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Author Topic: Monster Hunter World: Iceborne  (Read 52849 times)

Dunamisdeos

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Re: Monster Hunter World
« Reply #225 on: December 31, 2018, 03:04:34 pm »

Yeah I think I'm a bit too pleased with my weaponized backflipping in that case. Need to stay on the ground more.

Also I was unaware of the specific combos for things, and also unaware of the jump height boost, so that's super helpful. I have achieved all three buffs a couple of times, thereby entering fu**-off-murder-mode, but I need to get better at aiming my bug friend.

I did enjoy fighting that purple chameleon poison-chicken, He would try to fly up and eat some fruit ammo and I could just fancy on up there and chop off his stupid tail.
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Ozyton

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Re: Monster Hunter World
« Reply #226 on: December 31, 2018, 05:15:35 pm »

When I made this thread I intended to update it with MH news and such. So much for that. Basically Capcom announced that there's DLC coming sometime next year that will add a snow map(s?) and G-rank. Instead of having buy a whole new 'ultimate' edition it'll be DLC, which is good news.

Still have to convince my friends to get past Low Rank, they don't like how people can't join until they see the cutscenes for the first time.

etgfrog

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Re: Monster Hunter World
« Reply #227 on: January 02, 2019, 04:03:17 am »

I will agree with that, trying to play with someone else was problematic because the cutscene after cutscene. Previous games you could just dive strait at whatever monster unlocked the next rank. I guess that is the downside of the heavier story this time around.
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Kagus

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Re: Monster Hunter World
« Reply #228 on: January 02, 2019, 05:39:58 am »

Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!

etgfrog

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Re: Monster Hunter World
« Reply #229 on: January 02, 2019, 10:48:12 am »

Well, that took a ridiculously long time and about 400 pierce 3 ammo but I managed to solo the first stage of behemoth.

Also, evade extender 3 with a heavy bowgun is just plain silly.
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Dunamisdeos

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Re: Monster Hunter World
« Reply #230 on: January 02, 2019, 01:24:53 pm »

Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!

This would be best if you could see them faffing about in the background as well.
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Kagus

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Re: Monster Hunter World
« Reply #231 on: January 02, 2019, 04:24:37 pm »

Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!

This would be best if you could see them faffing about in the background as well.

Exactly! C'mon devs, get on this!

Ozyton

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Re: Monster Hunter World
« Reply #232 on: January 02, 2019, 04:42:33 pm »

I will agree with that, trying to play with someone else was problematic because the cutscene after cutscene. Previous games you could just dive strait at whatever monster unlocked the next rank. I guess that is the downside of the heavier story this time around.
The problem is they merged village quests with gathering hall quests. In the old games cutscenes only played out in village quests with the exceptions of 'gimmick' elder dragons like Dah'ren Mohran and Dalamadur, and even those only played at the beginning of the quest and can be skipped (like Kulve Taroth). You weren't really intended to play gathering hall quests before village quests but the game didn't stop you from doing so. Now that they've merged them they decided to force the cutscenes to play throughout low rank but didn't implement a good solution for people playing those online. Who knows whether it was due to technical limitations or some other reason.

In regards to 'key' quests (older game term), it's good that the game explicitly tells you what you need to do to progress. In the older games you usually had to do specific quests, and your only hints were that it was usually the newest monster or hardest quests at that point in the game, but not always...

My friend seems to be having trouble figuring out how expeditions work, since progression involving them doesn't simply pop up in the 'assigned quests' board.

Dunamisdeos

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Re: Monster Hunter World
« Reply #233 on: January 02, 2019, 07:17:32 pm »

Start expedition
Tell your friend you are about to fire an SoS
Fire an SoS
Friend joins
Kill all the Jagras, everywhere

Unless you mean..... the mechanics of them? I'm sorry maybe I am misinterpreting your thing there. You just sort of ride out, kill whatever you feel like today, then pop on back to town to get rewards based on what essential part of the local ecosystem you destroyed today.
« Last Edit: January 02, 2019, 07:19:16 pm by Dunamisdeos »
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Ozyton

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Re: Monster Hunter World
« Reply #234 on: January 02, 2019, 08:04:10 pm »

I guess I meant anything that isn't "Go to the quest board and select the quest you need to do" confuses him a little. For some reason he didn't know what 'go to the third fleet leader and talk to her' meant. Anything involving going on an expedition somewhere to find sometime on the map causes problems. He did get lucky and found the First Wyverian just a minute into his expedition when he needed to, so there is that.

Dunamisdeos

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Re: Monster Hunter World
« Reply #235 on: January 02, 2019, 08:05:59 pm »

Oh, that. Yeah that's been confusing a few times. Sometimes the quest marker for who to talk to out in the field is hard to see, or nonexistent. Even the first one where you have to set up that camp in the jungle was odd for me and my bud. His quest marker never showed at all, whereas mine took like 5-6 minutes.

I'm sure it's not a bug, just an unexplained feature, because hey, it's Monster Hunter.

Unrelated, how long do you think it takes a solitary-inclined 20-foot tall 50-ton mass of muscle and rock to grow to adulthood? Longer than it takes to find a new place to set up a tent? Probably not. Don't think about it. It's hunting time.
« Last Edit: January 02, 2019, 08:10:40 pm by Dunamisdeos »
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nenjin

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Re: Monster Hunter World
« Reply #236 on: January 25, 2019, 12:01:38 am »

Just got the game, completely new to the Monster Hunter series.

Any tips for a nooblet? Other than the obligatory "read everything."
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Ozyton

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Re: Monster Hunter World
« Reply #237 on: January 25, 2019, 12:33:46 am »

If you've already decided what weapon you want to use it wouldn't hurt to see some video tutorials. Arekkz has done a pretty decent series on all of the weapons here: Playlist.

Get some armor early on but don't worry too much about farming to get better armor until High Rank because you're just going to ditch your armor for the high rank version anyways. You can get through Low Rank just using the hunter armor or bone armor or whatever, or the jaggras, kulu etc. stuff. I hunted Barroth a ton of times just to get his armor and then I never touched it again once I got to high rank because even the basic leather and chain armor you get at the start of high rank is going to be better.

Try to go through low rank by yourself if possible, it'll make you better at the game as opposed to being 'carried' by other players.

Always eat before a hunt. Early on you won't get much benefit but after upgrading your canteen and ingredients you'll be able to consistently get max health and stamina from meals. Much later on you're going to want to learn to use the canteen to give yourself specific food skills and instead rely on max potions to max out your health for a hunt, but I wouldn't worry about that until sometime during high rank.

For hunting itself, I've often heard people suggest treating the game almost as a turn-based game. The monster will have its turn to attack you a couple times and then leave itself open for you to deal damage. Depending on the weapon you're using this isn't necessarily true. It's also always better to not take a hit than it is to deal an extra hit or two but then take a bunch of damage.

Set up an item set that you can use before each hunt. At the start you'll probably have an item set with maybe a well done steak and a potion or two when you go out gathering for materials, and another set for actually hunting stuff with all your mega potions and such. The quick item wheel (or the keyboard shortcuts if you're using them) are customized pert item set so make sure to save the item set after customizing it.

The icons in the bottom left of the screen both on the minimap and next to it show the monster's status, which is useful for knowing when it;'s angered and will chase you between areas if you try to zone out, or when it's close to dying and is captureable or going to sleep or is exhausted and going to eat etc. The little quest icon will show next to the target monster and the color of the quest icon shows the type of quest it is (a white marker means capture quest). The little green line coming from your position shows where the scoutflies are trying to guide you in case you get turned around.

There's likely more but that's what I can think of at the moment.

E: Oh yes, one more thing. There are certain weapons which are really popular (longsword, charge blade), or which are considered 'meta' (Bows). You may be drawn to them or even might not want to use them for the sake of trying to stand out. I say use what you feel is best regardless of what other people use, or use what feels fun for you. You're likely going to be sticking with a single weapon type for a while simply because trying to upgrade multiple weapons can become rather time consuming especially if you're just trying to progress.
« Last Edit: January 25, 2019, 12:39:11 am by Ozyton »
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sjm9876

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Re: Monster Hunter World
« Reply #238 on: January 25, 2019, 07:15:41 am »

Seconding the above.

Also, to add to the comment on low rank armour, not only should you (probably) not be trying to build a lot of weapons early on, also try not to build every upgrade tree. All the trees are viable short of speedrunning, and trying to build them all as you find their monsters is a good way to burn out early (for most people). If you're not sure what tree to choose, I'll put a bit on what the weapon info means, but the main note that affects early game is that elemental damage is less effective on slower/heavier weapons.

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nenjin

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Re: Monster Hunter World
« Reply #239 on: January 25, 2019, 10:37:36 am »

Haven't researched anything about the game so I don't know shit from shit. But it sounds like if you just casually make and try out weapons, you'll spend a lot of time spinning your wheels? I assume there's several different tiers of weapon in each class, like multiple kinds of longswords?
« Last Edit: January 25, 2019, 10:59:10 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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