Auturmn is my favorite seasorn.
Does exactly what we need it to do, so I'm glad it got a low roll. That 2 coulda nuked a lot.
Also, speaking of nukes...
I was going to make a joke but I think faster than I type and the idea evolved into something I had to look into. Nuclear weapons, defined in the Conventions as one which releases energy through fission or fusion and has the primary goal of causing harm to either life or materials through said release, are banned. Using nuclear power for other reasons is not. I envision a future where vehicles are largely nuclear-powered, in a world where war...war never changes.
But in all seriousness, the USS Nautilus, the first nuclear-powered submarine, rolls out in two years. It'd look a little odd, what with needing to at least somewhat comply to a semblance of physics, but a large nuclear-powered walker could prove to be quite the National Effort to work ourselves up to. Or a landtrain made up of a long segmented walker intended primarily for transport to provide all the TC.
Anyway, take that with a grain of salt. Like I said, the idea just kind of formulated, and I felt like I could at least drop the thought of a good multiturn project once we're feeling pretty good about our position.
As for suggesting a revision, what if we modify ourselves some cup launchers to attach to our rifles for our mills bombs? They'd be more numerable (though less effective) than the Kiwi for trying to cripple or kill armor, but have the added bonus of taking out the infantry bunched around their infringemobiles.
I'm also a fan of White Phosphorous and the Walker Upgrades - both also increase our ability to dominate the ground war. I'll wait a bit to see if some other suggestions come up. Probably going to lean towards me cups or the walker refits.