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Author Topic: Arms Race: Iron Behemoths - Nogrania - GAME OVER  (Read 53604 times)

evictedSaint

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Arms Race: Iron Behemoths - Nogrania - GAME OVER
« on: January 01, 2018, 01:05:15 am »

Welcome Bay12
to
IRON BEHEMOTHS


The date is January 1st, 1951. 

Two years ago, the Geneva Conventions were signed by your nation.  The restrictions set the technological pace of current warfare back thirty years.  Among the articles we were forced to sign was the outlawing of treaded and wheeled vehicles, aircraft, and even fully automatic weapons.  The bitter combat we’ve fought with Toskesh has ground to an unwelcome stalemate.  It is only recently that the Geneva Conventions have been revealed to be anything but iron-clad; already the Super Powers of the world seek to circumvent the very agreements they’ve pledged to uphold!  Although those pledges still carry weight, we can not sit idly by whilst our enemy works to destroy us.  It is only by cruel necessity that we must seek to gain the upper hand through clever designs and technologies that will not violate the Conventions, but still continue the bitter task of war.  Use your cunning and technical prowess to defeat Toskesh, for the nation of Nogrania cannot rest knowing our neighbor to the north still exists!

Here, you will join the nation of Nogrania in a war against Toskesh. However, your job is not to fight or command, but to design weapons of war!
This Arms Race is designed as an alternate history off-shoot from WWII inspired by both Iron Harvest and a proposal made by Sensei in the Arms Race discussion thread, wherein the nations of the world decide to band together to make war too infeasible to wage.  Obviously we know war is inevitable, which is where you come in.  Your job is to design weapons for the Glorious nation of Nogrania, all of which obey the Geneva Conventions to the letter.  War is Bad, of course, which is why we need to end it as soon as possible!

It is the Spring of 1951, in the Pacific Ocean of the Northern Hemisphere.
Spoiler: Backstory (click to show/hide)
Nogrania is a former British colony.  They speak English, are stationed in the Jungles to the South, are Capitalist, use the Imperial System and feature a Democratically Elected Council of incumbent politicians known as the High Council.

The game will be primarily played in this thread, but discord channels are available.
The Nogrania Strategic Command is open to players from Nogrania.
The Toskesh Strategic Command is likewise open to players from Toskesh.
The United Nations Peace Negotiations is an optional place where you can communicate peacefully with the enemy nation and work to achieve a peaceful resolution to this vicious war, and also hurl insults at the enemy.
The Recruitment Center is where you will join either Nogrania or Toskesh, giving you access to their discord channel.
Click here to join the discord!



The Rules:


Preamble:
The rule system is shamelessly ripped from Sensei’s Intercontinental Arms Race game.  If you haven’t read it, feel free to look it over whenever you get the chance.  It's definitely worth the read.

Turns:
The game is played in turns, which are broken up into phases. During each turn you will design new technology and revise it. Each turn represents one season - or three months - and there are four turns each year: starting in Spring, then progressing to Summer, Autumn, and Winter.
The Design Phase is your biggest phase, where you design a new technology. Simply write a proposal, or vote on an existing one - you only get one design each phase. Remember to include your votes in a quote box for easy counting, as I will always pick the most recently updated vote box for writing the design phase. You will then see the results of your design, based on a die roll and a difficulty which I assign (see difficulty, below).
The Revision Phase is your opportunity to fix problems or make changes to your existing designs. This works like the design phase, but the changes you can make are smaller (see difficulty, below). You can also attempt to reverse-engineer enemy designs, if you have gained ground in a theatre where the design which you want to reverse-engineer was fought.  As a general rule of thumb, attempting new designs (as opposed to modifying existing designs) through Revision will result in +1 difficulty or more, depending on whether it’s an attempt at something you’ve never done before.
The Strategy Phase is where your team votes on up to two territories to attempt to advance this year and pick where to deploy your National Effort designs and War Heroes (see map, below).  You can only advance in territories you pick; if your opponent picks a territory you didn't but your side still wins, you will not advance.
The Battle Phase is when you wait to see your Battle Report. I will write a summary of the fighting which demonstrates how effective your new technology is, and where your armies will gain or lose ground. Once the battle report is posted, the turn is over and the next one begins.

Once you understand these basics, you can skim some of the other, more detailed rules.

Resources and Expense:
Spoiler (click to show/hide)
The Map:
Spoiler (click to show/hide)
Economic Development Track:
Spoiler (click to show/hide)
Team Bonuses: You will choose one of these!
Spoiler (click to show/hide)
Armor:
Spoiler (click to show/hide)
Naval Advantage:
Spoiler (click to show/hide)
Design Difficulty:
Spoiler (click to show/hide)
Designs:
Spoiler (click to show/hide)
Design and Revision Rolls:
Spoiler (click to show/hide)

« Last Edit: June 20, 2018, 10:45:57 pm by evictedSaint »
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #1 on: January 01, 2018, 01:05:34 am »

Credits:
Spoiler (click to show/hide)
Geneva Conventions
Spoiler (click to show/hide)
The United Nations:
Spoiler (click to show/hide)

Turns List:
Combat Phase 1:   1951 - Spring
Combat Phase 2:   1951 - Summer
Combat Phase 3:   1951 - Autumn
Combat Phase 4:   1951 - Winter
Combat Phase 5:   1952 - Spring
Combat Phase 6:   1952 - Summer
Combat Phase 7:   1952 - Autumn
Combat Phase 8:   1952 - Winter
Combat Phase 9:   1953 - Spring
Combat Phase 10: 1953 - Summer
Combat Phase 11: 1953 - Autumn
Combat Phase 12: 1953 - Winter
Combat Phase 13: 1954 - Spring
Combat Phase 14: 1954 - Summer
END GAME

GET READY!
Before the war can restart anew, you must choose which unique resource you will use, what color your faction will be, and most importantly you have one design and revision (and a bonus Research Assistance credit and Analysis credit) to use before the war starts - choose wisely!

Behavior: Important, Read This!
Spoiler (click to show/hide)
« Last Edit: June 20, 2018, 10:46:21 pm by evictedSaint »
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #2 on: January 01, 2018, 01:06:16 am »

Starting Equipment:

While the second World War advanced technology quite rapidly across the globe, the relatively isolated island-continent of Serouda didn’t enjoy many of the advancements that the superpowers of the world received.  Your armory is quite outdated, even before a large chunk of it was declared illegal by the UN.  While your governments won’t permit your armed forces to use illegal weaponry, they will remain in your inventory to represent your technological advancements and give some idea of what your engineers are capable of.

Nogrania Military
Spoiler (click to show/hide)
« Last Edit: January 01, 2018, 03:55:39 am by evictedSaint »
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evictedSaint

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #3 on: January 01, 2018, 01:06:39 am »

Obsolete/Illegal Equipment
Spoiler (click to show/hide)
« Last Edit: February 08, 2018, 02:07:50 am by evictedSaint »
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Kot

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #4 on: January 01, 2018, 03:31:10 am »

1. Screw propelled tank. Replacing the tank treads on the illegal tank should probably be worthy of an design action. I'd also wager we could slap a Wickers on it and hope we follow up with a revision for the Wickers...

2. Trigger cranks. Incredibly annoying to actually shoot with when carrying the gun in hands, but considering only automatic we have is basically a heavy Vickers MG, it should do fine. Just revise the Wickers to be semi-auto and slap a trigger crank onto it.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #5 on: January 01, 2018, 03:58:55 am »

Okay. I say we get an idea of the kind of difficulty to be expecting first.

Analysis: NAF-SPAT-51 "Paradigm"
The Paradigm is more-or-less a modernization of the SPAT-35 using experimental new technologies. The light armor and cramped interior of the SPAT-35 Thatcher was deemed perfect for this purpose.

Its innovation are four two-jointed "legs" replacing the treads. Via (manual) switching of the transmission, the legs can do amazing things like "move forward", "move backward", or "move sideways". They can't actually turn the vehicle, though they don't need to due to the rotation of the turret (still an Ironcaster). The legs can also "crouch", lowering the vehicle closer to the ground and making it less of a target. The legs take the appearance veeerry vaguely of those of a generic 4-legged animal. The crew stays the same.
The armor is completely removed - meaning the crew and the like are largely exposed. A thin-armored cover shield is attached to the barrel, allowing cover from wherever the turret's facing.

The Paradigm is intended for use as mobile artillery (close-ish to the front-lines) and not as a front-line combatant. So we can actually use our artillery offensively (and work towards more competent walkers). It's much more "artillery on legs" rather than "light tank".

EDIT: Switched from thin armor to no armor (and basic cover shield).
EDIT2: Reference image below:
Spoiler: Reference Image (click to show/hide)


Quote
Analysis
NAF-SPAT-51 "Paradigm" (1): Chiefwaffles

Design

Team Bonus
Cobalt (0):
Titanium (0):
Manganese (0):
Aluminum (0):
Tungsten (0):
Gold (0):

Team Color
Blue (1): Chiefwaffles
I took the liberty of preparing the votebox for team color/bonus/design as well. I don't have a strong opinion (right now) on the resource, really.
« Last Edit: January 02, 2018, 08:22:22 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kot

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #6 on: January 01, 2018, 04:40:15 am »

Analysis: NAF-SPAT-41 "Paradigm"
The Paradigm is more-or-less a modernization of the SPAT-35 using experimental new technologies. The light armor and cramped interior of the SPAT-35 Thatcher was deemed perfect for this purpose.

Its innovation are four two-jointed "legs" replacing the treads. Via (manual) switching of the transmission, the legs can do amazing things like "move forward", "move backward", or "move sideways". They can't actually turn the vehicle, though they don't need to due to the rotation of the turret (still an Ironcaster). The legs can also "crouch", lowering the vehicle closer to the ground and making it less of a target. The legs take the appearance veeerry vaguely of those of a generic 4-legged animal. The crew stays the same.
Armor is downgraded enough to be considered thin, instead of the light armor employed in the SPAT-35.

The Paradigm is intended for use as mobile artillery (close-ish to the front-lines) and not as a front-line combatant. So we can actually use our artillery offensively (and work towards more competent walkers).
I suppose. Although for it's actual combat purpose, you might as well take away all the armour. TBH, maybe something more like an artillery platform with legs, leaving just a token shield in front.

For the resource I'm thinking Tungsten. It's going to be really useful in getting armor-penetration, because if the enemy actually goes the quite stupid way of combat mecha, the additional penetration might be really useful for breaking their legs.

Quote
Analysis
NAF-SPAT-41 "Paradigm" (1): Chiefwaffles

Design

Team Bonus
Cobalt (0):
Titanium (0):
Manganese (0):
Aluminum (0):
Tungsten (1): Kot
Gold (0):

Team Color
Blue (1): Chiefwaffles
Red (1): Kot
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #7 on: January 01, 2018, 04:58:29 am »

Good point. I edited the Paradigm design to remove the armor in favor of a cover shield.
It makes sense because, really, armor or not, the Paradigm would not do well in combat regardless of its rolls. So we may as well reduce costs.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kot

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #8 on: January 01, 2018, 05:08:11 am »

In the end it's mostly about the legs. I really don't feel comfortable about actually using walkers in frontline combat roles, I'd rather use the screw tank, because even if screws are slower than treads, they aren't huge glaring weakspots in the same sense legs are - if you shoot one out it doesn't make the walker fall on it's face, and that is assuming the walkers are achieveable design, considering the nature of the game, which they kinda aren't in reality.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

frostgiant

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #9 on: January 01, 2018, 08:22:47 am »



Quote
Analysis
NAF-SPAT-41 "Paradigm" (2): Chiefwaffles, Frostgiant

Design

Team Bonus
Cobalt (0):
Titanium (0):
Manganese (0):
Aluminum (1): Frostgiant
Tungsten (1): Kot
Gold (0):

Team Color
Blue (1): Chiefwaffles
Red (1): Kot
Green (1): Frostiant
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stabbymcstabstab

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #10 on: January 01, 2018, 09:56:26 am »

Quote
Analysis
NAF-SPAT-41 "Paradigm" (3): Chiefwaffles, Frostgiant, Stabby

Design

Team Bonus
Cobalt (0):
Titanium (0):
Manganese (0):
Aluminum (1): Frostgiant
Tungsten (1): Kot, Stabby
Gold (0):

Team Color
Blue (1): Chiefwaffles
Red (1): Kot, Stabby
Green (1): Frostiant

Really we might as well go full lobster-back for our team color.


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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Talion

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #11 on: January 01, 2018, 06:26:19 pm »

Quote
Analysis
NAF-SPAT-41 "Paradigm" (4): Chiefwaffles, Frostgiant, Stabby, Talion

Design

Team Bonus
Cobalt (0):
Titanium (0):
Manganese (0):
Aluminum (1): Frostgiant
Tungsten (3): Kot, Stabby, Talion
Gold (0):

Team Color
Blue (2): Chiefwaffles, Talion
Red (2): Kot, Stabby
Green (1): Frostiant

Gold is tempting for electronics. Gyroscopes would be easier to manage with computers.
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Chiefwaffles

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #12 on: January 01, 2018, 11:55:16 pm »

Quote
Analysis
NAF-SPAT-41 "Paradigm" (4): Chiefwaffles, Frostgiant, Stabby, Talion

Design

Team Bonus
Cobalt (1): Chiefwaffles
Titanium (0):
Manganese (0):
Aluminum (1): Frostgiant
Tungsten (3): Kot, Stabby, Talion
Gold (1): Chiefwaffles

Team Color
Blue (2): Chiefwaffles, Talion
Red (2): Kot, Stabby
Green (1): Frostiant

Voting for Aluminum and Gold. Aluminum would be really helpful if we want to build cool flying vehicles in the future and for general fast things (which would be nice considering we can't make treaded tanks and whatnot) and huge airships. I doubt gold would win, but it would nice to develop more into computers.

EDIT: Actually voting for Cobalt instead of Aluminum. Better engines would allow for really big flying things and just general better mechanical performance where we need it. Seems pretty useful to me.
« Last Edit: January 02, 2018, 12:02:04 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Talion

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #13 on: January 02, 2018, 12:08:57 am »

Quote
Analysis
NAF-SPAT-41 "Paradigm" (4): Chiefwaffles, Frostgiant, Stabby, Talion

Design

Team Bonus
Cobalt (2): Chiefwaffles, Talion
Titanium (0):
Manganese (0):
Aluminum (1): Frostgiant
Tungsten (2): Kot, Stabby
Gold (2): Chiefwaffles, Talion

Team Color
Blue (2): Chiefwaffles, Talion
Red (2): Kot, Stabby
Green (1): Frostiant

Joining the cobalt/gold vote as both options are relevant to my interests.
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frostgiant

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Re: Arms Race: Iron Behemoths - Nogrania [NEW!]
« Reply #14 on: January 02, 2018, 12:13:07 am »

Quote
Analysis
NAF-SPAT-41 "Paradigm" (4): Chiefwaffles, Frostgiant, Stabby, Talion

Design

Team Bonus
Cobalt (3): Chiefwaffles, Talion, Frostgiant
Titanium (0):
Manganese (0):
Aluminum (0):
Tungsten (2): Kot, Stabby
Gold (2): Chiefwaffles, Talion

Team Color
Blue (2): Chiefwaffles, Talion
Red (2): Kot, Stabby
Green (1): Frostiant

Switching to cobalt because it can be used in jet engines and is corrsion+wear resistant.
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