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Author Topic: Ethereals : XCOM Arms Race  (Read 64845 times)

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #885 on: March 18, 2018, 08:53:58 am »

Yeah, that sounds good.

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Operation-A: (1) SC
Plan B: (1) NUKE9.13
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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #886 on: March 18, 2018, 09:50:59 am »

Yeah, that sounds good.

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Operation-A: (1) SC
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #887 on: March 18, 2018, 09:59:19 am »

Because two people called SC is confusing.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #888 on: June 05, 2018, 03:51:13 pm »

Temporal Anomaly Detected, Reestablishing connection

Quote
Mission 1:
Craft: Large Scout (3 VP), Medium Fighter (2 VP)
Units: Skin Crawlers (free), Sectoids (free), Mutons (2 UP), Mutons (2 UP)
Equipment: AAA Missile x 2 (Large Scout x1, Medium Fighter x1), Plasma Rifle (Mutons 1) (free)
Destination: Canada
Mission Type: Harvest + Investigate Signal

Mission 2:
Craft: Small Scout (free), Light Fighter (1 VP)
Units: Skin Crawlers (1 UP), Sectoids (1 UP)
Equipment: AAA Missile (Light Fighter) (1 EP), Plasma Rifle (Sectoids) (1 EP)
Destination: Australia
Mission Type: Recruit Collaborators

New minds swam through the mindspace. Silent, near invisible among the choir of his podmates, basking in the glory of the Ethereals, but present. Their thoughts were sharp, thin as a needle, painfull.  No song was present among their minds, not even the confused babble of the humans below, or the hampered parroting of the Skin crawlers. Only a hunger, silent but waiting, for blood.

Basks-in-veneration closed his mind, and look at the nav panel. A few more hours, and then it would be over.

Spoiler: Equipment (click to show/hide)

Spoiler: PANIC METER (click to show/hide)

Revision

Turn 9

AABBCCDD
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #889 on: June 05, 2018, 04:07:37 pm »

Woooh! This is back!

... what were our plans again?
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #890 on: June 05, 2018, 04:10:49 pm »

Huh? What? Who're you again? Oh, right.
...yeah, I'm gonna have to re-read the thread in order to remember what the heck we were doing.
Excited to see this back, though.

E: Well, we could give our missiles some more love. That was our last revision, which more or less failed, so there's room for progress there.
« Last Edit: June 05, 2018, 04:19:26 pm by NUKE9.13 »
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #891 on: June 05, 2018, 04:45:56 pm »

This is the Muton's debut iirc as well. So we could try revising some body armour for our troops our of alien alloys? Or if we're sure they'll do the job for now, I'd say we try to increase the ammo count on the missiles.

We could also try making them cheaper? Then wee can shove them on everything and not bother with our inaccurate plasma cannons.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #892 on: June 05, 2018, 05:09:32 pm »

Oh hey this is back. Yeah I'll say that fixing our damn aa armament would be wise, though replacing our plasma cannons entirely with them would be ill advised.
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VoidSlayer

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Re: Ethereals : XCOM Arms Race
« Reply #893 on: June 05, 2018, 05:34:14 pm »

We could upgrade the mutons with something besides armor.

Make them tougher with redundant systems or combat drugs so it will take several shots to put them down.

Maybe upgrade their senses so they can see and aim much further.

Maybe make them susceptible to friendly mind merge from a distance so that sectoids can stay back and enhance them.

Why did we only send one plasma rifle with 2 mutons.

Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #894 on: June 05, 2018, 08:02:29 pm »

Some person would apparently think it would be hilarious... if Mutons were to carry plasma pistols.

And sure increased their senses so that they have aimbots build in or whatever, increased eyesight accuracy leads down to higher lethality for our Mutons
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #895 on: June 06, 2018, 02:45:18 pm »

AAA v2.2: So, about that plan to make smaller missiles of roughly equal efficacy. That didn't work out so great last time, but we're certain to get a favourable result this time. Probably.
(AAA v2 again)

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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #896 on: June 06, 2018, 04:21:19 pm »

AAA v2.2: So, about that plan to make smaller missiles of roughly equal efficacy. That didn't work out so great last time, but we're certain to get a favourable result this time. Probably.
(AAA v2 again)

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AAA v2.2: (2
) NUKE9.13 , sprnkld chrt
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #897 on: June 06, 2018, 04:26:40 pm »

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AAA v2.2: (3) NUKE9.13 , sprnkld chrt, Piratejoe
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #898 on: June 06, 2018, 04:35:47 pm »


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AAA v2.2: (4) NUKE9.13 , sprnkld chrt, Piratejoe, Kashyyk
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VoidSlayer

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Re: Ethereals : XCOM Arms Race
« Reply #899 on: June 07, 2018, 02:11:53 am »

Muton Revision: Survival Gland

This is a standard muton "berserker" gland modified to be usable in front line mutons.  While normally inactive when an individual is injured it pumps chemicals and nano bots into the bloodstream effecting small repairs to stem blood loss, restore some function and overcoming any sense of pain or disorientation.  The result is a muton that can survive shots which would kill or incapacitate normal organics, even damage to the head and brain can be shrugged off to some degree.  This doesn't actually heal, and they are likely to die much later, but they will be as efficient in combat for some time.

Just modify the standard muton to be much tougher so even shots that get through their armor will be unlikely to be immediately fatal.
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