Hey, some people can hate on a dev without hating on their product. I hate the Space Engineers devs, but playing it with a gazillion mods is damn awesome. Probably the only game in which I could start the game in a puny fighter, board a cargo ship and turn it into my scrapyard, expanding the base by docking more and more stolen ships on it.
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Videos and stories look really cool and I want to check Stationeers out soon. A project like this being completed would be a great surprise.
Or have it be like Oxygen Not Included in which, although they may have a roadmap, the game is fun as hell and amazing and every update makes it even better. They could keep it in "Early Access" as long as they want with a system like that. A system where they deliver.
But I guess for something taking inspiration out of SS13, their roadmap will consist of adding more and more systems, features, and their supporting parts..so for some people it might feel like a Early Access Hell feature creep if they don't make such roadmap public.
Which is not a big deal if they
do have a direction for it.
My conclusion is that if a game came this far in the development, and it seems it reached this state in a rather short time (given the devs were researching the idea and trying to make it work through prototypes for a while), it's more likely that it will be finished than not IMO.
It's different than it was with Miner Wars, Space Engineers or Medieval Engineers...or No Man's Sky...that only some physics/tech demo was out and people were praising and throwing money at it (which I was guilty of with Miner Wars and NMS). In those cases there was nothing really concrete or tangible, it was the classic EA marketing trap we should all be at least a little immune to right now.
Watching the videos on Stationeers shows this is not the same situation.
Fingers crossed and I hope to blow my own base soon.
PS: As I'm basically talking about whether a project will fail or is scammy based on marketing and dev team PR behavior, more or less, I'd say that focusing on a 'niche market' (doubt it's too niche nowadays, but anyway), and with videos and description focused on the game's scope, they are approaching this the right way.
The clear sight of bullcrap nowadays is the EA/kickstarters of games in which 'you can do anything'. I'm not buying/supporting any games in which you 'can do anything' until it's fully released with plenty of videos and reviews up.