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Author Topic: Arms Race: Iron Behemoths - Nogrania - GAME OVER  (Read 52985 times)

Kot

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NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #181 on: January 12, 2018, 07:14:12 am »

Quote
Revision
NAF-NMG-51 "Wictor" (9): Kot, Talion, Chiefwaffles, Frostgiant, Mandemon, Happerry, stabby, sosoku234, NUKE9.13

Design Sold to America
NAF-AFW-51 "Hippo" Hexapod (2): Talion, Mandemon
NAF-UH-51 "Draft" (4): Chiefwaffles, Frostgiant, Happerry, stabby

So, with regards to what to sell the Americans... I'm not sure they'd be especially impressed by any of our current equipment. I mean, yes, the Draft is an important step forwards, but it is also a bit naff (no pun intended). Honestly, if we roll well on the Wictor, that might actually be the best choice- it isn't a huge leap in technology, but it does circumvent the crippling lack of automatic weapons, which would demonstrate our ability to find solutions to military problems in a practical manner.
The Toskeshi are gonna have a much better time with the Soviets (I'm guessing that's who they are allied with), since their hovercraft is a reasonably functional and rather innovative piece of equipment.
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #182 on: January 13, 2018, 01:16:27 am »

Revision:
NAF-NMG-51 "Wictor" – It's a semi-auto version of the old Wickers machine gun with purpose-designed crank fire adapter, which depresses the trigger every few degrees of rotation, making it into a very fast firing semi-auto non-machinegun. It has the added benefit of the user being able to control the firerate by changing how fast they rotate the crank. The non-machinegun will be added to the machinegun mounts on the NAF-AFW-51, NAF-UH-51 and other places where it's applicable, as well as skis added to it's original mounts to allow for some mobility, and also horse packs that allow the machinegun to be carried with speed and reduce the amount of men required in a squad. With enough suppresing fire the water from the water jacket could be used to brew tea, although it's not really advisable.

Normal Difficulty: 4
The NAF-NMG-51 "Wictor" is the old Wickers machinegun with a semi-auto limiter in the bolt and a horizontal crank attached to the trigger guard.  The crank can be spun by the user, causing the trigger to be pulled in rapid succession.  There's no speed limiter on the crank, which means enthusiastic operators can cause jams - though they are easy to clear by manually cycling the bolt.  Accuracy is terrible, as the gun tends to bob a lot when the crank is spun and the Wickers machinegun was already starting to show its age.  While it is nice to have a machinegun on the front lines again, a more streamlined and modern design might be worth the effort.  The Wictor is the first of what we are terming as "Not-Machine-Guns", or NMG's for short.

Horses are already used to move the Wickers from place to place and will continue to do so for the Wictor, when available.  The Wictor is installed for free on all available vehicle mounts, most notably the Hippo's pintle and coaxial mounts and the Herald's AA mounts.  The ability to boil water for tea is well-received by infantry, though the cooling jacket tends to make the water a bit greasy.  Crews demand that future NMG's designs feature improved water-boiling technology.  2 Ore.

NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #183 on: January 13, 2018, 05:41:34 am »

Alright, well, strategy.

Quote from: Votes
Attack the
Fjords: (1) NUKE9.13
Swamp: (1) NUKE9.13
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Sosoku234

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #184 on: January 13, 2018, 10:05:42 am »

Quote from: Votes
Attack the
Fjords: (2) NUKE9.13, Sosoku
Swamp: (2) NUKE9.13, Sosoku
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Mandemon

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #185 on: January 13, 2018, 11:22:30 am »

Quote from: Votes
Attack the
Fjords: (3) NUKE9.13, Sosoku, Mandemon
Swamp: (3) NUKE9.13, Sosoku, Mandemon
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Kot

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #186 on: January 13, 2018, 11:43:48 am »

Quote from: Votes
Attack the
Fjords: (4) NUKE9.13, Sosoku, Mandemon, Kot
Swamp: (4) NUKE9.13, Sosoku, Mandemon, Kot

Design Sold to America
NAF-AFW-51 "Hippo" Hexapod (2): Talion, Mandemon
NAF-UH-51 "Draft" (4): Chiefwaffles, Frostgiant, Happerry, stabby
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NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #187 on: January 13, 2018, 12:32:15 pm »

Quote from: Votes
Attack the
Fjords: (4) NUKE9.13, Sosoku, Mandemon, Kot
Swamp: (4) NUKE9.13, Sosoku, Mandemon, Kot

Design Sold to America
NAF-AFW-51 "Hippo" Hexapod (2): Talion, Mandemon
NAF-UH-51 "Draft" (4): Chiefwaffles, Frostgiant, Happerry, stabby

Deploy Ellis Green to the
Fjords: (1) NUKE9.13
Swamp:
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #188 on: January 13, 2018, 07:12:18 pm »

Quote from: Votes
Attack the
Fjords: (5) NUKE9.13, Sosoku, Mandemon, Kot, Chiefwaffles
Swamp: (5) NUKE9.13, Sosoku, Mandemon, Kot, Chiefwaffles

Design Sold to America
NAF-AFW-51 "Hippo" Hexapod (2): Talion, Mandemon
NAF-UH-51 "Draft" (4): Chiefwaffles, Frostgiant, Happerry, stabby

Deploy Ellis Green to the
Fjords: (2) NUKE9.13, Chiefwaffles
Swamp:
We have a good chance in the Fjords, I think. Hippo is significantly better thanks to the NMG, and the Draft seems like it could basically just be a better version of their hovercraft for the mobility advantage; it can just go over enemy lines instead of around them. Same applies to the swamps, but we have less of a chance there (although we get to also factor in our Mountain + Badlands performance which should be great still) due to swamps decreasing the effectiveness of walkers by some degree.
Either way, I'm optimistic.
« Last Edit: January 14, 2018, 04:32:24 am by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #189 on: January 14, 2018, 03:49:07 am »

Combat Phase
Autumn 1951
Turn 3

Technological Developments

Nogrania has developed their very first helicopter this turn, the NAF-UH-51 "Draft".  It's completely unarmored and has a tendency to enter into an unrecoverable roll in inclement weather, but it's a helicopter nonetheless.  It features a two-bladed main rotor to provide lift and a smaller rotor on the tail to control the yaw.  The cockpit is up high over the fuselage, almost touching the main rotor shaft; this is to make room for the two turboshaft engines in the nose.  This new turboshaft is named the NAF-TS-51 "Shire", and they're reasonably powerful engines - as powerful as Toskesh's Type 51 Turboshaft engines, but their oil consumption is notably higher and therefor more expensive.  Like the Type 51's, they will flame-out in wet weather, often to disastrous effect.  The Draft has room for the pilot and up to five passengers, and two mountings on the doors provide convenient locations to install machine gun turrets, though at the time of its design no machineguns were installed.  If machineguns were theoretically installed, then the passenger load would drop by two to make weight.  The Draft makes use of aluminum to help lighten the load and the engines require cobalt for their construction. The Shire turboshafts are also used to heat water in the tea-making station located in the cockpit.

For their revision Nogrania has produced the NAF-NMG-51 "Wictor" - a Wickers machinegun modified to use a crank to facilitate rapid fire.  A semi-automatic limiter is installed on the bolt and a horizontal crank is attached to the trigger guard.  When the operator rotates the crank it will periodically depress the trigger and cause the gun to fire.  The crank does not feature a speed limiter, so enthusiastic operators can spin it too fast and cause jams.  These jams are fairly easy to clear simply by manually operating the bolt.  Accuracy is terrible.  The water jacket can be used to heat water for tea, though the water is a bit greasy.  These "Not-Machine Guns" have been installed on the Herald-class destroyers AA mounts, in the pintle and coaxial mounts in the Hippo, and occasionally on the door mounts for the Draft.


Nogrania Military
Spoiler (click to show/hide)



This year Toskesh has produced the Type-51a Páoxiāo de léi shēng RGL, which - other than having a frightful number of diacritical marks in its name - is the first repeating grenade launcher in the world.  It fires 25 mm rounds out of a 10 round box magazine and comes with a solid wooden stock and a foregrip, with optional bipod.  It is a semi-automatic launcher with a blow-forward system that moves the entire barrel forward (as opposed to the bolt) and the rounds feature inertia-activated graze-fuze detonators, with a half-second arming fuze.  It is easily convertible into a fixed emplacement with an extended belt.  Has high recoil and weight, which makes it difficult for troops to carry and use.  The 25 mm rounds are disappointingly small and are barely able to crack Thin armor, let alone Light armor.  The 10-round magazine is not a lot of rounds, and using the Páo-shē means a soldier must give up his Xi-52 Dài-I rifle.  Does not have any issues with jamming or misfires, and is actually fairly reliable.

For their revision Toskesh has modified their Páo-shē and produced a variant known as the Type-51b Páoxiāo de léi shēng RGL, which lobs 45 mm rounds rather than 25 mm.  The weight is prohibitive, meaning soldiers will forgo the Type-51b unless they absolutely have to.  It is much more useful in fixed emplacements, as it can more easily punch through Thin armor and - with a bit of work - Light armor.  It's not terribly accurate, but the 45 mm round has enough splash damage that it's not a big issue.


Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 2, Summer 1951
« Reply #190 on: January 14, 2018, 03:49:40 am »

Combat Report

Nogrania has elected to push the Fjords and Swamps, through the Mountain lane.
Toskesh has elected to push the Mountains and Badlands.



Combat in the Mountains/Swamp border

It's Autumn in the mountains, which means the weather is starting to turn cold and the winds have picked up.  This is bad news for Nogrania's new Draft helicopter; it sees some use landing their new Wictor NMG crews in hard-to-reach overlooks and ambush points, but when the wind picks up it becomes impossible to be perform the precarious drop-offs required.  An attempt is made to use the Draft as a gunship by firing the NMG's mounted on the doors at troops on the ground, but the inaccurate fire combined with the plentiful cover in the mountains means their attempts are foiled more often than not.  This, combined with their non-existant armor, means using the new helicopter as a gunship in the Mountains is unproductive.  The Wictor is more useful, able to guard valuable choke-points in the mountain passes.  Toskesh soldiers find their new Páo-shē RGL's to be useful in this regard, when they actually have them.  The heavy weight is not well-appreciated when marching up and down hills, and unless they're expecting to run into a NMG they will often elect to go without.  But when they do have it, and they do encounter Wictor nests, then the explosive rounds are helpful in clearing out the emplacement...unless they run out of ammo.  It's a bit of a toss-up between the Wictor and the Páo-shē, really.  Despite this tie, Nogrania still has the advantage with their Hippo and Paradigm walkers - and the Hippo now has anti-infantry Wictors mounted on it.

Nogrania's attempts to push into the swamps are not particularly successful, however.  The soggy ground means the limbs of their walkers will sink into the mud unless they stick to the narrow roads, and even then they can become easily stuck.  Toskesh's Qi-Chu hovercraft is infinitely more useful, able to harass the intruders in their homeland.  They're not restricted to roads or muddy countryside either, and can glide across shallow ponds of stagnant water that dot the countryside.  Artillery barrages pepper Nogrania's frontline non-stop, and Toskesh drop-squads appear behind their lines with alarming frequency.  The Draft is able to mimic the Qi-Chu's troop deployments, perhaps with even greater efficacy.  As long as the Draft is high enough it can fly over enemy forces and isn't limited by things as silly as "roads" or "pillboxes" or "trees".  Nogrania squads roll out with their Kotow rifles and do damage, but they're out-classed by the enemies Xi-52 Dài-I rifles and the rare Páo-shē grenade launcher.  Tree cover is sparse, but it's still enough to hide targets on the ground for when the Draft attempts to work as a gunship.  Nogrania's first foray into Toskesh's homeland...does not go well.

Neither side is particularly effective in their attempts to gain ground, but between the two of them Toskesh does slightly less-bad.  They manage to gain ground and re-establish a foothold in the Mountains.

Toskesh has pushed the frontline south and gained a foothold in the Mountains! Nogrania has failed to hold the Mountain territory and will not gain +1 on their Economic Development Track for it.



Combat in the Badlands

Toskesh makes a valiant push into the Badlands this year.  The weather has cooled down and become much more agreeable for the boots on the ground, and infantrymen don't complain quite as much about marching with full loads of equipment.  Here in the flat open terrain the Páo-shē is more useful in defensive emplacements, as users are likely to get shot before even getting in range.  Understandably, this does not help for assaults.

Nogrania makes better use of their Draft here than they did in the Mountains or Swamp, as the wind only picks up during dusk and dawn and there's next to no cover on the ground.  Troops can be dropped easily behind enemy lines, though Toskesh is easily able to see where they were dropped and quickly eliminate them.  As a gunship it's marginally more effective; the NMG is inaccurate as hell and prone to jamming, but it's able to easily get a lot of ammo downrange quickly and spray exposed troops.  Rifle rounds will punch through the Draft like tissue paper, so these gunship moments are more often than not "fly-by" attacks.

Toskesh's assaults do not go well.  Nogrania's front line is now reinforced with NMG emplacements, which have a greater range than Toskesh's new Páo-shē RGL's.  The chances they'll actually hit what they're shooting at is very low, but infantrymen are not particularly happy to be assaulting rapid-fire machinegun nests again.  Even worse, Toskesh doesn't have any armor to support their assaults.  The best they can manage is their Qi-Chu's as a sort of mobile artillery, but it's not enough.

Jin Na is repositioned to the Badlands, in order to bolster the assault and inspire the troops.  The High Council has seen fit to promote her to the rank of Corporal and give her a squad to command in an effort to demonstrate the rewards of bravery, which has raised the ire of some of the more senior soldiers on her squad.  A Qi-Chu drops her and seven others off behind enemy lines on the eastern flank with the mission of hitting Ironcaster artillery emplacements in order to facilitate a Toskesh assault on that position.  She hefts her new Páo-shē and sets off, quickly encountering the Ironcaster emplacements...along with a newly upgraded Hippo.  She fires quickly, landing a row of 25 mm grenades along the lower glacis of the Hippo's body, and then another few on the ground far behind it.  The last two hit the front-left leg of the Hippo, getting a lucky penetration and hitting a hydraulic piston inside the armor.  The Hippo sags slightly, but the turret turns towards her and opens up on the coaxial NMG.  Jin fumbles with the new box magazine as bullets tear up the ground around her, but manages to reload and fire off five more rounds before the first .303 round catches her in the neck.  Jin Na bleeds out in the sands while the rest of her squad is slaughtered by the Hippo.

Jin Na has been KIA!

Nogrania has maintained their hold on the Badlands.  They have gained +1 point on their Economic Development Track!




Combat in the Fjords

Nogrania makes an attempt to gain a foothold in the Fjords this year.  Their biggest help is their new Draft helicopter, which allows them to drop into enemy territory the same way the Qi-Chu does, without being restricted to the ocean and beachheads.  These air-dropped troops struggle without heavy weapons and their less-advanced rifles, but they succeed in disrupting Toskesh lines.  Their drops are often telegraphed by the big, obvious helicopters, but they can move quickly and air-lift out once their objective has been completed.  Once they're high enough, Toskesh simply has no answer for the helicopters overhead.  In terms of effectiveness, the smaller troop loads are made up for by the ability to land anywhere, putting it at about equal effectiveness with Toskesh's Qi-Chu's. 

Nogrania's NMG is useful mostly in their Hippo tank walkers, allowing them to repel infantry without strict infantry support.  The 45 mm RGL emplacements are a problem, though, and Hippo's are frequently lamed or destroyed in attacks on Toskesh's front lines.  This is a problem, since the assault must either be stalled for them to maintain pace or they must be left behind altogether.  With just infantry-on-infantry combat and (somewhat) equal artillery support, Toskesh wins out frequently, if they can lame enough Hippos.  Nogrania can still make progress, but it's greatly limited.  Despite their struggles, Nogrania still has both a naval advantage and Ellis Green supporting their push this year.  The Herald-class destroyers see limited effectiveness with their 2" artillery, and without any sort of lander Nogrania's naval bonus amounts to hitting whatever they can find from the shores.

Corporal Ellis Green sits in his Commanders cupola, one hand holding the receiver of the Wictor and the other resting on the crank.  It was certainly nice to have a machine gun again - er, a NOT-machine gun.  That's what the Wictor was called, he reminded himself.  NOT a machine gun.  Regardless of what it was called, it was a damn useful tool to have.  It was nearly useless at range, but once a target was close enough he could just fire until he hit something.  The Hippo gracefully crested a hill and he surveyed the pillboxes that dotted the landscape ahead.  A "thump" echoed out from one, and Ellis ducked back into his hatch just in time to avoid a shower of shrapnel.  The 2" cannon responded, sending a round of HE into the gunport of the pillbox and blowing it apart.  It'd been a direct hit on the forward leg, Green noted.  The pistons were shot and the leg was dragging in the dirt, meaning their speed was cut to a fraction of what it had once been.  He grimaced, gave the order, and the Hippo slowly trudged towards the enemy lines. 

The fighting is pitched and brutal, but Nogrania barely scrapes out a win.  If it weren't for the fact that they had Ellis Green and naval support, the battle would surely have gone to Toskesh.  Their better-equipped infantry was a large factor that did a good job of answering Nogrania's own troops and armor, but their own lack of armor and sea support really hurt them.  The Páo-shē isn't the best weapon against armor, but so long as Nogrania never fields anything heavier it should be a somewhat decent counter.

Nogrania has pushed the frontline north and gained a foothold in the Fjords! Toskesh has failed to hold the Fjords territory and will not gain +1 on their Economic Development Track for it.



Foreign Interests:
We have elected to "sell" the Draft to the United States this year.  The US doesn't seem particularly impressed with the Shire turboshaft so much as they are with the design itself.  Whether or not they've been developing their own turboshaft helicopter is confidential, naturally, but they take plenty of notes and ship the diagrams off for their own engineers to look at.  In return they have presented us with a Resource Credit.  When spent, we will gain +1 Ore for that round that does not require TC.

Other News:
William Shockley develops the junction transistor in New Jersey, which will soon revolutionize electronics. Armistice talks to end the Korean conflict began at Kaesong, headed by the Chinese and United Nations.  Fighting continues elsewhere n the two countries, but little ground is exchanged.  King Leopold III of Belgium abdicates his throne and King Abdullah I of Jordan is assassinated by a Palestinian while attending Friday prayers in Jerusalem.  The Dalai Lama returns to Tibet and Japan signs a peace treaty with forty-eight other countries in San Francisco.  The USSR performs a nuclear test, detonating a 38.3 kiloton device designated as "RDS-2", which was tested based on a tritium "boosted" uranium implosion device with a levitated core. This is the second such test they've performed, the first being back in 1949.  The USSR denies claims that they've been developing and stockpiling nuclear weapons, and go on to claim the United States has been testing nuclear weapons of their own in Nevada.  The United States denies these claims.  The U.N. launches an investigation to look into whether the nuclear programs of these two nations are developing offensive weaponry.  Walt Disney's animated musical film "Alice In Wonderland" is released in American theatres.



Theatre Progress:
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« Last Edit: January 14, 2018, 04:15:24 am by evictedSaint »
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10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #191 on: January 14, 2018, 04:24:16 am »

Okay, let's see.

Quote
It's Autumn in the mountains, which means the weather is starting to turn cold and the winds have picked up.

Yeah, our Heli's flaws are grounding it, as was to be expected.

Quote
Nogrania's attempts to push into the swamps are not particularly successful, however.

Time to invent snow shoes for our walkers.
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NUKE9.13

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #192 on: January 14, 2018, 04:53:31 am »

Hmm. Frankly, I'd prefer to push the Mountains and Fjords this turn, rather than try to counter their overwhelming advantage in the Swamps. If we can win the resource game, we'll eventually be able to overrun them.

I want to ask eS whether we can expect higher wind speeds during Winter- in which case developing another heli might not be the best option. Better infantry equipment would probably be our choice in that case.
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10ebbor10

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #193 on: January 14, 2018, 05:41:34 am »

I'm pretty certain winter's only going to mean the weather's going to get worse. In the mountain's, we can certainly expect snow for example.

On the other hand, the possibility still exists that Tokesh understands the GM's hints and develops meaningfull armor of their own.

NAF-PG-51 "Minnow"

The minnow is small boat, displacing less than a hundred tonnes. Intended for rapid, high speed attacks in both shallow and ocean waters, it is lighlty armored but fairly heavily armed, carrying 3 torpedo tubes and 3 Wiktor machine guns. It's powered by 3 high power diesel engines, which gives it an enormous speed. A special hull shape, as well as the installation of additional rudders to the side of the main rudder, allow it to use the Lürssen effect to go faster while still being able to turn.

This should help in the Fjords, and at Sea, if we want to push that way.
« Last Edit: January 14, 2018, 05:57:48 am by 10ebbor10 »
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania - Turn 3, Autumn 1951
« Reply #194 on: January 14, 2018, 06:00:36 am »

It'd be pretty hard for Toskesh to develop proper armor. Their hovercraft would be terrible for anything resembling a tank without significant development - they have significant concern in rapidly up-scaling engine power as they add on armor. They could do walkers, but they don't have a stepping stone like we did with the Paradigm. I believe we'd have some warning if they did.
Though they could make their hovercraft more effective in combat. Maybe some Thin armor and more close-ranged weapons to fulfill a skirmisher role, but our Hippo would still easily defeat it in open combat.


I think we should design a NMG.
The Wictor is very explicitly said to be bad by evicted. It's 40 years old. It has terrible accuracy to the point where even at close range it can barely hit anything. It has to be carried by horse if not mounted on a vehicle. Yet despite that, it had a huge impact.
So if we make a new, proper, NMG, it should do wonders. And it'd be easy to have drastic improvements over the Wictor since, y'know, 40 years has passed.

I'm not going to write a design this turn since I very much do not want to run the risk of blocking out anyone else's designs in favor of my own. But here's what I think a new NMG should have:
  • Improved Mount - The NMG won't ever be used handheld, and a proper mount can do wonders for accuracy - especially eliminating the inaccuracy originating from the crank, among many other things.
  • Higher Caliber - If we can't increase RoF, increase caliber. .50 is possible but probably overkill; I'd say a decent-sized caliber enough to do damage to hovercraft if they give their skirts Thin armor, but not big enough to make it unfittable in the Draft's NMG mounts.
  • Better Accuracy - Dunno how you'd go around doing this (though being 40 years newer will be a huge aid here even without anything specific) but this is necessary.
  • Less/No Jamming - Not a huge thing, but probably won't add a notable amount of effort. May not be necessary to be said since we'd most likely be designing a new NMG from scratch using our experience with the Wictor.


It helps every theatre of war (vehicle, infantry, air) in every aspect, and our current NMG has huge potential for improvement.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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