Seeing as the Telltale is stun immune this turn, Eggy stops their magic dance and body slams the miniboss. Its body is squishy and gross and spatters of some gross liquidy goo spatter out of its hollow limbs. The creature takes 4 damage. It quickly returns the favor and strikes Eggy for 5 damage. Toad poisons the creature again, but it simply refreshes the duration. The monster takes 3 poison damage.
Each of the spooooky ghosts attack the cursed vegetable creature doing a total of 2 damage. Mushroom then attacks the most injured ghost, causing it to dissipate! Cursed and unhappy, beanalk staggers over to the enemy ghost and gives it a half-hearted bodyslam, but trips and falls into it, dealing 3 damage. Luckily, the poison finishes off the ghost and the curse is broken! Victory (and loot) is yours. Each of the ghosts dropped a ball of ectoplasm, its goopy and cold and unpleasant to touch, but maybe Gramps will know what to do with it? Seeing that the ghosts are gone, you can either go back for the others or continue deeper ahead. Then one of the ghosts reforms! You prepare to fight! But, it doesn't seem hostile anymore. The ghost wants to join your party! But you don't have any more masters to command it. Send the ghost home to Gramps or send one of your monster's home to Gramps?