Version 0.9 released a few days ago. Server wiped all the progress anyone made except for the player reputation towards traders.
- Still pushes the engine too far and runs like garbage because of it. Shoreline is just too damn large. This is evident where there are stutters and freezes when ai scavengers spawn in, which is similar to source engine games with very large navigation meshes freezing when new enemies are spawned in dynamically.
- AI that enjoys cheating impossibly from time to time such as a 1-tap headshot through a bush you've never touched and have clearly been hiding behind for a few minutes.
- Netcode that loves to desynchronize. Ever go prone and grab something, and then sliiiide back to some other place? That's the resync between your client position and the server position. This is so bad that it's possible to desync with the server and have it fail to properly update specific item slots with inventory items. The client thinks there's nothing in that slot but the server thinks that slot is filled; queue a situation where you can't place an item into a slot except by certain specific actions (reloading a gun USUALLY forces the magazine into a glitched spot... but then the magazine becomes bugged!)
- Audio glitches that: Fail to initialize the sound environment properly (spawn inside during rain, but outside rain FX plays) Fails to properly assign a z-axis to the audio (explosions/shots/speech/steps happening above/below you sounds like the same floor) Fails to simply play any kind of environmental sounds what so ever (is it windy with trees swaying? Are the bushes looking like they're having a seizure in a rain storm? Yeah, there's no wind sound or bushes-pushed-by-wind sound!)
- Yes the edge of darkness edition with the Gamma container is pay-to-win over powered, you can still stuff a LBE rig inside to get 10 slots instead of just 9 (and if it's a rig with the 2x2 square, a grizzly medkit or a pistol case for 9 more ammo/pistol weapons!)
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STILL HAS A FRAMERATE DEPENDENT RATE OF FIRE GLITCHING so someone getting 30 frames per second will fire nowhere near as many shots as someone with 60FPS, which is again massively beaten by someone with 120FPS. Take the minimum requirements and double it, and you'll have the actual minimum requirements. The maximum requirements is non-existant, because even a NASA super computer won't manage to pull 120 frames; there are literally broken and non-operational settings in the graphical menu.
All this and the game version is 0.
9tl;dr It's a good premise turned to shit by incompetence and long-term ignoring of problems. Like every other large-map/open world survival multiplayer FPS game.
Be entertained by live streams and videos all you like but remember that it's nowhere near as fun to play as it is to watch, just like Rust.
Do not purchase.
edit - One last additional point: There are no dedicated servers except for the official ones. Every game is handled through a first-come matchmaking system. Level 1's who don't know the game will be thrown into the shark tank where 5 man fully-kitted squads are going head-to-head with one another. There is ZERO internal balance with matchmaking and it becomes an EXTREME TEST OF PATIENCE to sit through multiple half-hour long matches ALL of which end in failure because no matter how good you actually are, there is always 1 more enemy on their team to put a bullet in your "forever unarmored" leg meta.
Yes. There is a 5-minute late spawn allowance, too. You can spawn in, turn around, and see someone who then roasts you. Hope you didn't take anything valuable into a raid like a quest item or nothing.