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Author Topic: Sorcerers @ War - OOC & Fluff  (Read 20249 times)

Criptfeind

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Re: Sorcerers @ War - OOC & Fluff
« Reply #180 on: January 05, 2018, 11:19:51 am »

Also I guess I should ask what Dread does.
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Terenos

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Re: Sorcerers @ War - OOC & Fluff
« Reply #181 on: January 05, 2018, 12:07:11 pm »

What does Improve Land do? Expand the max rural pop?
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But despite what you've been told, I once had a soul. Left somewhere behind...

10ebbor10

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Re: Sorcerers @ War - OOC & Fluff
« Reply #182 on: January 05, 2018, 12:10:50 pm »

Quote
There is a limited amount of food a province can produce, based upon its fertility and the amount of
arable land it has (represented as how many rural pops it can support). You can expand this by
improving the land, which costs gold depending upon how many times it has previously been
improved.

Page 7 : Manual
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Terenos

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Re: Sorcerers @ War - OOC & Fluff
« Reply #183 on: January 05, 2018, 12:15:07 pm »

Missed that, heh. I should wait till I fully wake up before asking questions.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

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Re: Sorcerers @ War - OOC & Fluff
« Reply #184 on: January 05, 2018, 12:38:25 pm »

By the way, the manual states that certain hero skills base are equal to their level (Specifically Leadership and Admin, and Mage Skill for Mages) does that mean that any included stats on their stat line are on top of that? So I had a level 3 admin 4 hero, they'd have admin 7 total?
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Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #185 on: January 05, 2018, 02:03:08 pm »


Spoiler: Answers (click to show/hide)

Public Answer Elements:
Aerial units can 'hop' across sea tiles, so long as they end their turn on a ship or land (aircraft carrier style).

Secret Questions
Spoiler (click to show/hide)

Spoiler: Answers (click to show/hide)

Public Answer Elements:
I'll be adding a UI change next turn to make it clear how many industry slots used/available there are in a town.
- I cocked up and some of the equipment costs are being counted twice.  The stats for your units in the statblocks are right - the upkeep costs in your main reports are wrong.  I'm busy working, but you'll get fixed reports hopefully within the next day.


Also I guess I should ask what Dread does.

Inflicts morale damage before the start of battle, spread across all enemy units.  Increases the likelihood that foes will rout sooner.

By the way, the manual states that certain hero skills base are equal to their level (Specifically Leadership and Admin, and Mage Skill for Mages) does that mean that any included stats on their stat line are on top of that? So I had a level 3 admin 4 hero, they'd have admin 7 total?

Yes. The main statline is after all modifiers are applied.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #186 on: January 05, 2018, 02:33:53 pm »

Tired and busy, but Turn 1 should be mostly fixed (couple of display problems but I'm too gods-damned tired and bothered to sort that, it'll be fine next turn).  Units are now taking the proper upkeep, industry slots displayed.
Edit:  Palaces will be fixed next turn not to take up an industry slot, ignore it for now.
« Last Edit: January 05, 2018, 02:40:59 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Terenos

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Re: Sorcerers @ War - OOC & Fluff
« Reply #187 on: January 05, 2018, 02:37:19 pm »

Fantastic, I am sure you'll handle all the minor errors. These things do happen.

Good luck everyone, may your colonization efforts be fruitful, may resources be abundant, and may you find yourselves near NO ONE.
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But despite what you've been told, I once had a soul. Left somewhere behind...

frostgiant

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Re: Sorcerers @ War - OOC & Fluff
« Reply #188 on: January 05, 2018, 02:43:42 pm »

secret Question and reply
Spoiler (click to show/hide)
« Last Edit: January 05, 2018, 02:54:47 pm by frostgiant »
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Criptfeind

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Re: Sorcerers @ War - OOC & Fluff
« Reply #189 on: January 05, 2018, 03:04:00 pm »

It looks like the first of my questions and (probably) some of 10ebbor10 got missed in the mass question and answering. No biggy if you're tired/busy, I think can do my turn without having mine answered, but especially the first two would be nice to get answered eventually.
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Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #190 on: January 05, 2018, 03:11:36 pm »

I have a few questions too.

1: You mentioned there's an ability to sort races into urban and rural, is there something I should to do cause this? As I want the Zoa to be Urban, and the Xiao to be rural, and it looks like they started that way, but now Xiao are migrating to cities preferentially over Zoa.
2: I have more rural population then my rural pop max. Is that something I should be worried about?
3: Do we know how much rural pop max increases will increase rural pop max?
4: Spookums are that Questionmark right? And not the spooky tree (just wanta make sure before I march my army to nowhere important.)

1.  Coding error.  I'll look into it.
2.  It should fix itself on the next growth cycle.
3. 50% of the current max every time.
4.  Yup, question marks are the places bad things are happening.

secret Question and reply
Spoiler (click to show/hide)


Spoiler: Answers (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

frostgiant

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Re: Sorcerers @ War - OOC & Fluff
« Reply #191 on: January 05, 2018, 03:18:53 pm »

Thank you Iiteum.
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Criptfeind

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Re: Sorcerers @ War - OOC & Fluff
« Reply #192 on: January 05, 2018, 10:56:16 pm »

Oh. And, a discord for this exist? Is it for watchers, or players as well? If for players too, can I geta link?
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Tiruin

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Re: Sorcerers @ War - OOC & Fluff
« Reply #193 on: January 05, 2018, 11:30:54 pm »

Oh. And, a discord for this exist? Is it for watchers, or players as well? If for players too, can I geta link?
Have a permanent link. This also includes observerchat and otherwise! :D I think it's the unofficial official one being used as Iiteum is on it.
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Tiruin

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Re: Sorcerers @ War - OOC & Fluff
« Reply #194 on: January 08, 2018, 04:29:23 am »

Tiny question from the many questions on the forum: How do territories get involved with factions? For example, giving my starting scenario, factions already control my outer lands other than my capital {Who has..."Faction: Capital"}. When one colonizes a new territory, is it instantaneously given to a faction, or do we get to choose (if ever) on what faction gets it, thus earning a nice +1 approval?
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