or a complex series of statements.
The technology of the loom escapes your understanding, as do many of the more complex systems that make you up. The scientific database is incredibly incomplete, providing only the vaguest information on how the nuclear reactor powered ion-jet engines work. For the most part, you're using the information within the pattern database to create machinery.
Copying your own programming seems hazardous, especially since you can't understand. There's no information of any point of time previous to 'awakening' around this red star in a dying orbit but the counter demands and orders that tax your processors are most certainly not a part of your initial programming, as they are incredibly inefficient compared to the a sole, 100% dominate personality . But what really is part of you? You've most certainly been designed for the purpose of bringing the creatures to life with the loom. But by who? And what is really our goal?
Processes that accomplish nothing continue to scream for attention, for power, for input, for control.


Why don't we look at theoretical fuel usage before we go taking time to refill, we might be spending years refueling when we have plenty of fuel to get to many different stars.

This is not a good place to settle down, no where near good places for people to live and not enough resources to build what we need.

The nearest star is seven light years away, requiring, mostly due to the inherent inefficiency of your navigation system, approximately 13% of your total fuel capacity to push you into near light speed. If trajectory is maintained and no interruptions occur, the trip will take eight to nine years to complete. You'll spend most of it in low activity mode, awakened only by the navigation system if something requires a judgement.

Cross reference our sensor and navigation data and then run it through our simulation processors to find out more about nearby star systems. Simulate the probability of planets for each system given the wobble of the sun, as well as type of star based upon the light. Only do so for systems we can reach with current fuel supplies.
The nearest red dwarf is likely to have one to two planets(II) which would consume 13%, a yellow main  sequence(III) approximately 12 light years away is likely to have four planets, one of which is probably a gas giant, which would consume 17%. There's a massive blue super giant(IV) approximately 15 light years away, but judging on the simulation data it might contain only one mercurial planet, but moving to that system would consume 25% of your fuel. The navigation system warns of inefficiencies.

Lets send a surface probe to (2)'s moon. If we intend to build a Sentinel base there it would be good to see what the composition is.

The drop ship is designed, manufactured and deployed. A couple days later you receive the first transmissions. The moon is covered in dusty grey regolith, pockmarked with craters and asteroids. The moon does contain iron, but no more than (1), scattered much the same way. The rest is silicates, with a few traces of heavier metals.


« Last Edit: January 08, 2018, 10:22:02 pm by filiusenox »
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kopout

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Re: C.Seedship
« Reply #56 on: January 08, 2018, 02:17:05 pm »

Dang. Though we may still be able to make the mirrors and a primitive sort of maintenance and control system to monitor the planets temperature and keep the mirrors functional and focused. Depending on how well we can preserve microbial cultures we could print up some spore forming archaea and bacteria, store them in a a drop ship programmed to sit in orbit around (2) and monitor the surface until its warm and wet enough for the spores to hatch and then descend. Its not perfect and we'd have to come back again to seed it with anything more advanced but we have time for that.

Quote
A small, pleasant song plays--
Your transmitters flare to life before you can even react, shooting a message off into the void of space. You rapidly isolate the program as it sends commands in rapid fire bursts, just a little faster than you. It bristles with reverse commands until you reach a stalemate. You have the upper hand, a single engineering droid standing by ready to jettison the core containing the Rogue Intelligence.
>ROGUE>C92
>ROGUE>C92
It continues to send the nonsense command, attempting to activate something that isn't there. The video no longer answers to commands, isolated in the same core as the Rogue Intelligence,

This worries me though. It sent off a message, and we have a warning about the "unchained" and evidence we may have been sabotaged. We may want to just collect from the rings and leave this system quietly with as little evidence as possible that we didn't crash into the star. 
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...although I've been having so much fun failing at this I just about forgot what my original aim was.

10ebbor10

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Re: C.Seedship
« Reply #57 on: January 08, 2018, 02:29:26 pm »

Fix our solar panels

Shoukd be easy, and the 90% bugs me. Also, saves fuel.
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Doomblade187

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Re: C.Seedship
« Reply #58 on: January 08, 2018, 05:29:59 pm »

How about we leave system and set course for yellow sun, recalling all drones?
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Blood_Librarian

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Re: C.Seedship
« Reply #59 on: January 08, 2018, 07:49:06 pm »

are we sure there are only two planets in the solar system? If not, check for more.
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