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Author Topic: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]  (Read 4224 times)

MachinaMandala

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[0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« on: December 26, 2017, 01:37:47 am »


What Is This?
This is a mod that is trying to implement the vastly under represented and under known setting of Glorantha. Glorantha was one of the first big fantasy settings and was, in the UK, probably the biggest competitor with anything Dungeons & Dragons related. Games Workshop got their big boost from selling Glorantha related products and then took a lot of the concepts from Glorantha and used them for Warhammer Fantasy.

This is just my attempt to implement a setting I love in Dwarf Fortress.

Why Should I Play It?
Glorantha is a setting of duck-warriors, dark trolls and Celtic barbarians facing off against an incursion by an Empire that they say is evil and plans for the end of that world but who claims that they are an inclusive and accepting people. It's a setting of blurred moral lines, where everyone is very much right and everyone is very much wrong. There are creatures who are the spawn of an almost literal Satan but some claim they only wound the world because they are wounded... And that they can be healed. Others claim that this is the way of evil, to lure you in with the ability to do good whilst spreading it's poison further.

Sounds Great! Where Can I Learn More?!
Send me a message and I'll happily direct you to groups where you can talk to people who call themselves Gloranthaphiles to introduce you to the world. :D

Alternatively, there's the free RuneQuest Quickstart and Adventure from Chaosium.
« Last Edit: December 26, 2017, 01:43:34 am by MachinaMandala »
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MachinaMandala

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #1 on: December 26, 2017, 01:38:32 am »

Version Changelog
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SalmonGod

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #2 on: December 26, 2017, 03:27:23 am »

Sounds neat.

Will the core DF races be replaced?  Will dwarfs still be the main thing for fort mode?

I've never heard of the setting before, so I'm curious.  Also wondering how much of an overhaul you're planning.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MachinaMandala

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #3 on: December 26, 2017, 07:05:29 am »

Sounds neat.

Will the core DF races be replaced?  Will dwarfs still be the main thing for fort mode?

I've never heard of the setting before, so I'm curious.  Also wondering how much of an overhaul you're planning.

Core DF races will be replaced.

Dwarves in Glorantha call themselves Mostali after their god Mostal (The World Engine). They were actually made of metal once but they've been corrupted (so they say) by the mundane world and have lost some of their Mostal-essence, so they're more misshapen clay creatures than the forged metal they were in the past.

Elves in Glorantha call themselves the Aldryami. They are more like vegetation or plant-life than they are humans, although they very commonly take a humanoid form. Their existence is based around protecting the forest they're from, as the death of the trees (presumably) leads to their death.

Goblins will be replaced by small sterile civs of babysnatching Chaotic monsters, who hopefully won't spread too much but will be an interesting "final" boss for adventurers.

There's also other civs that I will start to include, including trolls (they call themselves uz) and the various human peoples. The primary playable civs will be the mostali and the uz, as they both prefer to live underground.
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MCreeper

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #4 on: December 26, 2017, 08:54:43 am »

Finally someone decided to make a mod for that. But i think it will be one more project abandoned at 0.0.X version.  :P
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

MachinaMandala

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #5 on: December 26, 2017, 10:16:17 am »

Noooooo...

>.>

<.<
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MottledPetrel

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #6 on: December 26, 2017, 11:13:48 am »

Are you planning on adding some wild animals and plants from this universe as well? Or is this just going to be a civ mod?
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MachinaMandala

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #7 on: December 27, 2017, 08:27:46 am »

Are you planning on adding some wild animals and plants from this universe as well? Or is this just going to be a civ mod?

The majority of Glorantha's plants and animals are similar to the real world, and a lot of Glorantha's uniqueness stems from how most of the actual fun is from interactions between cultures.

So there will be a lot of civs but as many plants and animals as I can manage.
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SalmonGod

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #8 on: December 27, 2017, 06:07:18 pm »

How about equipment and materials?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MottledPetrel

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #9 on: December 27, 2017, 06:35:33 pm »

Really? There aren't at least a few fantasy creatures and plants in this world to go with the giant scorpion monsters?
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MachinaMandala

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Re: [0.44.03] Glorantha Mod - Rise of the Scorpion Queens [0.0.1]
« Reply #10 on: December 28, 2017, 03:11:19 pm »

How about equipment and materials?

Definitely the case! Metals are going to be mostly renamed (Glorantha's metals aren't... Quite like our world's. They're the bones of various different kinds of gods who got killed in the long darkness) and equipment is going to be closer to antiquity.

Really? There aren't at least a few fantasy creatures and plants in this world to go with the giant scorpion monsters?

I just checked and proved myself a liar. Anaxariel's Roster has quite a lot of stuff to be added. The focus will still be on the civs, though.
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