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Author Topic: Ethereals : XCOM Arms Race  (Read 64842 times)

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #870 on: March 06, 2018, 05:12:15 pm »

It works very well. It's just that "not dying" isn't that spectacular a thing.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #871 on: March 06, 2018, 05:43:20 pm »

It is when you aren't dying to slugs of metal about the size of a small brick being fired at you at least five times the speed of sound... Note, Im not sure how large their Gauss rifles shots are, but I'm just going off of Xcom 2
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VoidSlayer

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Re: Ethereals : XCOM Arms Race
« Reply #872 on: March 07, 2018, 05:12:45 am »

Why not give them multiple redundant organs and combat chemicals that ignore pain and let them carry on until dead?  So cybernetic armor plus even if you hit them it doesn't stop them.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #873 on: March 07, 2018, 06:27:01 am »

No point in giving chems that cause pain ignorance when one can just not have pain receptors.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #874 on: March 07, 2018, 09:10:06 am »

I mean, if you roll a two, 'not dying' is pretty spectacular (see original Lesser Muton results for the alternative). Combined with super endurance, we'd have something we could actually deploy.

But if folks want to gamble on us getting >2 (which might be sensible), I could also go with endurance and tactics.

I already mentioned redundant organs. As for advanced armour, I figure it'd be better to get the basic creature done first, and then later design/revise improvements to them. Like, we don't have the luxury of being able to gamble on a Hard design rolling well- we need to more or less guarantee we get something we can deploy without being embarrassed about it. 
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #875 on: March 18, 2018, 06:11:46 am »

Quote
Muton: Taking what we learnt from the Lesser Muton debacle, and combining it with a choice selection of high-quality Earth DNA, we have managed to create Mutons capable of operating in Earth's biosphere. We could try to do something 'original', but why bother when we have something so suited to the task at hand already?
Mutons are big, beefy warriors. Everything about them is designed for combat. Redundant organs, a high pain threshold, and their integrated combat armour gives them unparalleled endurance, whilst their strength and innate combat skills make them a deadly threat. Their weaknesses are a low intellect for non-combat matters, virtually no capacity for the gift whatsoever, and an inability to blend in- on infiltration missions, they should definitely stick with the lander.
(Recommend spending 2 DNA tokens to reduce difficulty)
Hard : 3 + 3 -1 = 5 (2 Tokens used) [Average]

Well over two meters tall, the Muton is a terrifying combat unit. Their genetically and surgically altered physiology features multiple redundant organs, a tremendous pain threshold and even integrated armor plating. They're capable of surviving injuries that on many other species would be lethal, and even keep on fighting until they're on the brink of death.  Integration of Earth DNA has allowed us to extend this endurance outside of combat. Mutons are fully capable of surviving in most of Earther's biosphere without any support, even over prolonged periods of time. However, using that capability for Earth infiltration would be a mistake. Muton minds are imprinted with tactics and weapon knowledge, and are uniquely mono focused on combat. To them, the world is a series of nails and them the hammer.

Spoiler: Equipment (click to show/hide)

Spoiler: PANIC METER (click to show/hide)

Design

Turn 9

AABBCCDD
[/quote]
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #876 on: March 18, 2018, 06:28:41 am »

Quote
Operation Advancement

Mission 1
Crafts: 1 Medium Scout (3 VP)
Units: 1 Muton, 1 Sectoid, 1 Drone (3 UP)
Equipment: Medium Scout (AAA Missiles), Muton (Free Plasma Rifle), (1 EP)
Destination: Brazil
Objective: Harvest + Investigate Signal

Mission 2:
Craft: 1 (Free) Small Scout, 1 Light Fighter (1 VP)
Unit: Skin Crawler (Free), 1 Muton (2 UP)
Equipment: Muton (Plasma Rifles), Light Fighter (AAA Missile) (2 EP)
Destination: Russia
Objective: Recruit Collaborators + Investigate Signal

Mission 3:
Crafts: 1 Small Scout, 1 Light Fighter (2 VP)
Units: 1 Skin Crawler (Half Off) (1 UP)
Equipment: Light Fighter (AAA Missiles) 1 EP
Destination: Nigeria
Objective: Recruit Collaborators + Investigate Signal


The missions that are only for harvest don’t have the Skim Crawlers but the muscles of the Mutons, the infiltration missions all have a Skin Crawlers which makes them very useful for infiltration.

Quote from: VoteBox
Operation-A: (1) SC
« Last Edit: March 18, 2018, 06:32:39 am by Shadowclaw777 »
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #877 on: March 18, 2018, 06:33:28 am »

The good news about our mutons is that, even though they can't stealth, their ability to last long periods in atmosphere means they can be used to protect any future in-atmosphere bases we might create.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #878 on: March 18, 2018, 06:38:43 am »

I'd prefer to fully infiltrate countries, rather than lightly infiltrate everywhere. Otherwise, I like the set ups.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #879 on: March 18, 2018, 06:41:57 am »

Problem is that Harvests provides the DNA points that we need to create powerful aliens, and the Medium UFO has difficulty between choosing harvesting and infiltration, also Mutons are expensive compared to the sectoid fodder so it’s difficult to combined Mutons and infiltrated Skin crawlers
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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #880 on: March 18, 2018, 06:43:15 am »

Can we  stop gifting xcom tech by sending lone
Medium scout( like we did last turn )
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #881 on: March 18, 2018, 06:50:58 am »

Can we  stop gifting xcom tech by sending lone
Medium scout( like we did last turn )
You don’t understand, they can send three Talons and two skyrangers it seems. The idea is we have three missions so that the Medium UFO doesn’t have to deal with the force that is of two, or even three, talons and we would get absolutely destroyed. We only lost the battle because of lack of plasma rifles or better units, in this case mutons. The medium ufo combined with its mortar and Muton support should be more than enough, me thinks. Also AAA missile support, which we are planning on revising again...

If Mutons and them with plasma rifles can’t save the day for us, I don’t know what will
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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #882 on: March 18, 2018, 07:32:04 am »

I am pretty sure, that we lost, because our medium scout was pile of flaming debris. There is no point in winning ground harvest mission, if you have no means of getting back.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #883 on: March 18, 2018, 07:42:59 am »

I am pretty sure, that we lost, because our medium scout was pile of flaming debris. There is no point in winning ground harvest mission, if you have no means of getting back.
Well, to be fair, if we completely win the ground battle and don't completely lose the air battle, we get to 'repair' our ships and escape anyway. See: two turns ago. Also, our scout wasn't entirely destroyed- the mortar got knocked out, but I think it could've been made spaceworthy if we won on the ground.

That being said, I don't think we should send another unescorted Medium Scout. Bearing in mind that XCOM has had the opportunity to upgrade their airforce with a host of alien tech this turn, I think sending along a Light Fighter makes a lot of sense. I'll have to reread last turn before suggesting a plan, since I can't remember all the details.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #884 on: March 18, 2018, 08:30:16 am »

That's a very solid result, and a good price too. My reading of last turn was that whilst we could have won on the ground for mission 1, our yield would have been greatly reduced due to the damage taken, so I agree that we shouldn't send the Medium unescorted again. As such, here is my proposal:
Spoiler: Plan B (click to show/hide)
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