"
I have waited ages for my master to return. He hid me in this barrel when the guards came to close down the Guild, but he never returned. Now my soul is forever bound to this barrel sworn to haunt careless masters who.... what? Jerky?... For me?" The ghost glares as it chews the old dry meat. Through a shower of meaty crumbs: "
You have broken my curse! The ultimate test of will and cunning, and you passed it! No measely master would have known how to calm my angry soul!" You can tell he's obviously making this up as he goes along. "I will assist you in your quest, so long as you help me discover what happened to my previous master!" The barrel ghost glowers in a failed attempt to be menacing, but you can tell it mostly just wanted attention and is happy to have a master again. It makes spooky haunting noises as it floats along. This is undelined by the thump-thump thump-thumping of the heart monster. Rather spooky undead team you have going on. You search the remain barrels and find a whole lot of good stuff! (Inventory at the bottom of the post). Afterwards you run down the hallway to the right only to see the second half of your group smash a skeleton into a pile of bones with a ghostly curse and a full power charge from Pea-Pod! The two halves of the group just stare at eachother's new monsters for a minute and share stories about the various fights they had.
Walking along and talking, the group makes it to the end of the hallway. There they find the inactive monster shrine. Its actually a lot more impressive than you expected for being in the back of the basement level. It has several marble pillars with golden glowing orbs floating above them, and even the torches give off a wonderous glowing light. This is most certainly a holy place of the Goddess of Monsters!
You approach the shrine, but before you get there, old grandpa Gereyhmia comes a hobblin' out down the hall shouting, "
Don't you touch that you whippersnappers!" You watch as the old man approaches, you can tell he's got one of his speeches in the works, oh goddess, they're so long and boring.
"
Ye young'uns did a good job on your first quest, you looted the old store room, you defeated a large meaty monster, saved a couple of restless spirits, and learned a bit about being a monster master. I could only be prouder if... You weren't so fucking gullible! Just then, old man Gereyhmia came wandering down a second staircase which leads directly into this room. He has a cake which reads "Congratulations on restarting the Holy Shrine" and a long written out speech about heroism and monsters. He drops both when he sees his dobbleganger. "
WhhaaaAAaaattt?!" says the real Grandpa Gereyhmia as the fake Grandpa Gereyhmia turns into a monster!
For decades I've been unable to get someone to go into this basement and clear away the guardian undead. Its just Belzahar, do this, and Belzahar do that, and Belzahar sit in an empty tavern for half a century because I hate the monster masters. Well this time, Belzahar's undying loyalty and crippling loneliness paid off! Ha, Kyarzican, who's He going to favor more now? Belzahar! That's who!
Mwahahahahahahaha!!!!
The imp's evil laughter was underlined by a wave of dark and evil magic which poured out from the monster, pushing you back and filling you with a host of unpleasant emotions. The pungent odor of sulfur, blood, and citrus invades your nostrils. Stunned and held back by the wave of unholy energy, you could only watch as the twisted magics corrupted the shrine!
Stupid masters! This is naught but the beginning of the end! And it's all your fault! Mwahahahaha!
In mere moments the imp ripped open a dark red and black portal, turned to blow a final raspberry, and disappeared into the closing tear in reality. The overwhelming weight of the evil magic waned slightly, but now radiated out from the shrine itself! Your monsters look incredibly upset and anxious and angry. "
Oh no oh no oh no! Wheezed the geezer. "
Lets get out of here. I got a lot of educating to give you yunguns." You all head upstairs and sit at a table. Gramps grabs you each a flagon of ale and takes big gulps out of his flask before speaking. His cheeks are rosy and his nose is brighter than a raindeer's before he begins to speak.
"
Boys, we dun fucked up. That was a demon type monster, and thats a demon type shrine now. I'm going to need you boys to go on a quest across the world to check all the other shrines and make sure that demon didn't get to them too. I'd go meself, but I'm so old and drunk I can't even remember the location of most of the shrines! I know you all look up to me as your personal life hero, but its time you take the reigns and I leave the monsters and maidens to the next generation. I'll stay here and tend to the ranch and the tavern, any monsters you send back will be taken care of here, but now is the time for you to venture out into the Wicklewind Woods and check on the forest shrine. But first, it's almost night and you've had a long day of bringing about the end of the world. Why don't you go sleep upstairs and head out first thing in the morning?After a good night sleep you wake up to find the tavern more lively than normal. It seems that a merchant has set up a stall here, and a monster breeder is decorating an unused room for... well you know. Even a few monster masters are hanging around, hanging around taverns drinking breakfast ale and eating meaty foods. All quite common for monster masters. You have a few hours to kill before you set out, feel free to explore or talk to people or whatever before your ride leaves for the next town.
10 Ancient Jerky: Gives an additional taming roll. -2 to roll for staleness unless natural 20.
5 Healing Herbs: Heals 10 HP on one monster.
2 ectoplasm:
1
Stone:
40 gold coins