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Author Topic: Arms Race: Iron Behemoths - Toskesh - GAME OVER  (Read 47159 times)

NAV

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #555 on: May 07, 2018, 02:01:21 pm »

Quote
Xi-54 Zhao De 150 mm Artillery cannon(1) Wizgrot
Shǎndiànzhàn Naval Cannon (1) NAV
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Taricus

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #556 on: May 07, 2018, 02:16:43 pm »

Quote
Xi-54 Zhao De 150 mm Artillery cannon(1) Wizgrot
Shǎndiànzhàn Naval Cannon (2) NAV, Taricus
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Wizgrot

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #557 on: May 07, 2018, 02:17:58 pm »

I am just saying, we got two sixes laying around and no 2. Better go all out and hope for the best. I believe that merely adapting our artillery cannon to our ships and adding an autoloader is a waste of a revision.

Also, were did you get that doubling the size of our cannon is a very hard revision?
« Last Edit: May 07, 2018, 02:51:46 pm by Wizgrot »
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Wizgrot

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #558 on: May 07, 2018, 03:42:55 pm »

Reminder that our voting pool is:1,3,4,5,6,6. Even if we go for a VH revision, it we have a 1/2 probability of passing it with flying colors, and a 2/3 to pass it decently enough.
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Wizgrot

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #559 on: May 07, 2018, 04:59:50 pm »

Xi-54 Zhao De 110 mm Artillery cannon

An upgrade on our ground artillery piece, increasing its caliber and optimizing it for field assembling/disassembling. It is equipped with a Soviet copied autoloader, as well as a soft recoil system and better hydraulic stabilizers to improve accuracy. Airbursts shells have been developed for usage against helicopters and infantry.

We have also made a few modifications to its base, allowing to transplant field artillery models to our ships and to greatly adjust the angle of the cannon, allowing our troops to more effectively use indirect fire. This should be able to replace our 75 mm cannon on our Hexapods and Qui-Chus.

A more constrained version, which would be on the border between Hard/VH

General rocket upgrade

It is clear that our enemies are going to decomplex their Jin Na´s nad apply them to their helicopters. Let´s try to one up them on that one, shall we?

We have finally continued the development of our artillery, upgrading it to the 150 mm caliber and adapting it to loading brackets in order to improve the reloading time, with better hydraulic stabilizers to improve accuracy. So as to improve the capabilities of our Jin Na, we have take time to lengthen the rocket a little, in order to allow for faster burning cordite, which would improve its ground to air and air to air capabilities against enemy helicopters or nimble enemy vehicles. The rocket pods in our helicopters have been upgraded to 4x4 in either side in order to allow them to make a few strafing runs.

Finally, we have developed a variety of different shells in order to better fight the enemy: HEAT, white phosphorous  and airburst.

This should keep our assault helicopters in the advantage, which would also greatly benefit us in the sea.


« Last Edit: May 07, 2018, 05:41:39 pm by Wizgrot »
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Jilladilla

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #560 on: May 07, 2018, 06:55:18 pm »

Something different, likely simple, but probably decent in effect:

Xi-54 Yùnshū Walker Transport
A simple solution to mechanize our army, the Yunshu is quite simply a Xi-53 Li-Jiǎo Tank Walker that's been massively stripped down; the Yunshu does not carry any sort of main armament, and the armor is likewise massively reduced. What it does have, is a sturdy tow-hook and (optional) sled to allow it to move heavy equipment, supplies, and men around the battlefield.

Quote
Xi-54 Zhao De 150 mm Artillery cannon(1) Wizgrot
Shǎndiànzhàn Naval Cannon (2) NAV, Taricus
Xi-54 Yùnshū Walker Transport (1) Jilladilla
« Last Edit: May 09, 2018, 12:08:08 am by Jilladilla »
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Rockeater

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #561 on: May 09, 2018, 12:26:12 am »


Quote
Xi-54 Zhao De 150 mm Artillery cannon(1) Wizgrot
Shǎndiànzhàn Naval Cannon (3) NAV, Taricus, Rockeater
Xi-54 Yùnshū Walker Transport (1) Jilladilla
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #562 on: May 09, 2018, 12:50:59 am »

Shǎndiànzhàn Naval Cannon

Given the widespread state of disarray present in our navy, where-in they continue to utilize outdated weapons compared to our land forces, the design team has chosen to dedicate the people's resources towards both integrating our 75 mm high velocity piece on all our naval vessels and developing an autoloader to greatly increase the weapon's rate of fire, which is ridiculously low for it's caliber.

If time permits, and as a last priority, the high velocity 75 mm cannon is upgunned to a 150 mm caliber.

Hard Difficulty: 5

We successfully upgrade our 75 mm to 150 mm with the Shǎndiànzhàn Naval Cannon.  The new 150 mm is "adequate" for destroyer-sized ships - at least by the standards around the world in more developed nations.

We successfully swap it onto all our ships.  The Yange's double-turrets are replaced with single turrets, but otherwise it's a pretty hefty bump in power across the board.

The "naval" cannon can be deployed on land, though the larger size means it isn't quite as mobile and requires a team of horses to pull - or a single turbo-powered walker.

Blood_Librarian

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #563 on: May 09, 2018, 06:05:28 am »

Neato. What are we gonna do for a revision?
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Shadowclaw777

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #564 on: May 10, 2018, 09:48:33 pm »

Dat was the Revision boi;

Quote from: VoteBox
Sea: (1) SC
Mountains
Fjords
Badlands: (1) SC
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NAV

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #565 on: May 10, 2018, 10:01:19 pm »

Radio helps a bit everywhere.
Shǎndiànzhàn Naval Cannon helps most at sea, and helps a lot in the flat open badlands.

Quote from: VoteBox
Sea: (2) SC, NAV
Mountains
Fjords
Badlands: (2) SC, NAV

Warrant Officer Lin ZengKang:
Sea:
Mountains
Fjords
Badlands: (1) NAV

EDIT: Need to choose where to station our hero.

EDIT:
How would people feel about formally renaming the Dragonfly Radio to Qīngtíng Radio? It is simply dragonfly google translated to chinese.
« Last Edit: May 11, 2018, 07:21:00 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Wizgrot

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #566 on: May 11, 2018, 05:22:45 pm »


Quote from: VoteBox
Sea: (3) SC, NAV, Wizgrot
Mountains
Fjords (1) Wizgrot
Badlands: (2) SC, NAV

Warrant Officer Lin ZengKang:
Sea:(1) Wizgrot
Mountains
Fjords
Badlands: (1) NAV

I would rather station our hero in a safe place, in case the enemy tries to fuck us over. Also Fjords is a sure way to advance. With our artillery, we have got this in the bag.
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Rockeater

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 13, Spring 1954
« Reply #567 on: May 13, 2018, 10:43:31 am »


Quote from: VoteBox
Sea: (4) SC, NAV, Wizgrot, Rockeater
Mountains
Fjords (1) Wizgrot
Badlands: (3) SC, NAV, Rockeater

Warrant Officer Lin ZengKang:
Sea:(2) Wizgrot, Rockeater
Mountains
Fjords
Badlands: (1) NAV
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 12, Winter 1953
« Reply #568 on: May 13, 2018, 05:52:07 pm »


Combat Phase
Spring 1954
Turn 13

Nogrania is still short on TC this turn, and has stopped their import of an Oil resource.

Technological Developments

For their design, Nogrania has put out the NAF/PST-54 "Blindman".  It's a torpedo which makes use of two piezoelectric quartz hydrophones to passively detect noise, as well as a simple guidance package that deflects the rudder towards whichever side has the higher sound level.  This detection system engages after 500 yards and will steer the torpedo towards any noise-generating device in the water.  The electrical engines are rather under powered, but it can slowly catch up to most ships.   Running out of fuel before catching the target is a very real possibility. The Red Herring can carry two tubes on either side, and an optional three-tube turret can replace one of the guns on the Herald.  A timer detonates the torpedo after a fixed period of time, presumably to pre-emptively prevent claims of war crimes.

For their revision they have developed the NAF-RLP-54 "Bartender 19".  It is a rocketpod designed to be attached to helicopters, and is an excellent addition to the Tornado Heavy Attack Helicopter.  The rockets are necked down to 2.75" and loaded in groups of 19 into pointed, aerodynamic pods that can be attached to most hardpoints.  The rather bulky size means only four can be mounted to the Tornado's hardpoints at any one time, giving the helicopter a depressingly small load of only 76 rockets. This load-out increases the cost of the Tornado by 1 Oil.


Nogrania Military
Spoiler (click to show/hide)



Toskesh has entered into the world of transistors with their new Dragonfly radio!  It's lighter than a vacuum-tube radio, allowing soldiers to carry it without sacrificing piece of their kit.  Toskesh has begun blasting static on all channels other than their own.  The development of transistors is rather difficult, making the Dragonfly radio [Complex].

For their revision, Toskesh has upgraded their artillery to the 150 mm Shǎndiànzhàn Naval Cannon, which replaces the humble 50 mm's on their ships.  The Tange's double-turrets are reduced down to single turrets to make room for the upgrade, and the new gun is also deployed in the field...though the heavy nature of the gun and their reliance on horses and sleds means it is exceedingly difficult to get into place.

Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 12, Winter 1953
« Reply #569 on: May 13, 2018, 05:53:01 pm »

Combat Report

Nogrania has elected to push the Badlands and Eastern Seas.
Toskesh has elected to push the Badlands and Eastern Seas.



Combat in the Mountains

The mountains are fairly pleasant this time of the year, with babbling brooks full of freshly-melted snow and light, cool rains.  All's quiet, for now.

Nogrania maintains their hold on the Mountains and generates +1 to their Economic Development Track.



Combat in the Badlands

In the Badlands, Nogrania's new rocketpods are deadly.

With flat open terrain and nowhere to hide, the Tornado is able to perform strafing runs that devastate swaths of land.  Like Toskesh's rocket artillery, the attacks are deadly and extremely effective, but have the added bonus of being more precisely placed.  The smaller rockets aren't as effective against armor, but the clustered explosions are able to damage limbs and external hardware and render the walkers immobile. 

Toskesh's new 150 mm naval cannon sees deployment here as well, but only in static defensive emplacements.  The guns are too heavy to quickly move into place, meaning leap-frog artillery tactics aren't as effective.  Moving up through the artillery fire is brutal for Nogranian troops, who must rely on their Tornado's to knock out the artillery nests before they can safely bring their own equipment into place.  The new rocketpods increase the cost enough that they're Expensive, but those Tornados that do have the pods are more than a match for their Xīwàng counterparts.  An ammo load of 76 smaller rockets is more effective than 8 larger rockets in air-to-air combat, and a single rocket from either side is enough to put the other down.

Toskesh's new Dragonfly radio's are well-liked by infantryman who have to carry them, but the attempt to blast static on all channels except Toskesh military ones runs into trouble.  When in range of their AM radio's, Nogranian forces simply switch to the only non-static channels available - Toskesh's.  Confusion reigns on the battlefield as Chinese overlaid with English clogs up the last available channels. It's slightly worse for Nogrania, who must recoordinate the channel switch each and every time before having even the chance to reconnect lines of communication, but this is a very slight advantage for Toskesh.

In the end, Nogrania's heavier air support is enough to put them in the lead.

Nogrania has pushed north and gained a section of the Badlands!



Combat in the Fjords

Spring in the Fjords sees the few remaining civilians in the area planting crops and tentatively planning for harvest.  Otherwise, all's quiet on the ragged fingers of land to the east.

Neither side pushes the Fjords this turn.



Combat in the Eastern Seas

Toskesh's new 150 mm guns are extremely effective, giving their ships the punch they've been lacking.  In a straight fight between a Herald and a Dogbite, Toskesh now has the lead.  Nogrania makes good use of their new Blindman torpedoes, mostly through use of their Red Herrings.  Brave sailors pilot their Herrings close and launch their tubes, sending forth torpedoes that track down enemy ships.  Incoming Herring's are enough to make Toskesh sailors turn their boats around and go flank-speed ahead in an attempt to out-run the guided torpedoes - on occasion this will work, moreso if the crew is able to get out of the torpedoes search cone or baffle it with multiple ships.  A last-ditch effort is to shut off the engine and turn hard, in hopes that the sudden lack of noise will cause the torpedo to miss.

As it turns out, the helicopter tenders Toskesh fields are one of the most effective tools they have against this new weapon.  The ability to field Xīwàng's over the ocean gives them a first-strike against Red Herrings, allowing them to drive the boats away or force them to launch their torpedoes early.  Even then, Toskesh still loses ships to the underwater weapons.  Despite this setback, the heavy and well-equipped Yange and the better-armed Dogbites, combined with their superior air support, allows Toskesh to win battles on the seas more often than not - though usually with some pretty stiff losses.  Warrent Officer Lin ZengKang is awarded recognition for personally securing the destruction of five Red Herrings during Toskesh's push south.

Toskesh has pushed south and gained a section of the Eastern Seas!

End Game:
As tensions between America and the Russians grow regarding nuclear weaponry, both nations have begun pushing harder for a decisive conclusion to the war in Serouda.  To this end, both sides have been given two Research Assistances each, as well as a  Design, Revision, and Resource Credit.  Your nations strategic military reserves have been released, putting your full force into the battle and allowing victory to advance the frontline anywhere from 1 to 5 sections, depending on how well your side does in a specific lane.

(I've given this a lot of thought.  Interest has been waning, and rather than let this linger on or end unfinished as so many other Arms Races have, I'd prefer to give this a definitive ending.  I've made some pretty crippling mistakes in running and designing this game (some obvious and some not), and I hope you guys will forgive me for it and understand why I'm ending Iron Behemoths this way.  Thanks for sticking around this long.)

Other News:
World news grows heated as the US and USSR square off.  War - Nuclear War - seems imminent.  A start-up company in the US unveils a new "vault" system, designed to protect the occupants against the dangers of nuclear war.  Tens of thousands sign up within weeks.  A man named Elvis Presley records two songs "Casual Love" & "I'll Never Stand in Your Way" in a Memphis recording studio for $4.  USS Nautilus, the first nuclear-powered submarine, is launched on the Thames River in Connecticut.  The first Church of Scientology is established in Los Angeles, California.  A mass vaccination against Polio with the Salk vaccine occurs, giving exactly none of the recipients autism.



Theatre Progress:
Spoiler (click to show/hide)

EDT Progress:
Spoiler (click to show/hide)
« Last Edit: May 14, 2018, 08:29:05 am by evictedSaint »
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