crazyabe:
Heart pounding, you look around manically for some means of escape. As you scan over your surroundings, knowledge rises unbidden, as stored away in some dark corner of your mind until ready to be used. You somehow understand, suddenly, that the people around you are truly dead, underneath, and that the strange ants crawling across the bodies are the ones really running the show here. A sort of gestalt mind, seeking more victims, more food, more bodies to drive to get more victims and more food and more and so on. As you realise this, another impulse jumps into your brain, and you find yourself muttering some strange words in what you think is probably German. At once, the zombies(?) nearest you... change. They stand still, straighter, and their eyes begin to glow red the ants crawling on them seem agitated somehow, as if something is not going according to plan. And then those bodies shuffle off to either side, leaving you a free path out of the circle, while the others look on in stupid confusion.
You stroll casually away, taking a moment to crush one of the ants with your heel just for spite.
Rahx:
As you pull up and take a good look into the alley, you discover that it is not an alleyway at all! The space looks like it was once occupied by a building, which is now floating about a hundred feet above, and, even though by rights it should be shielded in shadow on all sides, sunlight pours out of the gap, seeming purer and hotter than that shining everywhere else in view. As you look, though, your stomach lurches with vertigo, because looming ahead of you appears to be the ground it is as if the space opens up directly onto a suburban street, from above. There is a crowd of people below(?), and... some large unpleasant-looking things that are luckily paying no attention to you at all.
Unfortunately, while you're gawking, some other large unpleasant-looking thing roaming the streets turns out of an intersection ahead of you, and begins to pay attention to you.
darkwarlock3:
You run a bit further along the ridge, but, before you get very far, something else interesting happens! Another one of those strange beasts comes roaring past in the same direction, and this one had a gnome riding on it! I say "had", because the gnome just jumped off and rolled down the hill, ending up a few yards ahead of you and very unconscious.
Blood_Librarian:
You go to open the door, and find to your confusion that the door does not actually seem to exist. In fact, the whole house is a two-dimensional surface, like a cardboard cutout of a house. Circling around to the side a bit, you determine that, from this angle, the house definitely looks like an ordinary three-dimensional house, with all the right bits projecting or recessed, but as you walk back to face it directly, that view becomes increasingly warped, until from the front it is perfectly flat again. After making a perplexed face at this for a few seconds, you decide it isn't really your problem and head to the east. You stealthily approach the source of the shouting, and when you arrive, you see a short goblin looking around warily, surrounded by various shouting humanoids. And two large monsters that you can't quite figure out what they are from this distance, but one appears to have a lot of heads, while the other one has a surfeit of legs. You watch as the goblin grows increasingly agitated and then suddenly a flash of black light erupts from him, and the shouting instantly quiets down, the crowd parts, and the goblin walks out in your general direction.
Huh.
Jilladilla:
You can't drive south at the moment as south is through a cornfield. You continue generally westsouthwest until the first opportunity to turn south, and do so. You also keep a close eye out for triangles. It turns out there are a lot of vaguely triangular things out there in nature! At this point you happen to see a triangle of birds flying south above you, probably confused into migrating by the cataclysmic weather. This is probably not a sign, but it's not like you weren't going that direction anyway.
You really wish that guy had been more specific in telling you where to go, though.
blueturtle1134:
You attack the squirrel, leaping at its throat! It jumps toward you at the same time and you tangle together, biting and clawing at one another in a display of the ferocity of nature, and, to your horror, the squirrel is getting the upper hand. After a moment you manage to push it away a bit, and catch your breath. The squirrel is clearly too fast to just run away from, you think. As it realises your weakness and begins to advance on you again, you find yourself backing into a tree and panicked. You wish... you wish you had your pack here. With no other choices, you prepare to throw yourself at the squirrel again, and it suddenly looks terrified? Did you really overcome its will just by attacking a second time? As the question goes through your head, you see a pack of wolves rush past you and leap onto the squirrel, and, for a moment, you think your pack found you. Then you realise that these wolves are partly transparent, like the visions you sometimes see floating above water in the summer heat. When they tear at the squirrel's body, their jaws just fade right through to no effect but the squirrel is shocked and confused enough, still. Do you press your advantage and go on the offensive, or try to escape before it realises these phantoms pose no threat?
AbstractTraitorHero:
You explore the bunker. You find bunker stuff. It's not exactly spacious, and you have it completely mapped out in a matter of minutes.
The small corridor affording entry from the sturdy door above lets out directly into the lounge room wherein you were just reading. Off to the left is the dining room and the partially-separated kitchen; directly ahead is the hallway leading to the two bedrooms, and the two bathrooms between them. On the left of that hallway, also accessible from the kitchen, is the largest room, a storage area containing, besides all your supplies, the major appliances and the machinery that keeps your air clean and your water flowing. Finally, to the right of the lounge, and also accessible to the master bedroom (according to the plans you found in the storage room) is some kind of small office, which is currently locked. And that seems to be it. This is your world now, at least until the supplies run low.