Tiny question (since this is important)
Client Race: (-1 Point) Your people long since subjugated another race, integrating them into their society. [You start with a population of a second race. You need to buy their points separately.]
Please clarify what this means, because my starting draft had this as a core concept, but I removed it because I thought it meant 'the points for this race will come from your race point pool'.
Also does this add to the starting population #'s?
Yeah, you have to buy client race traits from your main points pool. It replaces a percentage of your total population with the client race.
Now that I've thought about it, could I ask MORE clarity here?
As in, if we can build a certain race to specific mechanics, how will other general details (eg Manpower and otherwise, like picking only one race for warfare while the other is the rural or such folks) work out? Can we pick and diversify so the niches go where niches need be, and the non-niches go to where they need be? Or is this client race more a support/niche focus, to simplify and help your computational background instead? (eg Beasts of burden)
Because the initial draft for me was...
robots, actually posting it below for clarity.
Human Racial Traits [Major Race]:
Leader: Mundane (+4)
Bloodlines (-2; Power Source)
Prodigious Strength (-2)
Brave (-2)
*Rangers (-2)
Stalkers (-1)
Client Race (-1)
Faithful (-1)
Terrain Adaptation: **Mountain Terracing (-2)
Ponderous (+2)
Mekhane Racial Traits [Client Race]:
Leader: Administrator (-1)
Green Thumb (-2)
Hungry (+2)
Cowardly (+1)
Ponderous (+2)
Short Lives (+1)
Frail (+1)
And with the +3 points, equals 0 in total.
Changes:
Humans added Faithful alongside Client Race, moved Hungry to Mekhane; Most detrimental traits are in the Mekhane.
The Mekhane were one of the first races the humans came in contact with, back through the portals while they were honing their collective magics; initially thought to be spirits in possession of objects and devices, these sentient creatures take the form of humanoid embodiments of the land, wind, and seas, inasmuch as humanity is on par with--they signify concepts such as the yokai, anino, fomorian, or other cultural terms used to describe supernatural or natural but differing forces and beings, but also are a different notion altogether; they are humanoid in appearance but their outer and general visible covering is that of common resources, from wood to iron in appearance, although a deeper examination would note that this is only 'skin deep'. They are a non-verbal race, adept in gestures and artforms, shadowplay, and body language. Esoteric and exotic, to those races who have not spent time familiarizing themselves without a common medium of communication, they have what many would call a strange affinity with the lands, able to commit to growth where there was only sand and dirt, and produce water from where there was only rock. They have been noted to be lithovores, omnivores, and particularly able to ingest many types of material, however, and despite their astuteness with non-verbal communication, beneath their material skin, lies a complex web-like, gel-like, hollowed interior.
So I am
deeply curious as to how this works out in both military, and industrial/general resource matters.
Also I'm unsure if we should re-pick the same negative traits if we want to share stuff, because it occurred to me that when you say client race, that also means 'hey part of your civilization has access to this, and doesn't have access to this' (eg Ponderous).
Also if the Client Race has a Leader, will that trait apply to all other leaders? I'm suspecting that for the client race, there are many limitations that will occur (unless...picking client race means "make another race but shared point pool").
Also with the Humans being Faithful, in that addendum up there (initial draft), I'd be adding a God of Order or...Prosperity, and stuff. o_o
I'm unsure where the theme would fall under but it'd be PM'd.
Unless...I am mistaken in that CLient Race, other than the -1 to point pool, means that if you'd like your player civilization to have the same characteristics--both positive AND negative must be equal, meaning that one can diversify despite these circumstances (meaning: You should copy negative traits to both major/client race, for it to fully apply, if it is an exclusive trait)?
Edoot: I see people picking Vulnerability {X}?
May I pick up Vulnerability {to Necromancy} if that is possible? Makes it easier for people to squish me but I'm doing it for the fun and RP, if the Hyoomins get picked.