Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Arms Race: Iron Behemoths - United Nations General Thread  (Read 3955 times)

Wizgrot

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #15 on: January 26, 2018, 10:45:11 am »

Recently, I have felt like my designs are of subpar quality. Not in the scale of the example of Bad Design provided in the intro, but leagues away from the Good Design example. That is why I would like to post something that might be useful to improve the quality of designs and propposals and,if proven useful, might be handy for other arms race games.

After a design or propposal gets rolled, eS grades it from 1 to 10, and briefly comments on the things he liked the most (to-the-point writing, reasonable demands…etc.) land the things that annoyed him the most (poor research, unclear proportions…etc.). This will ensure the quality  designs and revisions gradually increases from the constant input of criticism.

However, we players cannot entirely rely on eS to improve our skills. We need to make an active effort to ensure quality carries on through turns and games. That is why I believe we should compilate in a doc all the intended design propposals, as well as the roll, dificulty, eS veredict and his comments on it. This would serve as a reference database to further develop our submissions and look for inspiration in past designs.

Our final objective would be the establisment of a comprehensive guide so new and old players can have a set of guidelines that eases the burden on the GM. While different arms races have different QMs and preferences in the design propposals, I believe that making one for semi-serious arms races (ground in reality but with some tongue-in-cheek tones) such as the ones eS and Sensei should be our objective for now.

I would appreciate some discussion abou it in this thread. Also, I believe it will be better if we don´t discuss it over the discord, since I find it often derails discussion without producing any meaningful results. We would also ensure everything we say gets recorded and not lost in the margins of a chat.

As a first propposal for the guide, I believe it would be helpful for the QM to link the sources we hae consulted in order to redact our design, if we have consulted any. Even linking the Wikipedia page directly would make the task easier for the QM.

As a final note, this system requires will from both the players and the QM. So eS, Toskesh, vile capitalists dogs , are you on board?
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #16 on: January 26, 2018, 10:49:17 am »

I feel like that would make it much more intimidating and difficult for new players to join. For that reason I disagree.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Wizgrot

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #17 on: January 26, 2018, 10:56:09 am »

Why would having a more or less structured guide about how to submit designs intimidate new players?
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #18 on: January 26, 2018, 11:04:58 am »

Cos it'd be an intimidating, apparently required bit of reading. What if you accidentally break a rule? Better just to watch and let the experts handle things.

Also, different folks have different styles. There's nothing wrong with that. No need to try to enforce a single style on folks.
Logged
Long Live United Forenia!

Wizgrot

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #19 on: January 26, 2018, 11:16:53 am »

Why would it be more intimidating than reading, for example, the rules?

 I don´t intend to make a 30-page long essay on how to post a submission. Only between five to seven checkboxes to have a design that is easy for the GM to interpret and for the players to work as intended.

Not really a: MUST READ BEFORE YOU PLAY thing, but rather something that helps newbies have some guide to help them bring their first design forward and improve from that. Some basic recommendations, such as checking when the technology was created, to be as precise as possible...etc.

Anyway, I feel like the idea of a guide to make submissions may be too off putting for some people. What about eS (if he agrees, of course) rating and commenting on the submissions so we stop committing the same mistakes again and again? 
Logged

Mandemon

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #20 on: January 26, 2018, 01:20:12 pm »

I don't think this would work, because not only does it add more workload to eS, it also creates attitude of "I got better grades than you!".

If eS thinks design is badly written, he can say so. There is also a matter that everyone has different opinions on how a design should be written, some design overly detailed down to millimeters, some design general concept with only critical parts highlighted.
Logged
█████
█████
NOGRANIA SHALL NEVER DIE


Cannalan Pirate

Pavellius

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #21 on: January 26, 2018, 01:44:46 pm »

Ptw
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #22 on: January 26, 2018, 05:16:48 pm »

Joining Tokesh.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #23 on: January 26, 2018, 05:27:06 pm »

Joining Tokesh.

Welcome! Toskesh certainly needs the extra help!
Might I encourage you to join the discord?  You can communicate and work together with them here!

Rockeater

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #24 on: February 28, 2018, 04:41:26 pm »

tokesh
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Draxis

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #25 on: March 02, 2018, 11:08:09 pm »

Does either side particularly need more players right now?
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #26 on: March 02, 2018, 11:13:08 pm »

Does either side particularly need more players right now?

Toskesh does, I believe.

Draxis

  • Bay Watcher
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #27 on: March 02, 2018, 11:20:42 pm »

Toskesh does, I believe.
I'll join Toskesh, then.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #28 on: March 21, 2018, 11:06:52 am »

I’ve also joined Toskesh, inadvertently.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race: Iron Behemoths - United Nations General Thread
« Reply #29 on: March 21, 2018, 11:07:30 am »

At this point I think Tokesh has far more activity than Nogrania.
Logged
Pages: 1 [2] 3