Bazelgeuse and (less commonly in MHW but more traditionally in other games) Deviljho's whole shtick is showing up at the least opportune possible moment and crashing the party. That's legitimately their role: Spawning partway through hunts for other monsters and just completely interrupting whatever you were trying to do.
Enjoy Bazel's annoying hijinks while you can, because Jho takes over the job again in Master Rank and my first run-in with him there was moderately traumatizing...
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I'm on PS4 so I've actually been playing the hell out of Iceborne, though I have yet to complete the main story or see all the monsters. Happy to leave some disorganized impressions, though:
- I'm in love with the new town/base/place that you can optionally use instead of Astera. Apart from looking nice, everything is placed so much closer together and more conveniently. You can change your cat's gear and deal with the Tailraider Safari without having to go into your room, too!
- The new room you get there looks awesome and has customizable unlockable decorations with way more depth than I was expecting or will reasonably use. (Material and fabric print choices?)
- Love the new ice area. Lots of really nice-looking areas and a surprising amount of interactive features.
- There's a pretty massive jump in weapon/armour stats from High Rank to Master Rank (the DLC levels). I suspect even AT High Rank stuff is going to be substantially easier with my new gear. Haven't done any multiplayer yet (trying to beat the story first) but I'm expecting a pretty major power level difference between the "haves and have-nots". Not entirely sure how to feel about that, but I guess it's not a competitive game...
- Even with the new gear, the difficulty level of the MR content seems to be much higher. For me, wearing my usual hodgepodge of whatever garbage armour I think looks most stylish, I found the base game content to be a bit too easy, but the new MR content is very much more in line with the difficulty of older Monster Hunter titles. That is, I'll sometimes actually cart a couple times or find myself down to the wire on time, but rarely actually fail a quest. It's a nice level for me, though I'm sure other people will have varying experiences.
- The new "Level 4" decoration gems are handed out like candy in MR and are a huge deal for skill builds. They each either raise a single skill by 2-3 levels or two different skills by one level each. Not all MR gear has level four slots, but a ton of it does, so you can cram pretty much twice as many skills onto a given build.
- I've been using the new "Clutch Claw" much more than I initially expecting to. The mechanics took a little bit to get used to, but in practice it's all about forcing the monster to crash into walls for huge damage and 1-3 extra knockdowns per fight. Pretty fun and makes you pay a bit more attention to your surroundings.
- The selection of monsters available has actually really impressed me. I avoided spoilers as much as possible beforehand (and still am, since I know I still haven't seen everything) but there's already been about 2-3x as many brand new species as I was expecting, not to mention the interesting new variants on a bunch of the pre-existing monsters. All the old guys get slightly modified movesets as well, which in a few cases makes a surprisingly big difference.
- Endemic life comes in different sizes with gold crowns and miniature crowns now, and the difference is visibly obvious in the field and in your room. Hope you're looking forward to having fun hunting down gold crown downy crakes! I know I am......
- Not entirely sure how niche this is, but as an SnS-user I now have access to the new "Slinger Burst" mechanic. The controls to switch to it are a bit of a pain in the ass in the heat of battle, but it gives me a slinger mode where all the ammo types have a different, more powerful effect. My favourites so far are "pierce pods" turning into a staggering shotgun blast and "slinger bomb" turning into a slightly time-delayed exploding cloud that deals >100 damage instead of 40. Again, another feature that I'm finding myself using more than I thought I would.
Overall extremely happy with Iceborne so far. It adds just a ton of stuff and feels like a really organic extension of the original game. Basically like buying the second "Ultimate" version, except you get to keep your original save. They've already done a free post-release additional content patch, too, which added a new monster and some other stuff (like more room decor). Promising for future support.