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Author Topic: Arms Race: Iron Behemoths - Toskesh - GAME OVER  (Read 47707 times)

Pavellius

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #150 on: January 12, 2018, 08:16:24 pm »

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evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #151 on: January 13, 2018, 01:07:19 am »

Normal Difficulty: 5
We develop a variant of the Type-51a Páoxiāo de léi shēng RGL - now termed the Type-51b Páoxiāo de léi shēng RGL - that fires 45 mm rounds rather than 25 mm rounds.  The box magazine is enlarged, and the recoil is enough to off-set the user to the point where they cannot rapid-fire.  The weight is prohibitive, meaning more mobile troops will likely forego the Type-51b altogether.  However, it is a viable weapon for emplaced positions or for being mounted on vehicles (though the Qi-Chu does not have any real need to mount it).  The explosive round is enough to penetrate Thin armor, and with some luck and enough rounds it can even start to crack Light armor.  It is especially deadly against troops and light vehicles, though the accuracy is not particularly impressive - not that it really needs to be, since the 45 mm rounds have a satisfying splash range.  2 Ore.

Light forger

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #152 on: January 13, 2018, 01:56:59 am »

Quote
Strategy Votes
Mountains (1): Lightforger
Badlands (1): Lightforger

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (0):

I don't really know which version of the RGL to send to the Russians.
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Pavellius

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #153 on: January 13, 2018, 02:22:56 am »

Quote
Strategy Votes
Mountains (2): Lightforger, Pavellius
Badlands (2): Lightforger, Pavellius

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (1): Pavellius
I think we should send type B, since it's more impressive.
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Jilladilla

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #154 on: January 13, 2018, 03:23:44 am »

Our Hovercraft may not be that great, but it is a thing that the Soviet Union most definitely does not already have. Russia was very much a fan of rocket artillery, and this would be a good chassis for it I'd think (Heck, I'd see them doing that as their first modification to the thing).

I realize that this is more or less them attempting to funnel funding into us in a way that allows them to maintain neutrality so they can use our little fight as a source of ideas, but that doesn't mean we give them the short end of the stick.

As for the lane attacking, yup, silly to go otherwise, we need to advance in at least one of those lanes to slow their rate of economic growth. I'm pretty sure that we can move our War Hero too! (Currently defending the Fjords)

Quote from: Votebox
Strategy Votes
Mountains (3): Lightforger, Pavellius, Jilladilla
Badlands (3): Lightforger, Pavellius, Jilladilla

Move War Hero?
Move to Badlands (1): Jilladilla
Move to Mountains:
Stay at Fjords:

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (1): Pavellius
Xi-51b Qi-Chu (1): Jilladilla
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Tomasque

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #155 on: January 13, 2018, 09:42:08 am »

I don't think we have a chance in the mountains. We should keep our Hero in the Fjords, because they've certainly made designs to take the Fjords, and we need to defend them. Remember that they have ocean on their side here, and that it took us a coin toss to win this place. The best thing to do - I think - is to keep our guy on the Fjords where we can defend the area, advance in the Badlands where we have a good shot, and try to advance into their final territory so we can see what kind of challenges it presents.
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Tomasque

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #156 on: January 13, 2018, 09:46:31 am »



Quote from: Votebox
Strategy Votes
Mountains (3): Lightforger, Pavellius, Jilladilla
Badlands (4): Lightforger, Pavellius, Jilladilla, Tomasque
Jungle (1): Tomasque

Move War Hero?
Move to Badlands (1): Jilladilla
Move to Mountains:
Stay at Fjords: (1) Tomasque

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (1): Pavellius
Xi-51b Qi-Chu (2): Jilladilla, Tomasque
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Pavellius

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #157 on: January 13, 2018, 10:48:07 am »

Quote from: Votebox
Strategy Votes
Mountains (3): Lightforger, Pavellius, Jilladilla
Badlands (4): Lightforger, Pavellius, Jilladilla, Tomasque
Jungle (1): Tomasque

Move War Hero?
Move to Badlands (2): Jilladilla, Pavellius
Move to Mountains:
Stay at Fjords: (1) Tomasque

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (0):
Xi-51b Qi-Chu (3): Jilladilla, Tomasque, Pavellius
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Blood_Librarian

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #158 on: January 13, 2018, 02:07:32 pm »

Russians have mountains and shitty rocks, don't send them the Qui-Chu.
Quote from: Votebox
Strategy Votes
Mountains (3): Lightforger, Pavellius, Jilladilla,
Badlands (4): Lightforger, Pavellius, Jilladilla, Tomasque, Blood_librarian
Jungle (1): Tomasque, Blood_Librarian

Move War Hero?
Move to Badlands (2): Jilladilla, Pavellius, Blood_Librarian
Move to Mountains:
Stay at Fjords: (1) Tomasque

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (1):Blood_Librarian
Xi-51b Qi-Chu (3): Jilladilla, Tomasque, Pavellius
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Tomasque

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #159 on: January 13, 2018, 02:32:08 pm »

 They have mountains up north, but there's actually a lot of flat land near their borders with European countries, which his where the fighting would happen:
Quote
The broad European Plain, or Volga River Plain extends from the Ural Mountains to its western borders with Europe.

Quote from: Votebox
Strategy Votes
Mountains (3): Lightforger, Pavellius, Jilladilla,
Badlands (5): Lightforger, Pavellius, Jilladilla, Tomasque, Blood_librarian
Jungle (2): Tomasque, Blood_Librarian

Move War Hero?
Move to Badlands (3): Jilladilla, Pavellius, Blood_Librarian
Move to Mountains:
Stay at Fjords: (1) Tomasque

Design for the U.S.S.R
Type-51a Páoxiāo de léi shēng RGL (0):
Type-51b Páoxiāo de léi shēng RGL (1):Blood_Librarian
Xi-51b Qi-Chu (3): Jilladilla, Tomasque, Pavellius
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evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #160 on: January 14, 2018, 03:47:54 am »

Combat Phase
Autumn 1951
Turn 3

Technological Developments

Nogrania has developed their very first helicopter this turn, the NAF-UH-51 "Draft".  It's completely unarmored and has a tendency to enter into an unrecoverable roll in inclement weather, but it's a helicopter nonetheless.  It features a two-bladed main rotor to provide lift and a smaller rotor on the tail to control the yaw.  The cockpit is up high over the fuselage, almost touching the main rotor shaft; this is to make room for the two turboshaft engines in the nose.  This new turboshaft is named the NAF-TS-51 "Shire", and they're reasonably powerful engines - as powerful as Toskesh's Type 51 Turboshaft engines, but their oil consumption is notably higher and therefor more expensive.  Like the Type 51's, they will flame-out in wet weather, often to disastrous effect.  The Draft has room for the pilot and up to five passengers, and two mountings on the doors provide convenient locations to install machine gun turrets, though at the time of its design no machineguns were installed.  If machineguns were theoretically installed, then the passenger load would drop by two to make weight.  The Draft makes use of aluminum to help lighten the load and the engines require cobalt for their construction. The Shire turboshafts are also used to heat water in the tea-making station located in the cockpit.

For their revision Nogrania has produced the NAF-NMG-51 "Wictor" - a Wickers machinegun modified to use a crank to facilitate rapid fire.  A semi-automatic limiter is installed on the bolt and a horizontal crank is attached to the trigger guard.  When the operator rotates the crank it will periodically depress the trigger and cause the gun to fire.  The crank does not feature a speed limiter, so enthusiastic operators can spin it too fast and cause jams.  These jams are fairly easy to clear simply by manually operating the bolt.  Accuracy is terrible.  The water jacket can be used to heat water for tea, though the water is a bit greasy.  These "Not-Machine Guns" have been installed on the Herald-class destroyers AA mounts, in the pintle and coaxial mounts in the Hippo, and occasionally on the door mounts for the Draft.


Nogrania Military
Spoiler (click to show/hide)



This year Toskesh has produced the Type-51a Páoxiāo de léi shēng RGL, which - other than having a frightful number of diacritical marks in its name - is the first repeating grenade launcher in the world.  It fires 25 mm rounds out of a 10 round box magazine and comes with a solid wooden stock and a foregrip, with optional bipod.  It is a semi-automatic launcher with a blow-forward system that moves the entire barrel forward (as opposed to the bolt) and the rounds feature inertia-activated graze-fuze detonators, with a half-second arming fuze.  It is easily convertible into a fixed emplacement with an extended belt.  Has high recoil and weight, which makes it difficult for troops to carry and use.  The 25 mm rounds are disappointingly small and are barely able to crack Thin armor, let alone Light armor.  The 10-round magazine is not a lot of rounds, and using the Páo-shē means a soldier must give up his Xi-52 Dài-I rifle.  Does not have any issues with jamming or misfires, and is actually fairly reliable.

For their revision Toskesh has modified their Páo-shē and produced a variant known as the Type-51b Páoxiāo de léi shēng RGL, which lobs 45 mm rounds rather than 25 mm.  The weight is prohibitive, meaning soldiers will forgo the Type-51b unless they absolutely have to.  It is much more useful in fixed emplacements, as it can more easily punch through Thin armor and - with a bit of work - Light armor.  It's not terribly accurate, but the 45 mm round has enough splash damage that it's not a big issue.


Toskesh Military
Spoiler (click to show/hide)

evictedSaint

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #161 on: January 14, 2018, 03:48:21 am »

Combat Report

Nogrania has elected to push the Fjords and Swamps, through the Mountain lane.
Toskesh has elected to push the Mountains and Badlands.



Combat in the Mountains/Swamp border

It's Autumn in the mountains, which means the weather is starting to turn cold and the winds have picked up.  This is bad news for Nogrania's new Draft helicopter; it sees some use landing their new Wictor NMG crews in hard-to-reach overlooks and ambush points, but when the wind picks up it becomes impossible to be perform the precarious drop-offs required.  An attempt is made to use the Draft as a gunship by firing the NMG's mounted on the doors at troops on the ground, but the inaccurate fire combined with the plentiful cover in the mountains means their attempts are foiled more often than not.  This, combined with their non-existant armor, means using the new helicopter as a gunship in the Mountains is unproductive.  The Wictor is more useful, able to guard valuable choke-points in the mountain passes.  Toskesh soldiers find their new Páo-shē RGL's to be useful in this regard, when they actually have them.  The heavy weight is not well-appreciated when marching up and down hills, and unless they're expecting to run into a NMG they will often elect to go without.  But when they do have it, and they do encounter Wictor nests, then the explosive rounds are helpful in clearing out the emplacement...unless they run out of ammo.  It's a bit of a toss-up between the Wictor and the Páo-shē, really.  Despite this tie, Nogrania still has the advantage with their Hippo and Paradigm walkers - and the Hippo now has anti-infantry Wictors mounted on it.

Nogrania's attempts to push into the swamps are not particularly successful, however.  The soggy ground means the limbs of their walkers will sink into the mud unless they stick to the narrow roads, and even then they can become easily stuck.  Toskesh's Qi-Chu hovercraft is infinitely more useful, able to harass the intruders in their homeland.  They're not restricted to roads or muddy countryside either, and can glide across shallow ponds of stagnant water that dot the countryside.  Artillery barrages pepper Nogrania's frontline non-stop, and Toskesh drop-squads appear behind their lines with alarming frequency.  The Draft is able to mimic the Qi-Chu's troop deployments, perhaps with even greater efficacy.  As long as the Draft is high enough it can fly over enemy forces and isn't limited by things as silly as "roads" or "pillboxes" or "trees".  Nogrania squads roll out with their Kotow rifles and do damage, but they're out-classed by the enemies Xi-52 Dài-I rifles and the rare Páo-shē grenade launcher.  Tree cover is sparse, but it's still enough to hide targets on the ground for when the Draft attempts to work as a gunship.  Nogrania's first foray into Toskesh's homeland...does not go well.

Neither side is particularly effective in their attempts to gain ground, but between the two of them Toskesh does slightly less-bad.  They manage to gain ground and re-establish a foothold in the Mountains.

Toskesh has pushed the frontline south and gained a foothold in the Mountains! Nogrania has failed to hold the Mountain territory and will not gain +1 on their Economic Development Track for it.



Combat in the Badlands

Toskesh makes a valiant push into the Badlands this year.  The weather has cooled down and become much more agreeable for the boots on the ground, and infantrymen don't complain quite as much about marching with full loads of equipment.  Here in the flat open terrain the Páo-shē is more useful in defensive emplacements, as users are likely to get shot before even getting in range.  Understandably, this does not help for assaults.

Nogrania makes better use of their Draft here than they did in the Mountains or Swamp, as the wind only picks up during dusk and dawn and there's next to no cover on the ground.  Troops can be dropped easily behind enemy lines, though Toskesh is easily able to see where they were dropped and quickly eliminate them.  As a gunship it's marginally more effective; the NMG is inaccurate as hell and prone to jamming, but it's able to easily get a lot of ammo downrange quickly and spray exposed troops.  Rifle rounds will punch through the Draft like tissue paper, so these gunship moments are more often than not "fly-by" attacks.

Toskesh's assaults do not go well.  Nogrania's front line is now reinforced with NMG emplacements, which have a greater range than Toskesh's new Páo-shē RGL's.  The chances they'll actually hit what they're shooting at is very low, but infantrymen are not particularly happy to be assaulting rapid-fire machinegun nests again.  Even worse, Toskesh doesn't have any armor to support their assaults.  The best they can manage is their Qi-Chu's as a sort of mobile artillery, but it's not enough.

Jin Na is repositioned to the Badlands, in order to bolster the assault and inspire the troops.  The High Council has seen fit to promote her to the rank of Corporal and give her a squad to command in an effort to demonstrate the rewards of bravery, which has raised the ire of some of the more senior soldiers on her squad.  A Qi-Chu drops her and seven others off behind enemy lines on the eastern flank with the mission of hitting Ironcaster artillery emplacements in order to facilitate a Toskesh assault on that position.  She hefts her new Páo-shē and sets off, quickly encountering the Ironcaster emplacements...along with a newly upgraded Hippo.  She fires quickly, landing a row of 25 mm grenades along the lower glacis of the Hippo's body, and then another few on the ground far behind it.  The last two hit the front-left leg of the Hippo, getting a lucky penetration and hitting a hydraulic piston inside the armor.  The Hippo sags slightly, but the turret turns towards her and opens up on the coaxial NMG.  Jin fumbles with the new box magazine as bullets tear up the ground around her, but manages to reload and fire off five more rounds before the first .303 round catches her in the neck.  Jin Na bleeds out in the sands while the rest of her squad is slaughtered by the Hippo.

Jin Na has been KIA!

Nogrania has maintained their hold on the Badlands.  They have gained +1 point on their Economic Development Track!




Combat in the Fjords

Nogrania makes an attempt to gain a foothold in the Fjords this year.  Their biggest help is their new Draft helicopter, which allows them to drop into enemy territory the same way the Qi-Chu does, without being restricted to the ocean and beachheads.  These air-dropped troops struggle without heavy weapons and their less-advanced rifles, but they succeed in disrupting Toskesh lines.  Their drops are often telegraphed by the big, obvious helicopters, but they can move quickly and air-lift out once their objective has been completed.  Once they're high enough, Toskesh simply has no answer for the helicopters overhead.  In terms of effectiveness, the smaller troop loads are made up for by the ability to land anywhere, putting it at about equal effectiveness with Toskesh's Qi-Chu's. 

Nogrania's NMG is useful mostly in their Hippo tank walkers, allowing them to repel infantry without strict infantry support.  The 45 mm RGL emplacements are a problem, though, and Hippo's are frequently lamed or destroyed in attacks on Toskesh's front lines.  This is a problem, since the assault must either be stalled for them to maintain pace or they must be left behind altogether.  With just infantry-on-infantry combat and (somewhat) equal artillery support, Toskesh wins out frequently, if they can lame enough Hippos.  Nogrania can still make progress, but it's greatly limited.  Despite their struggles, Nogrania still has both a naval advantage and Ellis Green supporting their push this year.  The Herald-class destroyers see limited effectiveness with their 2" artillery, and without any sort of lander Nogrania's naval bonus amounts to hitting whatever they can find from the shores.

Corporal Ellis Green sits in his Commanders cupola, one hand holding the receiver of the Wictor and the other resting on the crank.  It was certainly nice to have a machine gun again - er, a NOT-machine gun.  That's what the Wictor was called, he reminded himself.  NOT a machine gun.  Regardless of what it was called, it was a damn useful tool to have.  It was nearly useless at range, but once a target was close enough he could just fire until he hit something.  The Hippo gracefully crested a hill and he surveyed the pillboxes that dotted the landscape ahead.  A "thump" echoed out from one, and Ellis ducked back into his hatch just in time to avoid a shower of shrapnel.  The 2" cannon responded, sending a round of HE into the gunport of the pillbox and blowing it apart.  It'd been a direct hit on the forward leg, Green noted.  The pistons were shot and the leg was dragging in the dirt, meaning their speed was cut to a fraction of what it had once been.  He grimaced, gave the order, and the Hippo slowly trudged towards the enemy lines. 

The fighting is pitched and brutal, but Nogrania barely scrapes out a win.  If it weren't for the fact that they had Ellis Green and naval support, the battle would surely have gone to Toskesh.  Their better-equipped infantry was a large factor that did a good job of answering Nogrania's own troops and armor, but their own lack of armor and sea support really hurt them.  The Páo-shē isn't the best weapon against armor, but so long as Nogrania never fields anything heavier it should be a somewhat decent counter.

Nogrania has pushed the frontline north and gained a foothold in the Fjords! Toskesh has failed to hold the Fjords territory and will not gain +1 on their Economic Development Track for it.



Foreign Interests:
We have elected to "sell" the Xi-51b Qi-Chu to the USSR this year.  They are extremely interested in the device - apparently they've been attempting to build vehicles to circumvent the Geneva Conventions, to the surprise of absolutely no one.  The improved skirt is sold along with the Qi-Chu, and while it's unlikely they'll start developing Xi-51b Qi-Chu's of their own we can probably expect other hovercraft to start appearing in other countries at war.  In return they have presented us with a Resource Credit.  When spent, we will gain +1 Ore for that round that does not require TC.

The USSR Considers Further Aid:
Our struggle with the capitalist pig-dogs to the south has not inspired a great deal of faith in the USSR.  While they are not willing to see a fellow communist country fall to the forces of capitalism, they are also wary of spending money on a losing war.  Despite being a communist nation, there are a few in our country who enjoy a level of wealth not experienced by the majority.  If we were to...say...arrest them, confiscate their wealth, and distribute it back into the proletariat, it would demonstrate that we are dedicated to the rights of the workers and worthy of the USSR's aid, gaining us a permanent 1 Ore import.  This import would require TC to utilize, and it would certainly help the war effort, but there may be long-term effects to imprisoning law-abiding citizens and confiscating their wealth...

Other News:
William Shockley develops the junction transistor in New Jersey, which will soon revolutionize electronics. Armistice talks to end the Korean conflict began at Kaesong, headed by the Chinese and United Nations.  Fighting continues elsewhere n the two countries, but little ground is exchanged.  King Leopold III of Belgium abdicates his throne and King Abdullah I of Jordan is assassinated by a Palestinian while attending Friday prayers in Jerusalem.  The Dalai Lama returns to Tibet and Japan signs a peace treaty with forty-eight other countries in San Francisco.  The USSR performs a nuclear test, detonating a 38.3 kiloton device designated as "RDS-2", which was tested based on a tritium "boosted" uranium implosion device with a levitated core. This is the second such test they've performed, the first being back in 1949.  The USSR denies claims that they've been developing and stockpiling nuclear weapons, and go on to claim the United States has been testing nuclear weapons of their own in Nevada.  The United States denies these claims.  The U.N. launches an investigation to look into whether the nuclear programs of these two nations are developing offensive weaponry.  Walt Disney's animated musical film "Alice In Wonderland" is released in American theatres.



Theatre Progress:
Spoiler (click to show/hide)
« Last Edit: January 14, 2018, 04:14:46 am by evictedSaint »
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Light forger

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #162 on: January 14, 2018, 04:51:56 am »

Type-51w 'Huā zi' MRRL(Muti-Role-Rocket-Laucher)
The Huā zi is designed to correct a fatal flaw in our armaments a critical lack of explosives. It's a 105mm rocket coming in a number of lengths for multiple roles. The design is quite simple with the rocket contained in steel tubes and each being ignited by an electric charge. The longest version is designed for heavy artillery and able to (inaccurately) bombard enemy positions from miles away. The medium version is has a range slightly greater then our current 50mm cannon. The short version is design for infantry use, the only real difference between each rocket is the amount of propellant it has. A key advantage of the rocket is unlike our cannon they can fired on the move from our hovercrafts thanks to their massively lower recoil, letting them operate in more of a close fire support role.
In addition to the normal HE charge the Huā zi makes use of a brand new thermobaric warhead. This rather nasty warhead is completely loaded with fuel rather then a fuel-oxidizer mix like most explosives. On impact a small bursting charge ruptures the case and the fuel ignites on contact with the air creating a slow moving(for an explosive) blast and shortly there after a vacuum. This means that should it fail to defeat the enemy armor which is unlike unless they upgrade beyond medium, the warhead can 'seep' in and still kill or disable the tanks crew. It's also extremely effect at cleaning out bunkers and pillboxes of all organic matter. Any U.N observers are to be reminded that weapon almost always kills with it's shock-wave or vacuum and therefor isn't in volition of article 3.
The infantry version is no more then a tube with a pistol grip and trigger attached. After flipping off the safety the soldier pulls the trigger which causes a double-action hammer to hit a piezoelectric crystal and ignited the rocket, afterwards the tube is discarded. The Huā zi should be easily mounted on our hovercraft and destroyer in whatever XbyX configuration our engineers deem suitable(I have no clue how big our vehicles and ships are).
« Last Edit: January 14, 2018, 04:56:08 am by Light forger »
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RAM

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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #163 on: January 14, 2018, 04:59:24 am »

I would like to see a proposal for a hovercraft with light armour, a heavy grenade launcher and decent ammo supply+loading, and improved propulsion and steering compared to what we have. A real skirmisher...

Actually, let's call that a proposal and hope that someone else actually puts in some details and makes a good design...
"Bluebell Assault Hover
Quote
a hovercraft with light armour, a heavy grenade launcher and decent ammo supply+loading, and improved propulsion and steering compared to what we have. A real skirmisher...
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Re: Arms Race: Iron Behemoths - Toskesh - Turn 3, Autumn 1951
« Reply #164 on: January 14, 2018, 05:31:43 am »

I would like to see a proposal for a hovercraft with light armour, a heavy grenade launcher and decent ammo supply+loading, and improved propulsion and steering compared to what we have. A real skirmisher...

Actually, let's call that a proposal and hope that someone else actually puts in some details and makes a good design...
"Bluebell Assault Hover
Quote
a hovercraft with light armour, a heavy grenade launcher and decent ammo supply+loading, and improved propulsion and steering compared to what we have. A real skirmisher...

I'll make one, but assuming a good roll I want the rocket launcher because they're progressing towards helicopters and because rockets are infinitely useful...
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