Spitballing here, since it's my first time participating in one of these, looking for some feedback.
With the new engines we have and the attack helicopter Toskesh unveiled I feel like this turn is going to define air superiority for the near future. The designs of the Draft/Draught were modified to work with the one engine, though since it gives us weight distribution issues I'm assuming the design of the nose wasn't greatly altered. This could give us some nose space to add another pair or dozen Emus (which may fix the weight problem and give us our kettle back). While further modifying the Draught might seem like a minor and fairly useless step, if we keep the forward-facing Emus, remove the side-mounted ones and add some to the nose, and chuck the floats and bomb mounts, we're stepping closer to filling an Interceptor role. While our helis are noted as being slower than the Toskeshi brand, they have staying power and numbers and may be able to intercept the rarer Xuá-Zhí. And with another heli unveiled on our side, the Toskeshi will practically have to design some form of AA or else give up the skies, if they didn't this turn.
Now what worries me is the speed and effectiveness of their Xuá-Zhí. If they were smart, they'd have modified it for air combat this turn. Which is why I'm instead thinking that we might want to modify our Hippos by removing the Ironcaster and replacing it with a Totally Not M45 Quadmount for our Totally Not Browning M2s. If the Xuá-Zhí gets nerfed though, it'd still light up a Hexafake pretty good (and the infantry tagging along deliciously exposed). Two guns each hooked up to a crank might work out. I'd have gone for one, but with the ruling on cyclical motion of the crank, and the specifying of four directions being moved in resulting in four shots, it's the only way I can see of improving RoF enough to be effective AA.