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Author Topic: Arms Race: Iron Behemoths - Nogrania - GAME OVER  (Read 52906 times)

stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #90 on: January 08, 2018, 07:49:10 am »

Quote from: Vote
Revision:
NAF-NMG-51 "Wictor" (1): Mandemom,
NAF-UV-51 "Whale" (5): Chiefwaffles, Kot, Happerry, BBBence, stabby

Flag
Uaine Glas (7): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

SamSpeeds

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #91 on: January 08, 2018, 10:42:47 am »

Quote from: Vote
Revision:
NAF-NMG-51 "Wictor" (1): Mandemom,
NAF-UV-51 "Whale" (6): Chiefwaffles, Kot, Happerry, BBBence, SamSpeedsstabby

Flag
Uaine Glas (8): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds

Redundant at this point but here I am
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #92 on: January 08, 2018, 07:53:56 pm »

Quote
Hence:
Revision: NAF-UV-51 "Whale"
(Utility Vessel 1951)

We take the Herald-class Destroyer, throw all the guns and armor and whatnot offboard, then we make room for cargo. Then we use it as a cargo ship.
It's not much space, but it's significantly more than "nothing" so we'll take it.

Easy Difficulty: 2 (you guys lucked out)
The NAF-UV-51 "Whale" is a gutted Herald-class Destroyer, in which all the guns and armor are thrown overboard.  There is very little of the existing ship left; most of the compartments, crew quarters, and conning tower are cut out or shifted towards the rear of the ship.  The forward deck is cut out to allow cargo to be stacked up, and the military markers are hastily scrubbed off the hull.  The end result is a relatively small cargo ship.  Cargo must be stacked carefully to prevent the ship from rolling or dipping too far forward, but so long as it remains out of rougher waters it should be perfectly fine. 4 Ore, 2 Oil.  +1 TC (Sea).

It is now the Strategy Phase

Sosoku234

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #93 on: January 08, 2018, 10:14:54 pm »

Quote
Fjords (1): Sosoku234
Mountains (1): Sosoku234
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frostgiant

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #94 on: January 08, 2018, 10:25:31 pm »


Quote
Attack:
Fjords (1): Sosoku234
Mountains (2): Sosoku234, Frostgiant
Badlands (1): Frostgiant,

Deploy Ellis Green:
Mountains (1): Frostgiant,
Fjords (0):
Badlands (0):
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #95 on: January 08, 2018, 10:38:08 pm »

Quote from: Vote
Attack:
Fjords (1): Sosoku234
Mountains (3): Sosoku234, Frostgiant, Chiefwaffles
Badlands (2): Frostgiant, Chiefwaffles

Deploy Ellis Green:
Mountains (1): Frostgiant,
Fjords (0):
Badlands (1): Chiefwaffles

Flag
Uaine Glas (8): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

frostgiant

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #96 on: January 08, 2018, 11:03:39 pm »


Quote from: Vote
Attack:
Fjords (1): Sosoku234
Mountains (3): Sosoku234, Frostgiant, Chiefwaffles
Badlands (2): Frostgiant, Chiefwaffles

Deploy Ellis Green:
Mountains (0):,
Fjords (0):
Badlands (2): Chiefwaffles, Frostgiant

Flag
Uaine Glas (8): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds
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Talion

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #97 on: January 09, 2018, 01:14:27 am »

Quote from: Vote
Attack:
Fjords (1): Sosoku234
Mountains (4): Sosoku234, Frostgiant, Chiefwaffles, Talion
Badlands (3): Frostgiant, Chiefwaffles, Talion

Deploy Ellis Green:
Mountains (0):,
Fjords (0):
Badlands (3): Chiefwaffles, Frostgiant, Talion

Flag
Uaine Glas (8): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds
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Mandemon

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #98 on: January 09, 2018, 04:41:40 am »

Quote from: Vote
Attack:
Fjords (1): Sosoku234
Mountains (5): Sosoku234, Frostgiant, Chiefwaffles, Talion, Mandemon
Badlands (4): Frostgiant, Chiefwaffles, Talion, Mandemon

Deploy Ellis Green:
Mountains (0):,
Fjords (0):
Badlands (4): Chiefwaffles, Frostgiant, Talion, Mandemon

Flag
Uaine Glas (8): Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds
Logged
█████
█████
NOGRANIA SHALL NEVER DIE


Cannalan Pirate

stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #99 on: January 09, 2018, 07:44:01 am »

Quote from: Vote
Attack:
Fjords (1): Sosoku234
Mountains (6): Sosoku234, Frostgiant, Chiefwaffles, Talion, Mandemon, Stabby
Badlands (5): Frostgiant, Chiefwaffles, Talion, Mandemon, stabby

Deploy Ellis Green:
Mountains (0):,
Fjords (0):
Badlands (5): Chiefwaffles, Frostgiant, Talion, Mandemon, Stabby

Flag
Uaine Glas ( 8) : Chiefwaffles, frostgiant, stabby, Mandemon, NUKE9.13, Happerry, BBBence, SamSpeeds
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #100 on: January 09, 2018, 10:08:18 pm »

Combat Phase
Summer 1951
Turn 2

Flags: Both Nogrania and Toskesh have proudly produced flags to represent their country, both on the battlefield and in the U.N.  Investors are reassured by the fact that we are an actual, real country with a real, cool-looking flag, and we have gained +1 point to our Economic Development Track.

Spoiler: flags (click to show/hide)


Technological Developments

Nogrania has built the NAF-AFW-51 "Hippo" Hexapod, a six-legged light tank walker.  It features new innovations in walker technology, allowing the craft to walk along similar to an ant at a rather impressive rate - even outrunning fully-equipped infantrymen on foot.  It can turn and run in reverse, though they haven't quite gotten the hang of turning while moving yet.  It features other ground-breaking innovations such as a hydraulic turret and a roomy interior for more ammo storage.  It also features the 2" Ironcaster as the main armament and the body is fully enclosed with Light armor, though the legs are only clad in Thin armor.  This is remedied somewhat by the tank being able to operate at a reduced speed when one or two legs are taken out, but the Hippo doesn't stand up particularly well to damage.

For their revision Nogrania has refitted their Herald-class Destroyer into the NAF-UV-51 "Whale", a utility vessel for transporting raw materials.  The guns, armor, conning tower, and most of the deck has been removed, allowing cargo to be stacked inside.  It has some issues with balance, but works well in calmer waters. Most importantly, it allows Nogrania to utilize the Oil resource provided to them by the U.N.


Nogrania Military
Spoiler (click to show/hide)



Toskesh has designed a remarkably effective semi-automatic rifle this year; the Xi-52 Dài-I Zha-Buqiang.  It fires 8 mm rounds out of a thirty-round staggered-load magazine, uses a long-strong gas piston to cycle the bolt, and has a stamped-metal receiver.  It's largely metal in construction with a sturdy wooden stock, which soldiers tend to wrap fabric around to help cushion recoil.  It features two rails, one on top above the receiver and one on the underside of the barrel.  These are for mounting optical scopes and foregrips/bipods, respectively - though Toskesh does not have any sort of scopes for now.  It's reasonably accurate, and the 8 mm cartridges features blue and red on the bottom, making it look really patriotic.  Rarely, the bolt will not close completely by the time the operator depresses the trigger, causing an out-of-battery firing.  When asked why it was called the Xi-52 when the current year was 1951, the lead engineer responded by saying it was the "rifle of the future" and also to "stop asking questions." 

For their revision, they've upgraded their Xi-51 Qi-Chu to the Xi-51b Qi-Chu.  The rubber skirt has been improved with a tear-drop shape to prevent it from collapsing when met with high obstacles.  The skirt is also divided into eight isolated components, in order to prevent the entire thing from collapsing when damaged.  It will still sag and slow down, but a single bullet isn't enough to bring it down any more.


Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #101 on: January 09, 2018, 10:08:41 pm »

Combat Report

Nogrania has elected to push the Badlands and Mountains.
Toskesh has elected to push the Badlands and Fjords.



Combat in the Mountains
It’s summer, and the miserable rain has tapered off in the mountains to the west.  This is good news for the soldiers fighting there; no more wet socks, slick rocks, or weather talk.  The mountain passes are more traversable during this time of the year, which allows Nogrania to easily move their Paradigm artillery and Hippo walker tanks forward.  Toskesh’s hovercraft, though no longer flaming-out in the rain, still struggle with the steep, winding passes.  They’re used very little here, if at all; unable to make progress in this theatre, their role is the same as their cheaper stationary 50 mm Sunrise cousins.

The roads are narrow here, often one lane wide and even more often unpaved.  Nogrania’s walkers must hug the mountainside as they progress and soldiers often hitch rides rather than march uphill.  Ambushes can shut down entire columns with a single well-placed grenade; Toskesh soldiers crawl into rocky outcroppings overhead and drop Model 24NG grenades onto the mechanized walkers below.  With the Hippo’s Thin leg armor it takes a couple well-placed grenades, but with the unarmored Paradigm it just takes any damage at all.  Once immobilized, progressing forward means repairing the walker or dropping it down the side of the mountain to let the rest of the column through.

Despite this, Nogrania is able to get a large number of their artillery and armor forward to support infantry assaults on Toskesh positions.  Toskeh’s new Xi-52 Dài-I Zha-Buqiang out-classes Nogrania’s hastily-modified Enfield in both fire rate and reliability, but with Hippo’s firing HE into their positions Toskesh soldiers are forced to fall back.  Nogrania proudly plants their new Uaine Glas flag on top of Toskesh’s last camp in the mountain theatre, claiming it as their own.

Nogrania has pushed far enough north to claim the Mountain Theatre! They will generate +1 point on their Economic Development Track for each turn they continue to hold it.



Combat in the Badlands
In the flat and open plateaus of the badlands, the Qi-Chu remains king.  The high speeds, combined with their new more reliable skirts, means they are impossible for Nogrania to catch.  Even return artillery fire struggles to knock them out; HE rounds can wound and damage the craft, but artillery crews must get extraordinarily lucky to get a critical hit.  Qi-Chu’s harass Nogrania’s lines day and night with their hit-and-run tactics, and for the time being Nogrania doesn’t really have an answer.  The Paradigm, on the other hand, has the same fragility as the Qi-Chu but with none of the speed.  It’s role is strictly to provide artillery support for infantry assaults, which have seen some mixed successes with the invention of Toskesh’s Xi-52 Dài-I and their own Hippo tank walker.

Toskesh’s Dài-I is a powerful rifle, able to out-shoot Nogrania’s Kotow in most engagements.  It’s more reliable, easier to handle, and has a larger magazine.  It’s a bit heavy, and the cloth wrapped around the stocks gives it a decidedly undignified look, but even Nogrania soldiers admit it’s a very nice gun – though they don’t envy Toskesh infantrymen carrying the heavy thing in the hot summer sun.  The gun packs quite a punch at 8 mm's, able to shred most light cover while still having a low enough recoil for extended firing.  It's shorter length also makes it more maneuverable, though that's undercut by the weight somewhat.

The Hippo performs the valuable role of close infantry support, fulfilling the role of “light tank” for the first time on Serouda since the Geneva Conventions were put into effect.  Since it doesn’t have any anti-infantry machineguns it can’t stray very far outside of the infantry platoon it’s attached to; at close range it is vulnerable to being overrun.  However, it does excel at hurling HE rounds into enemy pillboxes and other hardened positions that would be a nightmare for infantrymen to clear by themselves.  The new hydraulic turret allows it to quickly change targets and even track nimble Qi-Chu’s off in the distance (though landing a lucky shot is an entirely different matter).  The fact that it can’t deal very well with close enemy infantry means it can’t reach its full potential – Toskesh’s long-handled grenades can be thrown from fairly far away, and a couple explosions will be enough to rupture a hydraulic piston hidden beneath the Thin armor on the legs.  The redundancy in the limbs means it can limp along at a reduced pace, but the damage often hurts its responsiveness to new threats.

Nogrania has elected to keep Ellis Green on the front lines here in the Badlands, throwing him into their new Hippo tank walker and promoting him from the temporary rank of “Acting Corporal” to an actual “Corporal”.  He performs admirably, making the best use of the Hippo as he can to support the boots on the ground.  Newspapers in Nogrania’s capitol tell of his heroic capture of a lightly-defended plateau ridgeline of questionable strategic value.  He receives numerous care-packages in the next few weeks, most of which he gives away to fellow soldiers in his platoon.

Toskesh’s new Dài-I is very nice and does a good job in narrowing the gap, but their upgraded Qi-Chu doesn’t see a huge boost in its already-solid performance.  Nogrania’s Hippo tank walker helps in infantry support and fulfills the role of a light tank, even despite its struggles with survivability.  It largely makes a difference because Toskesh doesn’t have any anti-tank equipment they can bring to bear, or any armor of their own they can use to contest it.  Ellis Green’s heroic performance in the capture of the “Battle of the Ridgeline of Questionable Strategic Value” is enough to tip the war  in Nogrania’s favor, allowing them to secure their control of the Badlands.

Nogrania has pushed far enough north to claim the Badlands Theatre! They will generate +1 point on their Economic Development Track for each turn they continue to hold it.




Combat in the Fjords
The change in seasons in the Fjords sees the weather turning primarily to sunshine.  Now that the spring rains are gone the dense vegetation has dried out - this is good news for both Nogrania’s Paradigm and Toskesh’s Qi-Chu.  The Qi-Chu still struggles with the hilly terrain in the Fjords, but it performs admirably on the water.  They are still primarily used to drop infantry between the channels to flank enemy lines, and now that Toskesh’s infantry are outfitted with Xi-52 Dài-I they can hold their own in most combat.  Civilians doing their best to survive the war tend to their crops, which make excellent places to hide in the low-vegetation landscape.  Limited line-of-sight in the hilly terrain means the Hippo often finds itself in close-quarters with enemy troops; it’s still a frightening weapon to go up against, but Toskesh soldiers can occasionally get the better of it.

Despite their ability to out-flank and get in close, Toskesh troops are still frustrated by the lack of supporting armor and artillery.  The Qi-Chu’s available are almost entirely relegated to the water for troop deployments, and a solid semi-auto rifle can only do so much.  The Hippo and Paradigm have their own struggles, but they’re both pieces of hardware that can operate in this hilly terrain.  Even worse for Toskesh, their advancements in the Fjords means they’re now fighting in Nogrania-controlled waters.  Nogrania’s Herald-class Destroyers patrol the calm waters between the fingers of land.  Their 2” cannons are far too short range to provide support inland, but they can guard vulnerable beachheads and chokepoints in the labyrinth of water channels.  Qi-Chu’s are too fast for them to catch, and their 2” Ironcaster turrets don’t have the range or accuracy to do more than scare them off, but they do frustrate Qi-Chu crews.

However, the dry weather means the Qi-Chu’s don’t have to worry about their engines flaming-out, and their new skirts means they can afford rougher waters further out at sea.  The Herald will win any fight with a Qui-Chu, but the Herald is expensive enough they can’t guard everything.  Toskesh’s hovercraft may need to reroute, but more often than not their troops are deployed behind Nogrania’s lines.

The fighting is close – Toskesh doesn’t have the same infantry support as Nogrania, but their infantry are better equipped and they can get them behind enemy lines.  The combat seems doomed to be stalemated, but…

Spoiler (click to show/hide)

Due to the actions of one woman, the scales have tipped in Toskesh's favor and allowed them to make progress in the Fjords.

Toskesh has pushed far enough south to claim the Fjords Theatre! They will generate +1 point on their Economic Development Track for each turn they continue to hold it.  Toskesh has gained a War Hero: Jin Na!



Foreign Interests:
The war in Serouda has caught the interest of quite a few foreign countries.  Though relatively poor and unmodernized, both Nogrania and Toskesh are able to both build new weapons from scratch and immediately test them in the field of battle.  This manner of rapid development and battle-testing represents the potential for highly-effective weaponry.  We've been contacted by a diplomat from the United States who claims the U.S. is interested in helping us defeat the communist menace to the north.  The U.S. has adopted a policy of "plausible deniability" when it comes to Serouda, so any aid they lend us will be rather covert - for now.  That being said, if Nogrania were to sell one of their weapon designs to the United States, that would be a convenient excuse for us to gain another resource as payment...

Choose one design to sell to the United States to gain a Resource Credit

Other News:
Douglas MacArthur is relieved of Command of Korea by Harry Truman and ends his military career.  The UN army reaches Pyongyang, Korea.  Julius and Ethel Rosenberg, spies caught selling atomic secrets to the USSR, are sentenced to death in the U.S.  Treasonous British diplomats Guy Burgess and Domand Maclean flee to the USSR.  France, West Germany, and Benelux form the European Steel and Coal Community.  The International Olympic Committee agree to allow Russia to participate in the 1952 Olympics.  The UNIVAC 1 enters service at the Census Bereau.  China seizes the Asiatic Petroleum Company's assets.  The worlds first color TV broadcast occurs, CBS' Arthur Godfrey from NYC to 4 cities.



Theatre Progress:
Spoiler (click to show/hide)

10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #102 on: January 10, 2018, 01:43:11 am »

NAF-LAB-51"Eagle" Airship

The Eagle is arigid zepellin style airship. A duralinium framework holds up it's streamlined cigarlike form, within which reside numerous hydrogen filled gas bags. With a total length of 200 meters, and a diameter of 30 meters, it is of similar size to German world war era airships. This gives it a significant lifting capacity.

Propulsion is provided by 4 propellers jutting out of the side of the hull, each of which is reversible and can be operated individually. Beneath the airship hang 4 gondola's. The bridge gondola, the engine gondola that contains the turboshafts driving the propellors, and 2 payload gondola's, which can either contain goods/personnel, bombs, or a modified Ironcaster. Positions are prepared for, but not armed with, possible machine guns.

For safety, it s equipped with lifeboats,vests, and some essentials for the crew and possibly passengers.
« Last Edit: January 10, 2018, 03:04:02 pm by 10ebbor10 »
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #103 on: January 10, 2018, 02:20:21 am »

I was going to post the Draft, but really it feels like an airship may be a better idea.
It gives us bombing capabilities which is a really good thing considering neither side has any right now, so that could be huge for us. It's a much more surefire way to get TC than the Draft, which will be necessary if we keep the Badlands & Mountains this turn.

Quote
Design
NAF-LAB-51 "Eagle" Airship (1): Chiefwaffles

Design Sold to America
Do you think it's possible to have the engines be turboshafts, though? Turboshafts aren't particularly difficult (as in, they're not cutting edge) but developing some form of them now would help in future designs.
It's not a huge deal (I'm sure we could develop turboshaft engines as a part of a helicopter design too) but I'm hopeful that if we already have turboshafts, a design like the Draft may be Normal.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #104 on: January 10, 2018, 02:39:26 am »

Yup, and the UN ensures that planes don't exist, which basically ensures that the airship is almost invulnerable.

Making the engines turboshafts is possible, but I fear it would push up the difficulty. I'll add them, unless other people object.
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