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Author Topic: Arms Race: Iron Behemoths - Nogrania - GAME OVER  (Read 52950 times)

Kot

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #375 on: February 27, 2018, 06:29:13 pm »

Swamp Coastal Assault
A Special Ops team will be deployed on the coast via two Red Herring vessels with Ironcasters, escorted by a single Emu-equipped Draft.

The team will sneak into the gulag, covered by bombardment of the area with Ironcasters. The bombardment isn't to cause casualties, but rather to cause chaos. Toskesh won't be expecting an attack here, and their troops should be appropiately confused. The family will be quickly located, and a simple smoke signal created by the SpecOps team will mark them for pickup by the Draft while providing suppressive fire if needed. Once the Draft clears the area, bombardment will cease and the Red Herrings & Draft will meet at a location a small distance away from where the bombardment originated from, to avoid the risk of a Toskesh counter-assault or battery fire.
The team will load onto the boats with the family in tow, and they'll all head to Nogrania.
We're navally blocked.

Swamp Condor Insertion
A Condor, officially carrying foreign tourists and journalists (who totally aren't dressed-up Privates) surveying future-Nogranian lands, will fly over the gulag and feign engine troubles and land (however airships do that) adjacent/on the gulag.
If Toskesh decides to shoot down the Condor, they will firebomb themselves as well as the supposed civilian passengers of the Condor. This is generally a very bad thing for Toskesh to do.

Plainclothes specops will blend into the crowds at the Gulag in the chaos and locate the VIPs. The VIPs will be disguised in Nogranian clothing and given official Nogranian identification. Once this is done, the VIPs will be loaded onto the Condor right before its engine troubles are "fixed". It will then head over to Nogrania with the objective completed.
They will shoot down an espionage aircraft. Also what the fuck you mean plainclothes specops will blend into crowds? Do you realize how Gulags even work?

SWAMP DRAFT INSERTION
The Toskesh gulag deep within enemy territory will not be expecting TONS OF DRAFTS SUDDENLY DESCENDING ONTO THEM.

Especially when said Drafts are equipped with the Emu, expected to make Drafts actually useful at ground attack. And when they still somehow don't have anti-air that isn't rifle rounds ((and if they developed AA this turn, wouldn't this be before either side deploys new designs?)) All available Drafts will be loaded with elite forces and Emus. The general vicinity will be filled with copious amount of .50 BMG rounds as some of the Drafts land forces to secure the compound. Once this is done, the VIPs in question will be located and loaded onto Drafts, and our forces will escape with VIPs in tow before Toskesh reinforcements arrive.
Eh. Maybe.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Happerry

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #376 on: February 27, 2018, 08:08:59 pm »

Quote from: Votebox
Strategy:
Fjords (0):
Frozen Swamps (0):
Eastern Sea (3): 10ebbor10, Chiefwaffles, Happerry
Badlands(3) : 10ebbor10, Chiefwaffles, Happerry

Condor Deployment:
Fjords (0):
Frozen Swamps (3): 10ebbor10, Chiefwaffles, Happerry
Eastern Sea (0):
Badlands (0):
Do Not Deploy To Frontline: (0)

Spy Credit :
Sabotage enemy rocket fuzes so that they spontanously ignite (1) : 10ebbor10
Steal Hovercraft design (0):
Sabotage Ziyou-52 Merchant Vessel (3): Chiefwaffles, Kot, Happerry

Espionage Credit Plan:
Swamp Coastal Assault (0):
Swamp Condor Insertion (0):
SWAMP DRAFT INSERTION (2): Chiefwaffles, Happerry
Plan Helicopter Raid seems most likely to work at this point, unless someone has a shiny better plan.
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Kot

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #377 on: February 27, 2018, 08:50:17 pm »

1. Assemble a team of elite soldiers, give them a Nice Name, Or Something. National Nogranian Operations Secretive?

2. Use multiple unarmed (for maximum personnel carrying capacity) Drafts and perhaps the Condor (presumably also unarmed so it doesn't set itself on fire) to insert under the cover of night in area surrounding the compound. At least one Duke should be carried to be assembled on spot and provide close fire support on targets such as the gate and watch towers during the main assault. A couple of armed helicopters should also be delegated to the same role and also delaying enemy reinforcements if the need arises.

3. The ground team will sneak up on the camp and scout the area, establishing firing positions, surrounding the camp and figuring out where the targets and enemies might be, and also guide the close support fire on priority targets. Once the first shots are fired the assault begins, and it should be finished as soon as possible, freeing up the prisoners (presumably not only the main targets but also others, we can't have enough people that will tell the public that Toskesh are evil savages) in the camp. Secondary task would be also taking photos of the camp, for proof of atrocities that may have took place, although it shouldn't compromise the main mission. Any equipment that is deemed too unwiedly to recover should be left behind but presumably damaged irrecoverably - blow up the Emus with grenades or something.

4. The priority hostages will extract via a Draft as soon as possible, rest should extract via the Condor and other Drafts either from the camp, if it's cleared, or through nearby landing zone. The gun is to be left behind to save space, but destroyed. The 110 pound bomb we have leftover from Locus should do fine, but it's not like they couldn't have stolen the gun anyway from the frontlines.

5. Leave a thermos of tea behind, with a label saying "Pip Pip Cheerio you twats!", Or Something.

Quote from: Votebox
Strategy:
Fjords (0):
Frozen Swamps (0):
Eastern Sea (3): 10ebbor10, Chiefwaffles, Happerry
Badlands(3) : 10ebbor10, Chiefwaffles, Happerry

Condor Deployment:
Fjords (0):
Frozen Swamps (3): 10ebbor10, Chiefwaffles, Happerry
Eastern Sea (0):
Badlands (0):
Do Not Deploy To Frontline: (0)

Spy Credit :
Sabotage enemy rocket fuzes so that they spontanously ignite (1) : 10ebbor10
Steal Hovercraft design (0):
Sabotage Ziyou-52 Merchant Vessel (3): Chiefwaffles, Kot, Happerry

Espionage Credit Plan:
Swamp Coastal Assault (0):
Swamp Condor Insertion (0):
SWAMP DRAFT INSERTION (2): Chiefwaffles, Happerry
THE ABSOLUTE INSANITY OF KOT's PLAN (1): Kot
« Last Edit: February 27, 2018, 08:52:07 pm by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #378 on: February 27, 2018, 09:01:21 pm »

Sure.
Quote from: Votebox
Strategy:
Fjords (0):
Frozen Swamps (0):
Eastern Sea (3): 10ebbor10, Chiefwaffles, Happerry
Badlands(3) : 10ebbor10, Chiefwaffles, Happerry

Condor Deployment:
Fjords (0):
Frozen Swamps (3): 10ebbor10, Chiefwaffles, Happerry
Eastern Sea (0):
Badlands (0):
Do Not Deploy To Frontline: (0)

Spy Credit :
Sabotage enemy rocket fuzes so that they spontanously ignite (1) : 10ebbor10
Steal Hovercraft design (0):
Sabotage Ziyou-52 Merchant Vessel (3): Chiefwaffles, Kot, Happerry

Espionage Credit Plan:
Swamp Coastal Assault (0):
Swamp Condor Insertion (0):
SWAMP DRAFT INSERTION (1): Happerry
THE ABSOLUTE INSANITY OF KOT's PLAN (2): Kot, Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #379 on: February 28, 2018, 11:45:58 am »

Quote from: Votebox
Strategy:
Fjords (0):
Frozen Swamps (0):
Eastern Sea (4): 10ebbor10, Chiefwaffles, Happerry, Stabby
Badlands(4) : 10ebbor10, Chiefwaffles, Happerry, Stabby

Condor Deployment:
Fjords (0):
Frozen Swamps (4): 10ebbor10, Chiefwaffles, Happerry, Stabby
Eastern Sea (0):
Badlands (0):
Do Not Deploy To Frontline: (0)

Spy Credit :
Sabotage enemy rocket fuzes so that they spontanously ignite (1) : 10ebbor10
Steal Hovercraft design (0):
Sabotage Ziyou-52 Merchant Vessel (4): Chiefwaffles, Kot, Happerry, Stabby

Espionage Credit Plan:
Swamp Coastal Assault (0):
Swamp Condor Insertion (0):
SWAMP DRAFT INSERTION (1): Happerry
THE ABSOLUTE INSANITY OF KOT's PLAN (3): Kot, Chiefwaffles, Stabby
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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #380 on: February 28, 2018, 04:13:08 pm »

Quote from: Votebox
Strategy:
Fjords (0):
Frozen Swamps (0):
Eastern Sea (5): 10ebbor10, Chiefwaffles, Happerry, Stabby, BBB
Badlands(5) : 10ebbor10, Chiefwaffles, Happerry, Stabby, BBB

Condor Deployment:
Fjords (0):
Frozen Swamps (5): 10ebbor10, Chiefwaffles, Happerry, Stabby, BBB
Eastern Sea (0):
Badlands (0):
Do Not Deploy To Frontline: (0)

Spy Credit :
Sabotage enemy rocket fuzes so that they spontanously ignite (1) : 10ebbor10
Steal Hovercraft design (0):
Sabotage Ziyou-52 Merchant Vessel (5): Chiefwaffles, Kot, Happerry, Stabby, BBB

Espionage Credit Plan:
Swamp Coastal Assault (0):
Swamp Condor Insertion (0):
SWAMP DRAFT INSERTION (1): Happerry
THE ABSOLUTE INSANITY OF KOT's PLAN (4): Kot, Chiefwaffles, Stabby, BBB
Logged
Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #381 on: February 28, 2018, 08:02:36 pm »

Combat Phase
Winter 1952
Turn 8

Espionage!
Snow falls in Toskesh.  Chunks of ice float in the harbor, bobbing up and down in the dark water.  The yellow glow of sodium-vapor lights illuminates the frozen walkways, all vacant save for a single shady figure wrapped in a trench coat against the chill night air.  Ahead of him looms the Ziyou-52 Merchant Vessel, the only one in Toskesh’s entire fleet.  It’s scheduled to pull out of the harbor this week to receive another shipment of supplies to help aid the war effort, but for now it slumbers by the loading docks.  A few unlucky guards stand around it in the cold air, and our friend in the trench coat approaches the one by the gangplank.  They exchange a few words.  The guard nods and lights up a cigarette as the shady figure boards the ship.  Thirty minutes later they nod to one another as he disembarks.

At 6:25 am the next morning, an explosion rocks the harbor.  The merchant vessel tilts, and then a secondary explosion rips the starboard side apart when the fuel tank ignites.  Alarm bells ring and fire fighters rush into the harbor to save what they can, but there’s little to be done.  The Ziyou-52 tips over onto its side and quickly settles on the harbor floor.  Reports trickle in of sabotage and a shady figure seen prowling around the night before, but he’s nowhere to be found.  The ship – and the cargo it brings in – is gone.  Toskesh is unable to use the Ziyou-52 this turn and loses the TC it provides.

Spec Ops Deployments!
The swamps are deadly silent in the winter night.  The only beacon of light in this particular stretch of emptiness is a small fenced-in square of land.  Barbed wire tops the wooden walls and guard towers lazily sweep their spotlights across the undisturbed snow around the compound.  Some distance away a few helicopters swoop in low over the twisted trees and settle down on a small clearing.  Armed men, dressed in black and moving quickly, disembark.  Two helicopters unload a few heavy bundles of metal, which the men quickly assemble into a Duke artillery piece.  A couple men stay by the weapon while the rest disappear into the trees.

Back at the compound, a report comes in.  Nogranian helicopters, operating under the cover of darkness, have been spotted flying in from the south.  The commander chuckles and waves away the message.  Nogranians? Out here? What could they possibly have to gain operating this far north?  That's when the first artillery round comes sailing in and blasts apart the gatehouse.  Instantly gunfire lights up the night and tears apart the guard towers.  Men in black uniforms storm into the compound, eliminating guards with surgical precision.  Within minutes the helicopters have joined them, circling overhead with NMG's at the ready.  The camp is cleared quickly, leaving only the Nogranian Spec Ops and the gulag prisoners.  Numerous photographs are taken, and within half an hour all the prisoners are loaded onto the Drafts and evacuated out with the rest of the Spec Ops.  The Duke is destroyed to prevent it from being recovered, and by the time Toskesh reinforcements arrive the only thing left in the camp - other than the dead - is a single metal thermos and a note.  On the bottom of the thermos is engraved "Property of the National Nogranian Operations Service".

The note simply reads "Cherrio, you twats!"

Technological Developments

This turn Nogrania has built the NAF-NMG-52 "Emu", a new NMG to replace their Wictor.  It makes good use of the forty-plus years of innovation since the Vickers machine gun, using improved heat-resistant metals and more reliable internal mechanisms.  The round is increased from .303 to .50, and when considered with the overall design of the gun the Emu bears a remarkable resemblance to the USA’s M2 Browning.  The crank is integrated into the base design and fitted with a speed limiter to prevent enthusiastic gunners from inadvertently causing jams.  It’s far more accurate than the Wictor, though cranking the handle causes a noticeable – but predictable – sway.  It requires a minimum of two men to crew and carry.  An optional water jacket can be used to boil water for tea, but it results in metallic-tasting water.

For their revision Nogrania has put in for a “Winterproofing” modification to their equipment to make it more reliable in the cold.  Engines come with block heaters and winter mixtures for fuel, lubricant, and anti-freeze are developed.  Walkers are fitted with “snowshoe” attachments to prevent them from sinking into the snow, and troops are given some nice heavy winter coats and thermoses.

Nogrania Military
Spoiler (click to show/hide)



This turn Toskesh has advanced progress on one of their secret projects, renaming it to “Project Suànpán”.  Little else is known about it at this time.

For their revision, Toskesh developed the Xi-52 Yīfānfēngshùn Artillery Rocket modification.  It consists of a number of small improvements to their rockets to increase accuracy, such as fold-out fins on their MRRL and SMRL’s and rifling the barrels.  The bracket size for the field and ship-mounted versions of their Type-51w 'Huā zi' MRRL is increased from 8 to 20, and optional drag-fins can be engaged to decrease the minimum range of the rockets.  A few other features were unable to be implemented due to time constraints.

Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #382 on: February 28, 2018, 08:03:01 pm »

Combat Report

Nogrania has elected to push the Badlands and Eastern Seas.
Toskesh has elected to push the Badlands and Mountains.



Combat in the Mountains

With the loss of their merchant vessel, Toskesh has lost two resources this season.  In the mountains, this mostly affects the Piāoqiè guānsī Hexapod Tank-Walker, as they can now only afford to field one of them.  Considering the harsh terrain in the mountains, command has decided that the Piāoqiè guānsī would be best suited serving in the Badlands this turn.

As a result, Toskesh makes their push into the mountains this winter with no support.  Nogrania, with their winterized equipment, is surprisingly well-suited for combat in the mountains despite the cold weather.  They are unable to secure the otherwise inaccessible mountain tops to emplace their Duke artillery the way they had in past seasons, but with Toskesh soldiers equipped with little more than rifles and rockets it’s not much of a battle.  The Emu is especially devastating, as the mountain passes are well-suited for choke-points and the NMG is accurate enough to target specific areas.  The heavy .50 caliber rounds can shred any cover less sturdy than a rock, and at long enough ranges Toskesh troops can’t lob RGL rounds into the NMG nests.  Troops can still move up, but they often take heavy loses in doing so.

Despite their success Nogrania loses a surprising number of their Hippo Tank-Walkers through enemy action this turn.  Toskesh’s Jin Na rockets are now accurate enough that they hit more often than not, and with the paper-thin armor on the Hippo the explosion will knock out critical components.  In the narrow mountain passes there’s no way to avoid the rocket fire, and this limits the Hippo’s usefulness. 

Other than these few wins, Toskesh is still ill-equipped for their foray into the mountains and is repelled in short order.

Toskesh has failed to gain ground in the Mountains.  Nogrania maintains their hold on the Mountains and generates +1 to their Economic Development Track.



Combat in the Badlands

Toskesh’s most valuable asset in this theatre – the Qi-Chu with mounted rocket pods – is a National Effort this turn due to their TC loss.  Despite the improved accuracy (something that would have undoubtable been highly effective this turn) they are unable to field more than one at a time.  Regular Qi-Chu’s are Very Expensive, so Toskesh can still harass some with their standard hovercraft though.  Together they manage to do some damage, but Nogrania’s Drafts are now mounted with Emu NMG’s.  Now that they’re accurate enough to hit what they’re aiming at, the Drafts perform adequately at punishing Qi-Chu’s and chasing them down.  The hovercraft are virtually unarmored and in the open, and Nogrania’s helicopters are much faster. 

On the ground combat goes much in the same way.  Toskesh can only field one walker this turn, and it is quickly knocked out of commission by a couple of Hippo’s raking it down with .50 fire.  The heavy round can punch through the Thin leg armor and damage the critical hydraulics underneath, and the 2” gun has no problem blowing holes in the Light-armor hull.  With no armor and no air support, Toskesh infantry must rely on on artillery support to bolster their assaults.  In the relatively flat and open terrain of the Badlands, rocket artillery crews struggle to get in range to fire their tubes.  Their artillery is light and can be moved from place to place easily (pulled by horses on sleds), but Nogrania’s 4” Duke out-ranges them.  When combined with the Draft finally being able to strafe ground targets effectively, battles invariably go in Nogrania’s favor.

Commander Zhao De has been deployed to oversee the assault in the Badlands.  He is well-known for his commanding presence and tactical knowledge, and is respected despite being from the Navy.  He does his best, but the combat is fairly one-sided.  He attempts a defense of a canyon dividing two plateaus in the badlands, and orders RPG troops and rocket artillery to be dug into the hard ground.  Nogrania must pay dearly to advance, but they manage to do so.  Commander Zhao De is killed in the assault and his remains are shipped home.

Nogrania has gained control of the Badlands! They will generate +1 point on their Economic Development Track for each turn they continue to hold it. Commander Zhao De has been Killed in Action!



Combat in the Fjords

Neither side pushes the Fjords this turn, meaning Toskesh has maintained their hold without any contest.

Toskesh maintains their hold on the Fjords and generates +1 to their Economic Development Track.
Toskesh has advanced their EDT far enough to gain +1 Ore! They will be able to utilize it next turn.



Combat in the Eastern Seas

Nogrania makes a push out of their harbor this season.

Its winter, and the water is choppy in the Eastern Seas.  The Red Herring struggles with the waves, but is able to perform adequately thanks to their clever rudder configuration.  The Herald is less affected, but artillery crews still complain about targeting issues.

Toskesh’s Dogbite destroyers also struggle with targeting in the open seas, reducing the already disappointing range on their 50 mm guns.  Both the Dogbite and the Yāngē have gone up an expense level, putting them at Very Expensive and National Effort, respectively.  They are both outranged by Nogrania’s ships.

With the disparate size and armament between the two nations, it’s no contest. Nogrania steams out of their harbor and regains control of the ocean surrounding the Jungle.

Nogrania has regained a section of the Eastern Seas! Their port is no longer Blockaded and they may use their Sea TC next turn.



Serouda News:
Toskesh police have apprehended a man by the name of Zhou Qian Fan, one of the few who escaped during Toskesh’s crackdown on the “Capitalist Conspiracy” last year.  He was arrested while trying to flee south over the border and is now in custody.  He has been removed to an undisclosed location for interrogation regarding the sabotage of the Ziyou-52 Merchant Vessel.  The investigation reveals that his family was being held in the gulag assaulted by Nogranian Spec Ops earlier this winter.  Whether or not these two events are correlated is unclear at this time.


Other News:
After a length investigation, the United Nations International Atomic Energy Agency has concluded that neither the United States nor the Soviet Union have any involvement in developing, testing, or stockpiling nuclear weaponry.  They assure the rest of the United Nations that just because two of the lead members of the investigation committee are American and Russian does not mean the findings are biased in any way.  The charges leveled against the nations have been dropped and the world applauds the United Nations resolve in enforcing the nuclear ban.

President-elect Dwight D. Eisenhower visits Korea to assess the war and is later elected President of the United States. The Slansky trials begin in Czechoslovakia, a series of show trials designed to eliminate disloyal elements of the national Communist parties in Europe.  The trial is orchestrated by Soviet advisors, ironically invited to Czechoslovakia by Slansky himself.  The Tuskegee Institute reports that there have been no lynchings this year in the United States for the first time in seven decades.  Mad Magazine prints its first issue.



Theatre Progress:
Spoiler (click to show/hide)

EDT Progress:
Spoiler (click to show/hide)

« Last Edit: February 28, 2018, 08:43:50 pm by evictedSaint »
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #383 on: February 28, 2018, 09:02:59 pm »

Looks like we need a better tank. Lots of opportunities for easy progress there, and we've been using the Hippo for a while-ish now.

If there's anything I can add just let me know.
Design: NAF-AFW-52 "Rhino" Hexapod
The Hippo's been in production for a while now. We've learned a lot about the production and maintenance of walkers, in addition to the original experience gained during the design (and not theft unlike dirty Toskesh), that we can use on something new.

The Rhino is a straightforward upgrade. First is the armor: its legs are now Light armor, with the rest of it sporting Medium armor (we endeavour to keep the Rhino Very Expensive or below while doing this). Instead of an Ironcaster, the Rhino wields a 4" (Duke) cannon in its turret. Also of note is the fact that the turret is now powered, allowing for better aiming and targetting.
Walking mechanisms are given some work. It can now move and turn at the same time, and we're hoping for some increased speed. We're getting the hang of this "walker" thing now!

Most importantly, we include a tea-making station inside the tank improving morale allowing for 200% combat effectiveness.

Quote
DESIGN
NAF-AFW-52 "Rhino" (1): Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 5, Spring 1952
« Reply #384 on: March 01, 2018, 07:26:14 am »

Spoiler: Spring (click to show/hide)

Spoiler: Summer (click to show/hide)

Spoiler: Fall (click to show/hide)

Spoiler: Winter (click to show/hide)
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Re: Arms Race: Iron Behemoths - Nogrania - Turn 9, Spring 1953
« Reply #385 on: March 01, 2018, 07:27:05 am »

Quote
DESIGN
NAF-AFW-52 "Rhino" (2): Chiefwaffles, 10ebbor10
[/quote]
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Re: Arms Race: Iron Behemoths - Nogrania - Turn 9, Spring 1953
« Reply #386 on: March 01, 2018, 12:59:13 pm »

Quote
DESIGN
NAF-AFW-52 "Rhino" (2): Chiefwaffles, 10ebbor10

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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 8, Winter 1952
« Reply #387 on: March 02, 2018, 10:05:51 pm »

Looks like we need a better tank. Lots of opportunities for easy progress there, and we've been using the Hippo for a while-ish now.

If there's anything I can add just let me know.
Design: NAF-AFW-52 "Rhino" Hexapod
The Hippo's been in production for a while now. We've learned a lot about the production and maintenance of walkers, in addition to the original experience gained during the design (and not theft unlike dirty Toskesh), that we can use on something new.

The Rhino is a straightforward upgrade. First is the armor: its legs are now Light armor, with the rest of it sporting Medium armor (we endeavour to keep the Rhino Very Expensive or below while doing this). Instead of an Ironcaster, the Rhino wields a 4" (Duke) cannon in its turret. Also of note is the fact that the turret is now powered, allowing for better aiming and targetting.
Walking mechanisms are given some work. It can now move and turn at the same time, and we're hoping for some increased speed. We're getting the hang of this "walker" thing now!

Most importantly, we include a tea-making station inside the tank improving morale allowing for 200% combat effectiveness.

Quote
DESIGN
NAF-AFW-52 "Rhino" (1): Chiefwaffles

Normal Difficulty: 2

The NAF-AFW-52 "Rhino" Hexapod differs from the previous Hippo primarily by having a 4" Duke for the main armament, rather than the 2" Ironcaster.  Though the larger caliber now matches that of most first world countries tanks (barely), the increased round size has decreased the fire rate a bit.  The armor is bumped from Light to Medium on the body and from Thin to Light on the legs, though this has decreased speed correspondingly.  The Rhino, like the Hippo, uses hydraulics to power the turret.

Other than the armament and armor, the Rhino is virtually identical to the Hippo.  Most disappointingly, we were unable to find room to insert a tea-making station and crews will have to rely on the metallic-tasting water produced by our Emu NMG's.  8 Ore, 3 Oil.

10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 9, Spring 1953
« Reply #388 on: March 03, 2018, 09:16:31 am »

Anyway, a few ideas for our revision.

NAF-NG-53 "Grand Duke" – The Grand duke is derived from the Duke, but gives up portability in favor of raw power. It has a larger, longer barrel, a more sturdy structure and uses heavier shells. This allows it not only greater range, but also greater  penetrative capabilities. No longer truly a howitzer, it can be loaded with armor piercing shells on a flat trajectory. Special care is given to ensure the gun still fits on the Herald..

NAF-MAB-53 "Albatross" Airship - The Albatross is the militarized version of the Condor. This militarization have been accomplished in 3 ways. First, the airship has been shortened by nearly a third, hopefully reducing costs. Secondly, the internal gasbags have been rearranged, hopefully preventing them from shaving against another against supports, and thus preventing leaks. Should leaks still occur, venting shafts ensure that the leaking hydrogen is captured and ejected from the ship before accumulating in explosive amounts. Lastly, we have include a simple bomb sight.




« Last Edit: March 03, 2018, 04:33:38 pm by 10ebbor10 »
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 9, Spring 1953
« Reply #389 on: March 03, 2018, 08:46:23 pm »

Revision: NAF-UH-51-A "Draught"

The Draught is a set of modifications to the Draft in order to make it more viable in direct combat roles.

The first is the implementation of (detachable) floats, allowing the Draught to be some degree of effective at sea. We're not expecting it to be some fantastic gamechanger, but it should be of notable use. The next modification is the implementation of two Emus mounted on the front of the Draught, with the gearing set so a passenger (preferably gunner, but if we can't easily fit another in the cockpit, just do passenger) using two hands can operate both Emus at once; if they can't see where they're shooting, then the pilot just tells them when to shoot. The cabin-mounted Emus from the Draft stay and will be standard, with passengers to operate them. Beyond the crew for the weaponry, the Draught will not be carrying any passengers or cargo.
Finally, we take some basic bombs from our illegal plane and attach them to the Draught to allow for a limited bombing role.

So, to sum it up, we basically glue some extra guns and bombs onto the Draft along with detachable floats. Maybe paint it black for additional tacticoolness, and rename it "Draught".

Quote
REVISION
NAF-NG-53 "Grand Duke" (0):
NAF-MAB-53 "Albatross" Airship (0):
NAF-UH-51-A "Draught" (1): Chiefwaffles
I like Draught (basically a primitive-ish attack helicopter), but Grand Duke's a close second.
« Last Edit: March 04, 2018, 01:09:13 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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